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Map_manager
fgrimau edited this page Dec 28, 2019
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Contains the prototypes for the MapManager class
Manages a "chunk" of the total map, which size is defined by CHUNK_SIZE A chunk is composed of three layers of "items/images", the ground, the scenery, and the "objects"
MapManager()- [
MapManager(const MapManager&)](https://github.com/fgrimau/fuzzy-waddle/wiki/MapManager::MapManager\(const MapManager&);) - [
MapManager(int, int)](https://github.com/fgrimau/fuzzy-waddle/wiki/MapManager::MapManager\(int, int);) MapManager(SDL_Rect)~MapManager()
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MapManager& operator=(const MapManager&)](https://github.com/fgrimau/fuzzy-waddle/wiki/MapManager::MapManager& operator=(const MapManager&);)
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SDL_Rect* get_position() const](https://github.com/fgrimau/fuzzy-waddle/wiki/MapManager::get_position\(\) const;)
void set_position(SDL_Rect)- [
void set_position(int, int)](https://github.com/fgrimau/fuzzy-waddle/wiki/MapManager::set_position\(int, int);)