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Map_manager
fgrimau edited this page Dec 28, 2019
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Contains the prototypes for the MapManager class
Manages a "chunk" of the total map, which size is defined by CHUNK_SIZE A chunk is composed of three layers of "items/images", the ground, the scenery, and the "objects"
MapManager()MapManager(const MapManager&)MapManager(int, int)MapManager(SDL_Rect)~MapManager()
MapManager& operator=(const MapManager&)
SDL_Rect* get_position() const
void set_position(SDL_Rect)void set_position(int, int)