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Releases: Moburma/SWInspector

Version 0.3

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@Moburma Moburma released this 12 May 21:25

Big useability changes:

  • Map images are now flipped vertically so they match how they actually are in-game
  • All map /mouse related stuff is also now changed to match
  • There are now buttons to paste coordinates from the (frozen) mouse to the first and second (arg 1 and time for square area) coordinates positions on commands, so you can now quickly draw out perimeters etc
  • workaround for issue where camera angle wasn't saved right/level was truncated as some have extra data after items I don't know how to handle yet.

v0.2

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@Moburma Moburma released this 05 May 19:00

Major reworking of the map:

  • Added, moved, or deleted Things are now updated in real time
  • Ticking Map Camera Angle will now show the level's default camera angle with a yellow arrow
  • You can now view and set this angle in the level file using the numerical box directly below it. Accepted values range from 0 - 359

Truncated level files will now be fixed to be the correct length on save. This is needed for levels that are too short to have camera angle info in.