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Big useability changes:
- Map images are now flipped vertically so they match how they actually are in-game
- All map /mouse related stuff is also now changed to match
- There are now buttons to paste coordinates from the (frozen) mouse to the first and second (arg 1 and time for square area) coordinates positions on commands, so you can now quickly draw out perimeters etc
- workaround for issue where camera angle wasn't saved right/level was truncated as some have extra data after items I don't know how to handle yet.