Skip to content

Drips on the client are mismatched #1

@Ampflower

Description

@Ampflower

Environment

  • Minecraft: 1.19
  • Drip: 0.0.0
  • Mod Loader: Agnostic
  • Java: Temurin 17.0.1

To reproduce

  1. Configure Drip on the server
  2. Join with a client without Drip installed or not configured similarly
  3. Use dripstone with something that drips lava (or any other fluid)

Expected results

Same particle on both client & server

Actual results

Client uses its own particle

Anything else?

This seems related to the implementation using a world event packet, rather than spawning a particle via regular means.

This does mean that it is by nature going to be more difficult to patch for vanilla clients efficiently, but should be possible to do a config sync on client & server.

Metadata

Metadata

Assignees

No one assigned

    Labels

    bugSomething isn't workingserver/client mismatchMismatch between client & server

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions