##Day 1
###Introduction to Java
Java is a high-level, object-oriented programming language.
Its known for its write once, run everywhere flexibility, meaning that the code written in java can run on any device that supports java without the need for recompilation.
Java is a high-level, object-oriented programming language developed by Sun Microsystems (now owned by Oracle Corporation). It was first released in 1995 and has since become one of the most popular and widely used programming languages in the world.
Key characteristics of Java include:
-
Platform Independence: Java code can run on any device that has a Java Virtual Machine (JVM) installed, making it a "write once, run anywhere" language.
-
Object-Oriented: It is based on the concept of objects and classes, allowing developers to create modular and reusable code.
-
Robust and Secure: Java incorporates strong memory management, exception handling, and a robust security model to create secure applications.
-
Multi-threaded: It supports concurrent programming by enabling multiple threads to execute simultaneously, enhancing the performance of applications.
-
Large Standard Library: Java comes with a vast standard library that provides numerous pre-built functionalities and tools for developers.
Java is used in various domains, including web development, mobile application development (Android apps are predominantly built using Java), enterprise software, scientific applications, and more.
It is also the language behind many frameworks, such as Spring for enterprise applications, hibernate for database management, and others, making it a versatile language in the software development landscape.
Java components
Java comprises several components that together enable the development and execution of Java applications. Some of the key components of Java include:
-
Java Development Kit (JDK): The JDK is a software development kit used to develop Java applications. It includes tools such as the Java compiler, Java Virtual Machine (JVM), libraries, debugger, and other utilities necessary for Java development.
-
Java Virtual Machine (JVM): JVM is a crucial component of the Java Runtime Environment (JRE) responsible for executing Java bytecode. It provides a platform-independent execution environment by translating bytecode into machine-specific code at runtime.
-
Java Runtime Environment (JRE): JRE includes the JVM along with libraries and other resources required to run Java applications. It doesn't contain development tools like the JDK but allows users to execute Java applications on their systems.
-
Java Standard Edition (Java SE): It is the core Java platform used for developing general-purpose applications. Java SE includes the basic libraries, APIs, tools, and the runtime environment necessary for building and running Java applications.
-
Java Enterprise Edition (Java EE): Java EE, now known as Jakarta EE, is a set of specifications, APIs, and runtime environments for developing enterprise-level applications. It provides tools and frameworks for building scalable, distributed, and robust applications.
-
JavaFX: JavaFX is a platform for creating rich client applications using Java. It offers a set of graphics and media packages for building interactive applications with rich user interfaces across multiple platforms.
-
Java Database Connectivity (JDBC): JDBC is an API that enables Java applications to interact with databases. It provides methods for executing SQL queries, retrieving and modifying data, and managing database connections.
-
Java APIs and Libraries: Java includes a vast collection of standard APIs and libraries that offer functionalities for networking, input/output operations, GUI development, data structures, security, and more. These APIs simplify various tasks for developers and support diverse application development needs.
These components collectively form the Java ecosystem, providing developers with the necessary tools, libraries, and environments to create a wide range of applications across different domains and platforms.
A typical structure of a Java program
consists of several key components and follows a specific organization. Here's a breakdown of the typical structure of a Java program:
-
Package Declaration (Optional):
-
It is the first statement that can appear in a Java file and is optional. It defines a package to which the file belongs.
-
Syntax example:
package com.example.myprogram;
-
-
Import Statements (Optional):
-
Following the package declaration (if present), import statements can be used to import classes, interfaces, or entire packages from other packages.
-
Syntax example:
import java.util.*;orimport java.util.ArrayList;
-
-
Class Declaration:
-
Every Java program needs at least one class declaration. The
publicclass must have the same name as the file it's in. -
Syntax example:
public class MyClass { // Class contents (fields, methods) }
-
-
Main Method:
-
The
main()method is the entry point of a Java program. It's where the program execution starts. -
Syntax example:
public static void main(String[] args) { // Program logic and functionality }
-
-
Comments:
-
Java allows single-line (
//) and multi-line (/* */) comments. These are used for code documentation and explanation. -
Syntax example:
// This is a single-line comment /* This is a multi-line comment */
-
6.Variables and Data Types:
-
Java supports various data types such as
int,double,boolean, etc. Variables are declared using these data types. -
Syntax example:
int age = 25; double temperature = 98.6; boolean isStudent = true;
7.Methods (Functions):
-
Methods contain the behavior or functionality of the program. They can perform specific tasks and can be called from within the class or other classes.
-
Syntax example:
public void displayMessage() { System.out.println("Hello, world!"); }
-
Control Structures:
- Java includes various control structures like loops (
for,while,do-while) and conditional statements (if,else,switch) to control the flow of execution in the program.
- Java includes various control structures like loops (
-
Object-Oriented Concepts:
- Java is an object-oriented programming language. Concepts like classes, objects, inheritance, polymorphism, and encapsulation are fundamental to Java programming.
-
Exception Handling (Optional):
- Java provides mechanisms to handle exceptions using
try,catch,finally, andthrowblocks to manage runtime errors gracefully.
- Java provides mechanisms to handle exceptions using
-
Closing Resources (Optional):
- If your program uses resources like files or network connections, it's good practice to close them properly using
close()orfinallyblock to release resources.
- If your program uses resources like files or network connections, it's good practice to close them properly using
Here's a basic example showcasing a typical Java program structure:
package com.example.myprogram;
import java.util.Scanner;
public class MyClass {
public static void main(String[] args) {
// Program logic
System.out.println("Hello, world!");
}
// Other methods, variables, and classes can be defined here
} This structure serves as a foundation for Java programs, allowing developers to create robust and organized applications.
##Day 2
###Variables
a variable is a named storage location in the computer's memory that holds data that can be manipulated or changed during the execution of a program.
Variables are used to store information such as numbers, text, or objects that the program needs to work with.
Variables in Java have several characteristics:
-
Name: A variable is identified by a name, which is used to refer to it within the program. Variable names must follow specific rules such as starting with a letter, underscore (_), or dollar sign ($) and can contain letters, digits, underscores, and dollar signs.
-
Data Type: Every variable in Java has a data type that specifies the kind of data it can hold. Examples of data types include
int(for integers),double(for floating-point numbers),boolean(for true/false values),String(for text), and many others. Java is a statically typed language, meaning the data type of a variable must be declared before the variable can be used. -
Memory Location: Variables reserve space in the computer's memory to store their values. The size of the memory allocated depends on the data type of the variable.
-
Value: A variable can store and hold a value of its declared data type. The value can be changed during the execution of the program.
Here are some examples of variable declarations in Java:
int age; // Declaration of an integer variable named 'age'
double temperature; // Declaration of a double variable named 'temperature'
boolean isStudent; // Declaration of a boolean variable named 'isStudent'
String name; // Declaration of a String variable named 'name' Variables can be assigned initial values upon declaration or later in the program:
int numberOfStudents = 20; // Declaration and initialization of an integer variable
temperature = 98.6; // Assigning a value to the 'temperature' variable
name = "John Doe"; // Assigning a value to the 'name' variable It's important to note that variables in Java have a specific scope, which defines where in the program they can be accessed and used. The scope of a variable is typically within the block of code where it is declared.
####Data type
Defines the value that a variable can take,
There's two categories of data types.
Primitive data type
A primitive data type specifies the size and type of variable values, and it has no additional methods.
We have 8 primitive data types in java.
Data Type
Size
Description
byte
1 byte
Stores whole numbers from -128 to 127
short
2 bytes
Stores whole numbers from -32,768 to 32,767
int
4 bytes
Stores whole numbers from -2,147,483,648 to 2,147,483,647
long
8 bytes
Stores whole numbers from -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807
float
4 bytes
Stores fractional numbers. Sufficient for storing 6 to 7 decimal digits
double
8 bytes
Stores fractional numbers. Sufficient for storing 15 decimal digits
boolean
1 bit
Stores true or false values
char
2 bytes
Stores a single character/letter or ASCII values
Non-primitive data type
These are the datatypes which have instances like objects. Hence, they are called reference variables. They are primarily classes, arrays, strings or interfaces.
They are
String
Array
Operator's in java
An operator is a character that represents an action.
Java operators can be classified into:
Arithmetic Operators
Relational Operators
Bitwise Operators
Logical Operators
Assignment Operators
Misc Operators
Arithmetic operators
Arithmetic operators are used in mathematical expressions in the same way that they are used in algebra.
The following table lists the arithmetic operators −Assume integer variable A holds 10 and variable B holds 20, then
Operator
Description
Example
- (Addition)
Adds values on either side of the operator.
A + B will give 30
- (Subtraction)
Subtracts right-hand operand from left-hand operand.
A - B will give -10
- (Multiplication)
Multiplies values on either side of the operator.
A * B will give 200
/ (Division)
Divides left-hand operand by right-hand operand.
B / A will give 2
% (Modulus)
Divides left-hand operand by right-hand operand and returns remainder.
B % A will give 0
++ (Increment)
Increases the value of operand by 1.
B++ gives 21
-- (Decrement)
Decreases the value of operand by 1.
B-- gives 19
Relational operators – the table below show the relational operators supported by java.
Operator
Description
Example
== (equal to)
Checks if the values of two operands are equal or not, if yes then condition becomes true.
(A == B) is not true.
!= (not equal to)
Checks if the values of two operands are equal or not, if values are not equal then condition becomes true.
(A != B) is true.
(greater than)
Checks if the value of left operand is greater than the value of right operand, if yes then condition becomes true.
(A > B) is not true.
< (less than)
Checks if the value of left operand is less than the value of right operand, if yes then condition becomes true.
(A < B) is true.
= (greater than or equal to)
Checks if the value of left operand is greater than or equal to the value of right operand, if yes then condition becomes true.
(A >= B) is not true.
<= (less than or equal to)
Checks if the value of left operand is less than or equal to the value of right operand, if yes then condition becomes true.
(A <= B) is true.
Bitwise operators – works on bits and performs bit-by-bit operation, assume if a = 60 and b = 13; now in binary format they will be as follows:
a = 0011 1100
b = 0000 1101
a&b = 0000 1100
a|b = 0011 1101
a^b = 0011 0001
~a = 1100 0011
Operator
Description
Example
& (bitwise and)
Binary AND Operator copies a bit to the result if it exists in both operands.
(A & B) will give 12 which is 0000 1100
| (bitwise or)
Binary OR Operator copies a bit if it exists in either operand.
(A | B) will give 61 which is 0011 1101
^ (bitwise XOR)
Binary XOR Operator copies the bit if it is set in one operand but not both.
(A ^ B) will give 49 which is 0011 0001
~ (bitwise compliment)
Binary Ones Complement Operator is unary and has the effect of 'flipping' bits.
(~A) will give -61 which is 1100 0011 in 2's complement form due to a signed binary number.
<< (left shift)
Binary Left Shift Operator. The left operands value is moved left by the number of bits specified by the right operand.
A << 2 will give 240 which is 1111 0000
(right shift)
Binary Right Shift Operator. The left operands value is moved right by the number of bits specified by the right operand.
A >> 2 will give 15 which is 1111
(zero fill right shift)
Shift right zero fill operator. The left operands value is moved right by the number of bits specified by the right operand and shifted values are filled up with zeros.
A >>>2 will give 15 which is 0000 1111
Logical operators - The following table lists the logical operators −Assume Boolean variables A holds true and variable B holds false, then:
Operator
Description
Example
&& (logical and)
Called Logical AND operator. If both the operands are non-zero, then the condition becomes true.
(A && B) is false
|| (logical or)
Called Logical OR Operator. If any of the two operands are non-zero, then the condition becomes true.
(A || B) is true
! (logical not)
Called Logical NOT Operator. Use to reverses the logical state of its operand. If a condition is true then Logical NOT operator will make false.
!(A && B) is true
The Assignment Operator
Following are the assignment operator supported by Java language −
Operator
Description
Example
=
Simple assignment operator. Assigns values from right side operands to left side operand.
C = A + B will assign value of A + B into C
Java Classes and Objects
A Class is like an object constructor, or a "blueprint” or a factory for creating objects.
This means without a class no object can be created.
What is a class in java
A class can be defined as a template/blueprint that describes the behavior/state that the object of its type support.
Creating a class
To create a class, use the keyword class
A class is made up of below
Constructor - is a method called when creating an object from a class
If we do not explicitly write a constructor for a class, the Java compiler builds a default constructor for that class.
Some constructors may accept parameter, and some may not.
Methods
A class can have any number of methods to access the value of various kinds of methods.
in the example given below run,
walk and sleep are methods
Variables/Properties
Usually these are attributes the describe objects that a created from that class. In the below example name, age and height are variables
Example of class:
public class Car {
// Attributes or Fields
private String brand;
private String model;
private int year;
private double price;
// Constructor
public Car(String brand, String model, int year, double price) {
this.brand = brand;
this.model = model;
this.year = year;
this.price = price;
}
// Getters and Setters for the attributes
public String getBrand() {
return brand;
}
public void setBrand(String brand) {
this.brand = brand;
}
public String getModel() {
return model;
}
public void setModel(String model) {
this.model = model;
}
public int getYear() {
return year;
}
public void setYear(int year) {
this.year = year;
}
public double getPrice() {
return price;
}
public void setPrice(double price) {
this.price = price;
}
// Method to display car information
public void displayCarInfo() {
System.out.println("Car: " + brand + " " + model + " (" + year + ")");
System.out.println("Price: $" + price);
}
// Main method to demonstrate the usage of the Car class
public static void main(String[] args) {
// Creating an instance of Car class
Car myCar = new Car("Toyota", "Camry", 2022, 25000.50);
// Using setter method to change the price
myCar.setPrice(27000.75);
// Displaying car information using displayCarInfo() method
myCar.displayCarInfo();
}
}
##Day 3
###OOP
Certainly! Here's a rewritten version of the information about OOP, its advantages, core features, other features, and example Java classes:
Object-Oriented Programming (OOP) is a programming paradigm centered around the concept of "objects." Java, a widely used language, embodies OOP principles.
-
Class:
- Blueprint or template defining attributes (fields) and behaviors (methods) of objects.
-
Object:
- Instance of a class representing a specific entity in the program.
-
Method:
- Function defined within a class representing object behaviors.
-
Instance Variable:
- Variable defined in a class representing an object's state or properties.
-
Constructor:
- Special method initializing objects upon creation, sharing the class's name.
-
Modularity and Reusability: Encapsulation organizes code into self-contained modules for easy reuse.
-
Code Reusability: Inheritance permits new classes to inherit properties and behaviors, reducing redundancy.
-
Abstraction: Focuses on essential object properties, hiding unnecessary details.
-
Encapsulation: Restricts access to certain components, minimizing complexity and improving maintainability.
-
Flexibility and Extensibility: Polymorphism allows treating different objects as the same type, promoting generic code.
-
Modeling Real-World Concepts: Aligns closely with real-world entities and relationships for effective modeling.
-
Collaborative Development: Encourages well-defined interfaces, facilitating teamwork on different system parts.
-
GUI Development: Suited for creating graphical user interfaces by representing visual elements as objects.
-
Encapsulation: Bundles data and methods into a class.
-
Polymorphism: Allows treating different types as a common type.
-
Inheritance: Enables a class to inherit properties and behaviors from another class.
-
Abstraction: Simplifies complex systems by focusing on essential object aspects.
-
Coupling: Measures dependence between classes or modules.
-
Cohesion: Measures relationships within modules.
-
Association: Represents bidirectional relationships between classes.
-
Aggregation: "Whole-part" relationship, allowing parts to exist independently.
-
Composition: Stronger form of aggregation where parts cannot exist independently.
// PurchaseItem Class
public class PurchaseItem {
private String name;
private double unitPrice;
public PurchaseItem(String name, double unitPrice) {
this.name = name;
this.unitPrice = unitPrice;
}
public double getPrice() {
return unitPrice;
}
}
// WeighedItem Class (Subclass of PurchaseItem)
public class WeighedItem extends PurchaseItem {
private double weight;
public WeighedItem(String name, double unitPrice, double weight) {
super(name, unitPrice);
this.weight = weight;
}
@Override
public double getPrice() {
return super.getPrice() * weight;
}
}
// CountedItem Class (Subclass of PurchaseItem)
public class CountedItem extends PurchaseItem {
private int quantity;
public CountedItem(String name, double unitPrice, int quantity) {
super(name, unitPrice);
this.quantity = quantity;
}
@Override
public double getPrice() {
return super.getPrice() * quantity;
}
}
// Usage example
public class Main {
public static void main(String[] args) {
WeighedItem banana = new WeighedItem("Banana", 3.00, 1.37);
System.out.println(banana.getName() + " @ " + banana.getPrice());
CountedItem pens = new CountedItem("Pens", 4.5, 10);
System.out.println(pens.getName() + " @ " + pens.getPrice());
}
} These classes demonstrate inheritance and overridden methods to calculate prices for weighed and counted items.
-
Coupling: Degree of dependence between classes or modules.
-
Cohesion: Level of relatedness within modules.
-
Association: Bidirectional relationship between classes.
-
Aggregation: "Whole-part" relationship allowing independent existence.
-
Composition: Stronger "whole-part" relationship with dependent existence.
Object-Oriented Programming (OOP) gained popularity over declarative and procedural programming paradigms due to several advantages it offers:
-
Modularity and Reusability:
- OOP promotes encapsulation, bundling data and functionalities into objects. This modularity enables easier code organization, maintenance, and reuse. Objects can be reused in different parts of the code or in entirely different projects, enhancing efficiency and reducing redundancy.
-
Code Reusability through Inheritance:
- Inheritance in OOP allows creating new classes based on existing ones, inheriting their attributes and behaviors. This feature minimizes redundant code, promotes code reuse, and helps build hierarchies of related classes.
-
Abstraction for Simplification:
- OOP emphasizes abstraction, focusing on essential properties and hiding complex implementation details. This approach simplifies the understanding of code and enhances manageability by representing real-world entities as objects with specific behaviors and attributes.
-
Encapsulation for Better Control:
- Encapsulation restricts access to certain components of an object, allowing developers to control and protect data integrity. By hiding implementation details, encapsulation reduces complexity, improves maintainability, and minimizes unintended interference with the internal workings of a class.
-
Flexibility and Extensibility through Polymorphism:
- Polymorphism allows objects of different types to be treated as objects of a common type, enabling the creation of generic and flexible code. This feature facilitates the handling of different types uniformly and enhances the adaptability of code to changing requirements.
-
Modeling Real-World Concepts:
- OOP aligns closely with how we conceptualize real-world entities and relationships, making it easier to map real-world problems into code. The concepts of objects, classes, inheritance, and relationships between objects resemble the relationships between real-world entities, making the code more intuitive and easier to design.
-
Collaborative Development:
- OOP encourages the creation of well-defined interfaces between different parts of a program. This facilitates teamwork, as different developers can work on distinct modules or classes independently, as long as they adhere to the specified interfaces.
-
Suitability for GUI Development:
- OOP aligns well with graphical user interface (GUI) development principles. Objects representing visual elements and their interactions in the GUI can be modeled effectively using OOP concepts.
While declarative and procedural programming paradigms have their strengths, the advantages offered by OOP, such as code organization, reusability, abstraction, flexibility, and modeling capabilities, have contributed significantly to its popularity and widespread adoption in software development.
OOP Core Features
Encapsulation is when object only exposes selected information
Inheritance one class acquires the methods and properties of another.
Polymorphism Entities can have more than one form.
Abstraction hides complex details to reduce complexity.
The core features of Object-Oriented Programming (OOP)
-
Encapsulation:
- Encapsulation is the bundling of data (attributes) and methods (functions) that operate on the data into a single unit known as a class. It allows the internal workings of an object to be hidden from the outside, providing controlled access to the object's state and behaviors. Encapsulation helps in data protection and promotes the principle of information hiding.
-
Polymorphism:
-
Polymorphism refers to the ability of objects to take on multiple forms. In Java, polymorphism allows objects of different classes to be treated as objects of a common superclass through inheritance. There are two main types of polymorphism:
-
Compile-time Polymorphism (Method Overloading): It involves having multiple methods in the same class with the same name but different parameters.
-
Runtime Polymorphism (Method Overriding): It allows a subclass to provide a specific implementation of a method that is already defined in its superclass.
-
-
-
Inheritance:
- Inheritance is a mechanism that allows a class (subclass or derived class) to inherit properties (attributes and methods) and behaviors from another class (superclass or base class). The subclass can extend or override the functionalities of its superclass. It promotes code reuse, hierarchy establishment, and the creation of a more specialized class from a more generalized one.
-
Abstraction:
- Abstraction involves simplifying complex systems by modeling classes based on the essential properties and behaviors relevant to the problem. It allows programmers to focus on what an object does rather than how it achieves its functionality. Abstract classes and interfaces are used to achieve abstraction in Java. Abstraction enables the creation of generalized blueprints that can be extended for more specific implementations.
These core features provide the foundation for designing and implementing object-oriented systems.
They enable developers to create modular, reusable, and maintainable code by promoting concepts such as code organization, data protection, code reuse, and flexibility in handling various object interactions and hierarchies.
Features of OOP – Other features
Besides the core features of Object-Oriented Programming (OOP) such as encapsulation, polymorphism, inheritance, and abstraction, there are several other important concepts and principles related to OOP:
-
Coupling:
-
Definition: Coupling measures the degree of dependence between classes or modules. It indicates how much one class knows about or relies on another. Low coupling is desirable as it leads to more maintainable and flexible systems.
-
Types:
-
Low Coupling: Classes have minimal knowledge of each other. Changes in one class have minimal impact on others.
-
High Coupling: Classes are closely connected, and changes in one class may require changes in others.
-
-
-
Cohesion:
-
Definition: Cohesion measures the relatedness and interdependency of elements within a module (like a class or method). High cohesion is desirable as it leads to more maintainable and understandable code.
-
Types:
-
High Cohesion: Elements within a module are closely related and work together towards a common goal.
-
Low Cohesion: Elements within a module have weak relationships and may not contribute to a common goal.
-
-
-
Association:
-
Definition: Association represents a bidirectional relationship between two classes. It can be a one-to-one, one-to-many, or many-to-many relationship.
-
Example: In a university system, a
Studentclass may be associated with aCourseclass through enrollment.
-
-
Aggregation:
-
Definition: Aggregation represents a "whole-part" relationship between classes. It implies that one class (the whole) contains another class (the part), but the part can exist independently.
-
Example: In a car example, a
Carclass may have an aggregation relationship with aWheelclass. ACarhas wheels, and wheels can exist independently.
-
-
Composition:
-
Definition: Composition is a stronger form of aggregation where the part cannot exist independently of the whole. If the whole is destroyed, all its parts are destroyed as well.
-
Example: In a computer example, a
Computerclass may have a composition relationship with aCPUclass. If theComputeris destroyed, theCPUis also destroyed.
-
Understanding these additional concepts in OOP is crucial for designing systems with maintainability, flexibility, and clarity in mind. Properly managing coupling and cohesion helps create systems that are easier to modify and extend, while association, aggregation, and composition allow for more accurate modeling of real-world relationships in code.
##Day 4
###Introduction to Decision control
Decision control in Java refers to the programming constructs that allow you to control the flow of execution based on certain conditions or decisions.
There are mainly three decision-making structures in Java:
-
if statement:
- The
ifstatement evaluates a boolean expression and executes a block of code only if the condition is true.
Syntax:
if (condition) { // Code to be executed if the condition is true }
- The
-
if-else statement:
- The
if-elsestatement allows the program to execute one block of code if the condition is true and another block if the condition is false.
Syntax:
if (condition) { // Code to be executed if the condition is true } else { // Code to be executed if the condition is false }
- The
-
else-if ladder:
- The
else-ifladder allows checking multiple conditions one by one. If the condition is true, the corresponding block of code will be executed. If none of the conditions are true, the default else block (if present) will be executed.
Syntax:
if (condition1) { // Code to be executed if condition1 is true } else if (condition2) { // Code to be executed if condition2 is true } else if (condition3) { // Code to be executed if condition3 is true } else { // Default code if no condition is true }
- The
Example:
int number = 10;
// Example of if statement
if (number > 0) {
System.out.println("Number is positive");
}
// Example of if-else statement
if (number > 0) {
System.out.println("Number is positive");
} else {
System.out.println("Number is not positive");
}
// Example of else-if ladder
if (number > 0) {
System.out.println("Number is positive");
} else if (number < 0) {
System.out.println("Number is negative");
} else {
System.out.println("Number is zero");
} These decision control structures help in writing programs that can make choices based on given conditions, allowing for dynamic behavior and more control over the flow of execution in Java programs.
If Statement, IF ELSE statement, Nested If Statement
if statement, if-else statement, and nested if statements in Java:
The if statement executes a block of code if the condition specified is true.
Syntax:
if (condition) {
// Code to execute if the condition is true
} Example:
int number = 10;
// Example of if statement
if (number > 0) {
System.out.println("Number is positive");
} The if-else statement executes one block of code if the condition is true and another block if the condition is false.
Syntax:
if (condition) {
// Code to execute if the condition is true
} else {
// Code to execute if the condition is false
} Example:
int number = 10;
// Example of if-else statement
if (number > 0) {
System.out.println("Number is positive");
} else {
System.out.println("Number is not positive");
} Nested if statements contain an if statement within another if statement. This allows for more complex conditional logic.
Syntax:
if (condition1) {
// Code to execute if condition1 is true
if (condition2) {
// Code to execute if condition2 is true
}
} Example:
int x = 10;
int y = 5;
// Example of nested if statement
if (x > 0) {
System.out.println("x is positive");
if (y > 0) {
System.out.println("y is also positive");
}
} Nested if statements can have multiple levels, each level checking a specific condition.
However, excessive nesting may lead to complex code and reduced readability, so it's essential to use them judiciously.
Switch statement and the Tenary (?) operator
the switch statement and the ternary conditional operator (? :) in Java:
The switch statement is used to select one of many code blocks to be executed based on the value of a variable or expression.
Syntax:
switch (expression) {
case value1:
// Code to execute if expression equals value1
break;
case value2:
// Code to execute if expression equals value2
break;
// More cases...
default:
// Code to execute if expression doesn't match any case
} Example:
int day = 3;
String dayName;
// Example of switch statement to get the day name
switch (day) {
case 1:
dayName = "Monday";
break;
case 2:
dayName = "Tuesday";
break;
case 3:
dayName = "Wednesday";
break;
// More cases...
default:
dayName = "Invalid day";
}
System.out.println("The day is: " + dayName); The ternary operator ? : is a concise way to express conditional statements. It evaluates a boolean expression and returns one of two values depending on the result of the evaluation.
Syntax:
result = (condition) ? valueIfTrue : valueIfFalse; Example:
int x = 10;
int y = 5;
// Example of using the ternary operator
String message = (x > y) ? "x is greater than y" : "y is greater than or equal to x";
System.out.println(message); The ternary operator evaluates the condition (x > y). If the condition is true, it returns "x is greater than y", otherwise, it returns "y is greater than or equal to x".
The switch statement allows for multiple conditional cases based on the value of an expression, while the ternary operator provides a concise way to create conditional expressions that return different values based on a condition.
Both are useful tools for controlling the flow of execution in Java.
##Day 5
###Java Identifiers
Identifiers are the names of variables, methods, classes, packages and interfaces.
Unlike literals they are not the things themselves, just ways of referring to them.
Identifiers must be composed of letters, numbers, the underscore _ and the dollar sign $.
Identifiers may only begin with a letter, the underscore or a dollar sign.
Java uses CamelCase as a practice for writing names of Identifiers (methods, variables, classes, packages and constants.
Java Modifiers
Modifiers are keywords that you add to those Identifiers to change their meanings. Java language has a wide variety of modifiers, including the following −
Java Access Modifiers
Non-Access Modifiers
To use a modifier, you include its keyword in the definition of a class, method, or variable. The modifier precedes the rest of the statement, as in the following example, the words in bold blue are modifiers.
Modifiers and non-access modifiers.
In Java, access modifiers and non-access modifiers are used to control the visibility, accessibility, and behavior of classes, attributes, methods, and other elements within a program.
Access Modifiers
Access modifiers control the access levels of classes, methods, and variables in Java. There are four types of access modifiers:
-
Public (
public):-
The
publicaccess modifier makes the class, method, or variable accessible from anywhere in the Java environment. -
Public access is the highest level of accessibility.
-
-
Protected (
protected):-
The
protectedaccess modifier allows access within the same package and by subclasses (even if they are in a different package). -
Subclasses outside the package can access the protected members only through inheritance.
-
-
Default (Package-Private, no explicit modifier):
-
If no access modifier is specified, it is considered default.
-
Default access allows access within the same package only.
-
-
Private (
private):-
The
privateaccess modifier restricts access to only within the same class. -
Private members are not accessible outside the class they are declared in.
-
Non-access modifiers are used with classes to provide additional functionalities or control their behavior.
-
Final (
final):-
The
finalkeyword prevents a class from being subclassed or modified. -
A
finalclass cannot be extended.
-
-
Abstract (
abstract):-
The
abstractkeyword is used to create abstract classes, which cannot be instantiated on their own. -
Abstract classes may contain abstract methods (without a body) that must be implemented by their subclasses.
-
Non-access modifiers can also be applied to attributes (variables) and methods within a class.
-
Final (
final):-
Applied to attributes or variables,
finalmakes them constants. Once initialized, their values cannot be changed. -
Applied to methods,
finalprevents the method from being overridden in subclasses.
-
-
Static (
static):-
staticis used for class-level members (variables and methods). -
A static variable is shared among all instances of a class. It belongs to the class, not to instances.
-
A static method belongs to the class rather than to any instance. It can be called without creating an instance of the class.
-
-
Transient (
transient):-
transientis used with variables to indicate that they should not be serialized when the object is serialized. -
The transient variable will not be persisted.
-
-
Volatile (
volatile):-
volatilekeyword is used with variables to indicate that their value may be changed by multiple threads simultaneously. -
Ensures that the variable is always read from and written to main memory, not from a CPU cache.
-
These modifiers provide additional control and functionality to classes, methods, and variables in Java, allowing developers to manage accessibility, inheritance, constants, and thread safety.
#Week 2 Java ##Git Version Control
• A version control system is software that tracks changes to a file or set of files over time so that you can recall specific versions later.
• It also allows you to work together with other programmers or developers.
• The version control system is a collection of software tools that help a team to manage changes in a source code.
• It uses a special kind of database to keep track of every modification to the code.
What is Git
• Git is an open-source distributed version control system.
• It is designed to handle minor to major projects with high speed and efficiency.
• It is developed to co-ordinate the work among the developers.
• The version control allows us to track and work together with our team members at the same workspace.
• Git is the foundation of many services like GitHub and GitLab, but we can use Git without using any other Git services.
• Git can be used privately and publicly.
• Git was created by Linus Torvalds in 2005 to develop Linux Kernel.
• Git is easy to learn and has fast performance.
• It is superior to other SCM tools like Subversion, CVS, Perforce, and ClearCase.
Git, as a version control system, has gained immense popularity due to several key features that make it robust and efficient.
Here are nine prominent features of Git:
1.Distributed Development: Git is a distributed version control system, meaning every user has a full copy of the repository. This allows users to work independently and efficiently, even without a constant network connection. Each user can perform commits, branch, and merge changes without relying on a central server.
-
Branching and Merging: Git's branching model is lightweight and powerful. Creating branches is fast and easy, enabling developers to work on multiple features or fixes simultaneously. Merging branches in Git is generally straightforward and allows for various strategies like rebasing and merging algorithms.
-
Speed and Performance: Git is designed for speed and performance. Operations like committing changes, branching, merging, and switching branches are typically fast, even with large repositories. Its performance remains efficient, regardless of the size of the project history.
-
Data Integrity: Git ensures the integrity of data by using a cryptographic hash function (SHA-1) to assign a unique identifier (hash) to each commit, file, and directory. This check summing mechanism helps in detecting any corruption or changes in the repository's data.
-
Staging Area (Index): Git's staging area, also known as the index, allows developers to selectively stage changes before committing them. This feature offers greater control over what changes are included in a commit, enabling more granular and organized commits.
-
Support for Non-linear Development: Git supports non-linear development workflows due to its efficient branching and merging capabilities. Developers can experiment with various ideas, create feature branches, and merge changes back into the main branch seamlessly.
-
Open Source and Community Support: Being open source, Git has a vibrant community contributing to its development. This active community ensures ongoing improvements, frequent updates, and a wealth of resources, including documentation, tutorials, and plugins.
-
Ease of Collaboration: Git facilitates collaboration among developers by providing mechanisms for pushing and pulling changes from remote repositories. Platforms like GitHub, GitLab, and Bitbucket leverage Git, enabling easy collaboration through pull requests, code reviews, and issue tracking.
-
Flexible Workflows: Git supports various workflows, including centralized, feature branch, Gitflow, and others. This flexibility allows teams to adopt workflows that best suit their development processes, making it adaptable to diverse project needs.
These features collectively contribute to making Git a popular and robust version control system, widely used across different industries and development scenarios.
Benefits of using Git
• A version control application allows us to keep track of all the changes that we make in the files of our project(s). • Using Git in Java (or any programming language) offers several benefits for version control, collaboration, and project management. Major benefits of Git are:
Saves Time
Git is lightning fast technology. Each command takes only a few seconds to execute so we can save a lot of time as compared to login to a GitHub account and find out its features.
Offline Working
One of the most important benefits of Git is that it supports offline working. If we are facing internet connectivity issues, it will not affect our work. In Git, we can do almost everything locally. Comparatively, other CVS like SVN is limited and prefer the connection with the central repository.
Undo Mistakes
One additional benefit of Git is we can Undo mistakes. Sometimes the undo can be a savior option for us. Git provides the undo option for almost everything.
Track the Changes
Git facilitates with some exciting features such as Diff, Log, and Status, which allows us to track changes so we can check the status, compare our files or branches. Here are some advantages of using Git specifically in Java development:
- Version Control: Git allows you to track changes to your Java codebase over time. You can commit changes, create branches, and revert to previous versions if needed. This helps in maintaining a history of code changes and enables easy collaboration among developers.
- Branching and Merging: Git provides robust branching and merging capabilities. In Java development, this is particularly useful when working on different features or bug fixes simultaneously without affecting the main codebase. Merging these changes back into the main branch becomes a smooth process.
- Collaboration and Teamwork: Git facilitates collaboration among team members. Multiple developers can work on the same Java project simultaneously by using branches and then merge their changes together. It also allows for code reviews, making it easier to maintain code quality.
- Backup and Recovery: With Git, your code is stored in a repository, which acts as a backup. If something goes wrong or if code is accidentally deleted or changed, you can recover previous versions from the repository.
- Distributed Development: Git is a distributed version control system, which means each developer has a full copy of the repository. This allows developers to work offline, commit changes locally, and later sync with the central repository.
- Integration with Development Tools: Git integrates well with various development tools and IDEs used in Java development, such as Eclipse, IntelliJ IDEA, and NetBeans. These integrations provide seamless workflows for version control operations.
- Open Source and Community Support: Git is open source and has a large community of users and contributors. This means there is extensive documentation, tutorials, and community support available, which can be beneficial for Java developers.
- Facilitates Continuous Integration/Continuous Deployment (CI/CD): Git can be integrated with CI/CD pipelines, allowing for automated testing, building, and deployment processes. This is crucial in modern software development practices.
Git is a powerful version control system that offers numerous advantages for Java developers, enabling efficient collaboration, version management, and project organization. Its features contribute to smoother development workflows and better project maintenance.
##Day 2 ###Git Tools
• In Java, there are various Git-related tools and libraries available that facilitate working with Git repositories, performing version control operations, and integrating Git functionalities into Java applications. Some of these tools include:
-
JGit: Developed by the Eclipse Foundation, JGit is a pure Java implementation of Git. It provides an API to interact with Git repositories programmatically within Java applications. JGit enables developers to perform various Git operations programmatically without relying on the Git command-line interface.
-
EGit: EGit is an Eclipse plugin that integrates Git functionality into the Eclipse IDE. It allows developers to manage Git repositories, perform commits, merges, branch operations, and more directly from within Eclipse.
-
GitBlit: GitBlit is a pure Java Git server for managing, viewing, and serving Git repositories. It provides a web-based interface for repository management and can be embedded into Java applications for custom Git repository hosting.
-
Git Java API by Atlassian (Bitbucket): Atlassian provides a Java API for interacting with Git repositories. This API allows developers to work with Git repositories programmatically using Java code, perform operations like cloning, pushing, pulling, etc., and integrate Git functionalities into their Java applications.
-
Apache Maven SCM Plugin: Apache Maven SCM Plugin supports various version control systems, including Git. It allows Maven users to interact with Git repositories through Maven commands, making it easier to manage and build projects.
-
Spring VCS (Version Control System) Support: The Spring Framework provides support for version control systems, including Git, through its VCS module. This module offers abstractions and APIs to work with different version control systems within Spring-based applications.
These tools and libraries enable Java developers to interact with Git repositories, perform version control operations, integrate Git functionalities into Java applications, and manage projects effectively within the Java ecosystem. Depending on the specific requirements of your project, you can choose the tool or library that best fits your needs and integrates well with your development workflow.
Git Terminology
• Git is a version control system that tracks changes in code during software development. • It has its own set of terminologies that are commonly used when working with Git. Here are some Git terminologies explained with Java examples:
-
Repository: A repository is a collection of files, folders, and version history for a project. In Git, it can be local (on your machine) or remote (on a server).
-
Clone: To create a copy of a repository that exists remotely onto your local machine. For instance, cloning a Java project repository from GitHub:
git clone <repository_URL>
-
Commit: A commit is a snapshot of changes made to the files in the repository. It represents a specific point in the project's history.
git commit -m "Commit message"
-
Branch: A branch is an independent line of development in Git. It allows you to work on new features or fixes without affecting the main codebase. For example, creating and switching to a new branch in Git:
git branch new-feature git checkout new-feature
-
Merge: Merging integrates changes from one branch into another. For instance, merging changes from a feature branch into the main branch:
git checkout main git merge new-feature
-
Pull: Pulling is used to fetch changes from a remote repository and merge them into the current branch. For example, pulling changes from the remote repository into your local branch: git pull origin main
-
Push: Pushing refers to sending committed changes from your local repository to a remote repository. For instance, pushing changes from your local branch to a remote repository:
git push origin new-feature
-
Remote: A remote is a reference to a repository stored on another server. Common remote repositories include GitHub, GitLab, and Bitbucket.
git remote add origin <repository_URL>
-
Pull Request (PR): A pull request is a request to merge changes from one branch into another. It's commonly used for collaboration, especially in open-source projects hosted on platforms like GitHub.
• Once you've made changes in a branch, you can create a pull request to propose these changes for review and merging into the main branch.
• These are some of the fundamental Git terminologies often used in the context of Java or any other programming language when working with version control using Git.
##Day 3 Basic Git Command
• Git is a powerful version control system used for tracking changes in code during software development. Here are some basic Git commands frequently used in day-to-day development:
-
git init: Initializes a new Git repository in the current directory.
git init
-
git clone: Copies a repository from a remote server to your local machine.
git clone <repository_URL>
-
git add: Adds changes in the working directory to the staging area (prepares them for the next commit).
git add <file_name> # Add a specific file git add . # Add all changes in the current directory
-
git commit: Records the changes made to the files in the repository.
git commit -m "Commit message"
-
git status: Shows the current state of the working directory and staging area.
git status
-
git pull: Fetches changes from a remote repository and merges them into the current branch.
git pull origin <branch_name>
-
git push: Pushes committed changes from the local repository to a remote repository.
git push origin <branch_name>
-
git branch: Lists existing branches or creates a new branch.
git branch # List all branches git branch <branch_name> # Create a new branch
-
git checkout: Switches branches or restores files from a previous commit.
git checkout <branch_name> # Switch to a different branch git checkout -- <file_name> # Restore file to its state at the last commit
-
git merge: Combines changes from one branch into another.
git merge <branch_name> # Merge changes from a different branch into the current branch
-
git remote: Manages connections to remote repositories.
git remote -v # List remote repositories git remote add # Add a remote repository
• These are some of the fundamental Git commands that are used regularly for version control and collaboration in software development projects.
Staging and Commit In Git, staging and committing are essential steps in the version control process. They allow you to manage changes before permanently recording them in the repository's history. Here's a breakdown of staging and committing changes:
Staging refers to preparing changes made to files in your working directory to be included in the next commit. It allows you to select specific changes to be committed while leaving others out. The staging area, also known as the "index," is where Git gathers and organizes changes before committing them.
To add changes to the staging area, you use the git add command:
git add <file_name> # Stage a specific file git add . # Stage all changes in the current directory
#### Viewing Staged and Unstaged Changes:
To see the status of changes (what's staged, unstaged, or untracked), you can use `git status`:
git status # View the status of the working directory
### Committing Changes:
Committing refers to permanently storing the changes that have been staged. A commit creates a snapshot of the current state of the files in the staging area and records it in the Git history.
#### Committing Staged Changes:
To commit staged changes along with a commit message:
git commit -m "Commit message describing changes"
#### Amending the Last Commit:
If you want to add more changes or modify the last commit message:
git commit --amend # Add staged changes to the previous commit
- Staging Changes**: Use
git addto select changes to be included in the next commit. - Committing Changes**: Use
git committo save staged changes to the repository's history along with a descriptive commit message.
These actions help maintain a clear and organized history of changes in your Git repository, making it easier to track progress, collaborate with others, and revert to previous states when needed.
Inspect and Undo changes
• In Git, inspecting and undoing changes involve various commands and techniques that allow you to review modifications made to files and revert them if necessary.
-
Viewing Changes: To see the differences between the working directory and the staging area, you can use
git diff:git diff # Show unstaged changes git diff --staged # Show staged changes
-
Viewing Commit History: To see the history of commits and changes made in the repository:
git log # Show commit history git log --oneline # Show commit history in a concise format
-
Unstage Changes: If you've added changes to the staging area and want to remove them:
git reset HEAD <file_name> # Unstage a specific file git reset HEAD . # Unstage all changes
-
Discard Unstaged Changes: If you want to revert unstaged changes in your working directory:
git checkout -- <file_name> # Discard changes in a specific file git checkout -- . # Discard changes in all files
-
Revert Changes in a Commit: To undo changes introduced by a specific commit and create a new commit to reverse those changes:
git revert <commit_hash> # Revert changes introduced by a commit
-
Resetting to a Previous Commit: To move the HEAD pointer and reset the repository to a specific commit (use with caution as it rewrites history):
git reset --hard <commit_hash> # Reset to a specific commit and discard all changes after it
• while using commands like reset --hard can revert changes, they also discard all subsequent commits. Hence, it's crucial to use them carefully, especially in shared repositories, as they can affect other collaborators.
• Always ensure you have a backup or are aware of the consequences before using commands that rewrite history or remove commits from a shared branch.
Collaborating Collaborating with Git involves working on a project alongside others, allowing multiple developers to contribute, share code, review changes, and maintain a coherent codebase. Here are key practices and commands for collaborating using Git:
-
**Forking a Repository: Forking creates a personal copy of someone else's project/repository on your GitHub/GitLab/Bitbucket account.
-
Cloning a Repository: Clone the forked repository to your local machine:
git clone <repository_URL>
-
Adding a Remote: Connect your local repository to the original repository to stay updated with changes made in the original:
git remote add upstream <original_repository_URL>
-
Creating a Branch: Work on a new feature or bug fix in a dedicated branch:
git checkout -b new-feature
-
Making Changes:
- Make changes to files in your branch.
- Stage and commit your changes:
git add <file_name> git commit -m "Descriptive commit message"
-
Pushing Changes:
- Push your changes to your forked repository:
git push origin new-feature
-
Pull Request (PR): Create a pull request from your branch to the original repository:
- Go to your forked repository on the web interface and create a PR.
-
Reviewing Pull Requests:
- Collaborators review the code changes in the PR and provide feedback.
- Discuss and make necessary adjustments to the code.
-
Merge Changes:
- Once the PR is approved, merge it into the main branch.
-
Fetch and Pull Changes from Upstream:
- Fetch changes from the original repository:
git fetch upstream
- Merge the changes into your local branch: git checkout main git merge upstream/main -
Push Changes:
- Push the updated main branch to your forked repository:
git push origin main
• These collaborative workflows help multiple developers work on a project concurrently, manage changes, review code, and maintain a clean and stable codebase using Git's version control capabilities. • Communication, code reviews, and proper coordination are crucial for successful collaboration in software development projects.
#Week 3
#Day 1
Software Development Life Cycle (SDLC)
is a process used by the software industry to design, develop and test high quality software.
The SDLC aims to produce a high-quality software that meets or exceeds customer expectations, reaches completion within times and cost estimates.
It is also called as Software Development Process.
The Software Development Life Cycle (SDLC) is a systematic process for developing software that includes various stages, each with its own set of activities and deliverables.
While SDLC is not specifically tied to Java, Java is a programming language often used in software development.
Here are the key stages of the SDLC and how they relate to Java development:
-
Requirement Gathering and Analysis:
-
Identify and document software requirements based on client/user needs.
-
Use case diagrams, user stories, and other techniques to gather requirements.
-
In Java, frameworks like Spring or Hibernate can help in capturing and managing requirements effectively.
-
-
System Design:
-
Create system architecture and design documents based on gathered requirements.
-
Decide on software architecture, modules, and technologies. Java allows for object-oriented design principles to be applied effectively.
-
UML diagrams like class diagrams, sequence diagrams, etc., can be used to represent the design.
-
-
Implementation (Coding):
-
Write code in Java based on the design specifications.
-
Follow coding standards, best practices, and design patterns to ensure maintainability and scalability.
-
Utilize Integrated Development Environments (IDEs) like Eclipse, IntelliJ IDEA, or NetBeans for Java coding.
-
-
Testing:
-
Perform various types of testing such as unit testing, integration testing, system testing, and acceptance testing.
-
Java frameworks like JUnit, TestNG, Mockito, and Selenium assist in writing and executing tests.
-
-
Deployment:
-
Prepare the software for deployment into the production environment.
-
Java applications are often deployed on application servers like Apache Tomcat, JBoss, or containers like Docker.
-
-
Maintenance and Support:
-
Provide ongoing support, bug fixes, and updates to the software.
-
Java's robustness allows for easier maintenance through modular code and well-defined structures.
-
-
Iterative Development:
-
SDLC often involves iterative development where the software is developed incrementally.
-
Agile methodologies like Scrum or Kanban can be applied within the SDLC for iterative and adaptive development. Java supports agile practices through its flexibility and adaptability.
-
SDLC is a guideline, and the actual implementation might vary based on the project, organization, or specific methodologies followed.
Java, being a versatile and widely-used programming language, provides a rich ecosystem of tools, frameworks, and libraries to facilitate different stages of the SDLC effectively.
What benefits of using SDLC
The Software Development Life Cycle (SDLC) offers numerous benefits to software development teams, organizations, and stakeholders.
Some of the key advantages include:
-
Structured Approach: SDLC provides a structured and organized approach to software development, ensuring that each phase is well-defined and executed systematically. This structured approach helps in better planning, management, and control of the entire development process.
-
Improved Quality: By following a systematic process of development, testing, and deployment, SDLC aims to enhance the overall quality of the software product. Proper planning, requirements analysis, and testing phases contribute to identifying and rectifying defects early in the development lifecycle.
-
Cost-Effectiveness: Early detection and rectification of defects reduce the overall cost of development. Clear requirements analysis helps in avoiding costly rework or changes later in the development process, saving both time and resources.
-
Risk Management: SDLC incorporates risk management strategies by identifying potential risks at various stages of development. This proactive approach enables teams to mitigate risks early, ensuring a smoother development process and reducing the chances of project failure.
-
Enhanced Communication: SDLC encourages collaboration and communication among team members, stakeholders, and clients throughout the development process. Clear documentation, regular meetings, and defined milestones facilitate effective communication, leading to better understanding and alignment of expectations.
-
Predictability and Control:SDLC provides a roadmap for the entire development process, allowing project managers to have better control and predictability over timelines, resources, and deliverables. This enables better management of project scope, schedules, and resource allocation.
-
Adaptability and Flexibility: SDLC methodologies can be adapted to suit the specific needs of different projects and organizations. Whether following a traditional Waterfall approach or an Agile methodology, SDLC frameworks can be tailored to accommodate changing requirements and evolving project conditions.
-
Customer Satisfaction: By following a systematic approach that involves continuous feedback and iteration, SDLC aims to deliver a product that meets or exceeds customer expectations. Regular customer involvement throughout the development lifecycle increases satisfaction and reduces the likelihood of misunderstandings.
Overall, the adoption of SDLC methodologies contributes significantly to the success of software development projects by promoting efficiency, quality, and alignment with stakeholder expectations.
The seven important phases of SDLC
The Software Development Life Cycle (SDLC) typically consists of several distinct phases, each with its own set of activities, deliverables, and objectives.
While specific methodologies might have variations, here are the seven fundamental phases commonly associated with SDLC:
-
Planning Phase:
-
Objective:This phase involves initial planning and analysis of the project's feasibility, requirements, scope, and objectives.
-
Activities: Identify project scope, goals, constraints, risks, and resources required. Conduct feasibility studies and define the project plan.
-
Deliverables:Project plan, feasibility report, initial requirements documentation, and risk assessment.
-
-
Requirement Gathering and Analysis Phase:
-
Objective: Gather and analyze detailed requirements from stakeholders to understand what the software system needs to accomplish.
-
Activities:Elicit, document, and analyze user needs, functional and non-functional requirements. Create requirement specifications and gain stakeholder approval.
-
Deliverables: Requirement specifications, use cases, user stories, and a detailed requirement document.
-
-
Design Phase:
-
Objective: Create a blueprint or design for the software system based on the gathered requirements.
-
Activities: Architectural design, system design, database design, and interface design. Develop a detailed technical design plan.
-
Deliverables:System architecture diagrams, database schemas, interface designs, and detailed design documentation.
-
-
Implementation (Coding) Phase:
-
Objective: Develop the actual software based on the design specifications.
-
Activities:Write, test, and debug the code following coding standards and design patterns. Develop modules, classes, and components as per the design.
-
Deliverables: Source code, executable programs, and unit test cases.
-
-
Testing Phase:
-
Objective: Verify and validate that the software meets the specified requirements and works as intended.
-
Activities: Execute various tests including unit testing, integration testing, system testing, and user acceptance testing. Identify and fix defects.
-
Deliverables: Test plans, test cases, test results, and defect reports.
-
-
Deployment Phase:
-
Objective: Prepare the software for deployment to the production environment.
-
Activities: Install the software, configure systems, perform data migration, and conduct final testing in the production-like environment.
-
Deliverables: Deployed and operational software system.
-
-
**Maintenance and Support Phase:
-
Objective: Provide ongoing support, maintenance, and updates to ensure the software's proper functioning.
-
Activities: Address user issues, fix bugs, apply patches, perform updates, and make enhancements as needed.
-
Deliverables: Updated software versions, bug fixes, maintenance logs, and user support documentation.
-
These phases in the SDLC form a structured approach to software development, ensuring systematic progress from planning and requirements gathering through deployment and ongoing maintenance, resulting in a well-designed and functional software product.
#Day 2
V-Model:
The V-Model within the Software Development Life Cycle (SDLC) exhibits a sequential structure that takes the form of a V, integrating testing stages corresponding to each development phase.
It extends the traditional waterfall model by associating a testing phase directly with every development stage.
Verification and validation phases are aligned on either side of the V shape, while the coding phase acts as the link between these two sides.
Business Requirement Analysis:
During the Business Requirement Analysis phase, the focus lies on understanding product needs from a customer-centric perspective.
It involves comprehensive communication with customers to grasp their expectations and specific requirements.
This phase is critical as customers might not have complete clarity about their needs. Additionally, it involves preparing for acceptance tests based on business requirements.
System Design:
System Design encompasses several aspects.
It includes a detailed design of the system's hardware and communication setup based on product requirements.
Planning for system testing is carried out based on this design to facilitate later test execution.
Architectural design involves proposing technical approaches and selecting them based on feasibility, breaking them down into modules (High-Level Design - HLD).
The phase also includes defining data exchange within and outside modules, aiding integration tests. Lastly, it involves detailed internal design of system modules (Low-Level Design - LLD) to ensure compatibility and facilitate early error detection in unit tests.
Spiral Model:
The Spiral Model employs a risk-driven approach, aiming to manage risks throughout the development process.
It is adaptable, drawing elements from various models like waterfall, incremental, and prototyping.
This model amalgamates features from prototyping and waterfall models, emphasizing rapid prototyping and concurrent design and development activities.
The Spiral Model's phases include Identification, Design, Construct or Build, and Evaluation and Risk Analysis.
The Identification Phase begins with gathering business requirements and progresses to system, subsystem, and unit requirements, involving continuous communication between customers and system analysts.
The Design Phase spans conceptual, architectural, module logical, and physical design across different spirals.
The Construct or Build Phase produces software, starting from proof of concept in the baseline to working models in subsequent spirals, sent for customer feedback.
The Evaluation and Risk Analysis Phase includes identifying, estimating, and monitoring technical and management risks, while customer feedback is incorporated after the initial iteration.
Big Bang Model:
Pros of the Big Bang Model include simplicity, ease of management, flexibility for developers, and its utility as a learning aid for newcomers or students.
However, it carries cons such as high risk and uncertainty, unsuitability for complex or object-oriented projects, inefficiency for long and ongoing projects, and the potential for becoming expensive if requirements are misunderstood or change frequently.
Waterfall Model:
Advantages of the Waterfall Model include its simplicity, ease of understanding, management, and task arrangement due to its rigid structure. Its structured phases, processed one at a time with specific deliverables and reviews, make it ideal for smaller projects with clear requirements.
Well-defined milestones and stages facilitate easy documentation and understanding.
The Waterfall Model's straightforwardness offers a step-by-step approach with defined deliverables and reviews, suitable for projects with clear, understood requirements.
#Day 3
The Agile methodology
brought a paradigm shift in software development, prioritizing adaptability, teamwork, and continuous feedback over rigid planning.
It dissects projects into smaller increments, emphasizing swift development, collaboration with customers, and the ability to embrace change.
While Agile promotes rapid progress and flexibility, it might encounter challenges dealing with complex dependencies.
Successful implementation necessitates strong leadership, transparent customer communication, and ongoing documentation efforts.
Agile's core strengths lie in its responsiveness and swift delivery.
However, it may encounter obstacles in intricate projects, requiring clear customer understanding and consistent collaboration among team members for success.
of SDLC:
The Software Development Life Cycle (SDLC) is a methodical approach guiding the creation of top-quality software. It encompasses vital stages like requirement analysis, feasibility study, design, coding, testing, deployment, and maintenance.
Various SDLC models like Waterfall, Agile, among others, offer distinct approaches to this process.
SDLC furnishes a comprehensive roadmap for efficiently developing and maintaining software that aligns with customer requirements.
#Day 4
Software Prototyping:
Software prototyping involves crafting an initial version of software with limited functionalities to gather user feedback, refine requirements, and steer development.
It involves sequential steps, starting from basic requirement identification to prototype development, review, incorporating enhancements based on feedback, and iterative refinement.
Prototypes can be either horizontal (focusing on interface) or vertical (detailing specific functions).
Types of software prototyping include Throwaway, Evolutionary, Incremental, and Extreme Prototyping.
Prototyping proves beneficial for systems requiring extensive user interaction, enabling early error detection, reducing failure risks, improving communication, and ensuring customer satisfaction.
However, it can be time-consuming, expensive, lead to extensive alterations, and occasionally result in inadequate documentation or disinterest from customers.
#Week 4 – Errors in Java: Day 1 - Compile Time/Syntax Errors: Compiler Role:
- Translates Java code (human-readable) into Java bytecode (computer-readable).
- Analogous to a translator converting languages. Error Cause:
- Compiler errors occur when the code breaks language rules (syntax).
- Equivalent to a translator unable to translate an unknown word. Nature of Errors:
- Commonly due to forgotten semicolons, misspelled variables, or rule violations (e.g., using a non-static variable in a static function). Example:
- Incomplete line causing a compile error (missing semicolon at the end).
- Understanding Java syntax is crucial to rectify such errors. Identification:
- Many Java Integrated Development Environments (IDEs) detect compile errors during coding.
- Helps in easily recognizing and rectifying errors as you write code. Runtime Errors: Runtime Error Definition:
- Occurs during program execution, disrupting the normal flow and leading to abnormal termination.
- Reasons include invalid user input, inaccessible files, lost network connections, or JVM memory exhaustion. Scenarios for Runtime Errors:
- Invalid user input, missing files, lost network connections, and resource failures can cause runtime errors.
- These errors stem from user, programmer, or physical resource issues. Detection of Runtime Errors:
- Not detected by the compiler; they occur during program execution. Example and Output Interpretation:
- Example error: java.lang.ArrayIndexOutOfBoundsException: 5. Interpretation:
- Type of error (ArrayIndexOutOfBoundsException).
- Information about the error (attempting to access the 5th index of an array).
- Stack trace specifying the class, function, and line number where the error occurred. Exception Handling:
- Aim: Prevent devastating effects of runtime errors and maintain the application's normal flow.
- Methods: Java try block:
- Encloses code that might throw an exception.
- Should be followed by catch or finally block.
Java catch block:
- Handles exceptions by declaring the type of exception within the parameter.
- Multiple catch blocks can be used with a single try block.
Java finally block:
- Executes important code (e.g., closing connections or streams).
- Always runs, whether an exception is handled or not. #Day 2 – Logic Errors: Logic Errors:
- Logic errors occur when code compiles and runs without exceptions but fails to produce the expected output due to programmer assumptions, typos, or flawed logic.
- Identification is challenging during coding; testing by comparing expected versus actual results helps detect these errors.
- Logic errors might remain unnoticed, leading to flawed applications being deployed in production.
- Writing error-free code that compiles and runs doesn't guarantee the absence of logic errors; they are common occurrences in programming. Debugging:
- Debugging is a systematic process of finding and fixing bugs or defects in a computer program.
- Bugs arise when something assumed to be right turned out to be wrong, making the process challenging.
- Vital in identifying and resolving errors, fundamental in a programmer's daily work.
- Helps maintain the quality and functionality of software applications. Debugging Process:
- Localizing a Bug:
- Identifying the bug's origin is crucial before attempting to fix it.
- Errors can be deceptive, making pinpointing them challenging.
- Classifying the Error:
- Categorizing errors (compile, runtime, or logic) aids in effective solutions.
- Failure to classify correctly can hinder fixing the error.
- Understanding an Error:
- Complete understanding of the error is necessary before fixing it.
- Avoids inadvertently causing more issues within the codebase.
- Repairing an Error:
- Fixing the error involves more than code modification.
- Proper documentation of fixes is essential, aiding in future reference and learning.
Debugging Techniques:
- Exploiting Compiler Features:
- Utilizing the Java compiler's static analysis capabilities to detect syntax or semantic issues before execution.
- The abused println() Debugging Technique:
- Involves inserting print statements to track code execution flow and data values during runtime.
- Considered ad-hoc, time-consuming, and not reusable.
- Logging:
- Recording information messages or events to monitor program status and diagnose issues.
- Implemented through tools like log4j, offering various logging levels.
- Defensive Programming and Assertions:
- Using assertions to validate code assumptions at specific points; helpful in identifying code problems.
- ACI Debugging Technique:
- Explaining code to someone else to rethink assumptions and solve problems effectively.
- Reading the Code Through:
- Reviewing code away from the terminal to understand its logic and identify issues.
- The Debugger:
- An interactive tool allowing line-by-line code execution inspection, variable inspection, and breakpoints setting.
- Useful when other methods fail to identify problems, providing detailed control over code execution. #Day 3 – Common Errors in Java:
“… Expected”
- Missing semicolon or closing parenthesis leads to this error.
- Ensure balanced parentheses and check the previous line. “Unclosed String Literal”
- Occurs when a string literal lack closing quotation marks.
- Correct by adding the needed quote marks or breaking long literals. “Illegal Start of an Expression”
- Less-helpful error message caused by syntax mismatch.
- Review statements where the error occurs. “Cannot Find Symbol”
- Arises due to undeclared identifiers or incorrect usage.
- Verify variable declaration, usage scope, and imported classes. “Public Class Should Be in File”
- Class and Java file names mismatch.
- Name both consistently and ensure case consistency. “Incompatible Types”
- Error occurs when types don't match during assignment.
- Convert types or redefine code logic. “Invalid Method Declaration”
- Missing return type in the method signature.
- Specify the method's return type or use "void" for non-return methods. “Missing Return Statement”
- A method returning a value lacks a return statement.
- Ensure all paths of value-returning methods have a return statement. “Possible Loss of Precision”
- Occurs during type conversion causing data loss.
- Explicitly define variable types or perform type conversions. “Reached End of File While Parsing”
- Missing closing curly brace leads to this error.
- Check code indentation and balance braces. Runtime Errors: “ArrayIndexOutOfBoundsException”
- Accessing an array index out of its range.
- Correct index definitions and loops. “StringIndexOutOfBoundsException”
- Accessing parts of a string beyond its length.
- Check string indexing and lengths. “NullPointerException”
- Attempting to use a null object reference.
- Ensure object references are valid before using them. “NoClassDefFoundError”
- Unable to find a class file with the main method.
- Check file location, naming, and case sensitivity. “NoSuchMethodFoundError”
- Trying to call an undefined method.
- Review method declarations for typos or missing methods. “NoSuchProviderException”
- Requesting an unavailable security provider.
- Check JRE configuration and environment settings. “AccessControlException”
- Denied access to system resources.
- Review permissions and resource access. “ArrayStoreException”
- Violating rules of object casting in arrays.
- Ensure consistent object types in arrays. “UnsupportedEncodingException”
- Unsupported character encoding used.
- Verify encoding support in the Java Virtual Machine. “TimeoutException”
- Blocking operation times out.
- Review the code and handling of blocking operations for timeout scenarios. Factory Method Patterns:
- The factory method pattern involves defining an interface or abstract class for creating objects, allowing subclasses to determine the class used for object creation. This pattern is useful when:
- A class is unaware of which subclasses need to be created.
- Subclasses specify the objects to be created.
- Parent classes determine object creation for subclasses.
#Day 4 – Code Refactoring:
What is refactoring?
- Refactoring is a vital technique used in software development to enhance existing code without altering its observable behaviour.
- The primary aim of refactoring is to improve code quality, making it more maintainable, readable, and efficient.
- It's a fundamental Agile practice that allows developers to:
- Improve code maintainability, reducing costs associated with software maintenance.
- Enable efficient introduction of new requirements without introducing bugs.
- Restructure code to align with design patterns or best practices. Importance of Refactoring:
- As software grows and complexity, bugs often infiltrate the codebase, decreasing code reliability.
- Refactoring plays a pivotal role in addressing these issues by making the code more understandable and maintainable.
- This helps in reducing costs and freeing up development resources for other tasks.
- Additionally, well-structured code makes it easier to introduce new features seamlessly and with minimal issues.
The Refactoring Process:
- Refactoring involves making incremental, logical changes to code structure while ensuring its behaviour remains unchanged.
- By breaking down changes into small steps and running tests after each step, potential bugs introduced can be identified immediately, facilitating quick resolution.
- This incremental approach ensures better control over the code changes and minimizes the risk of introducing errors. Phases of Refactoring:
- Detecting a Problem: Identify issues or areas within the code that need improvement.
- Characterizing the Problem: Understand the reasons behind the necessary changes, assessing the benefits and potential risks.
- Designing a Solution: Define the desired state of the code and plan the transformations needed to achieve it.
- Modifying the Code: Implement code transformations in incremental steps while ensuring the code functions as expected throughout the process.
When is Refactoring Used?
- Code Maintenance: To address codebase issues, such as eliminating code smells or improving readability.
- Feature Enhancement: When introducing new features that may conflict with existing code or design.
- Code Restructuring: Aligning code with established design patterns or best practices. Examples of Refactoring:
- Renaming:
- Purpose: Correct misleading or confusing names of methods, variables, classes, etc.
- Process: Update all references to the renamed entity across the codebase.
- Impact: Renaming may require adjustments in subclasses, clients, file locations, and directories, along with updates in the version control system.
- Moving a Class:
- Purpose: Relocate a class from one package to another where it fits more appropriately.
- Process: Update all import statements and references to the class in its new package.
- Impact: Involves moving the file to the new location and updating references in the source control system.
- Extract Method:
- Purpose: Break down lengthy methods to enhance code readability and maintainability.
- Process: Identify a section of code performing a specific logical task and replace it with a call to a new method.
- Impact: Improves readability by segregating logical units of work into separate methods, making the code more understandable.
- Extracting a Superclass:
- Purpose: Introduce an abstract class as a parent to an existing class to manage common functionality.
- Process: Pull up common behaviour from the existing class into the new abstract parent class.
- Impact: Clients of the original class are modified to reference the new parent class, enabling different implementations through polymorphism.