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Minimum Viable Product
Teancum Besendorfer edited this page Feb 14, 2015
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#Minimum Feature Set ##Sound
- m.1 Music
- m.1.1 Title screen
- m.1.2 Loading screen
- m.1.3 Gameplay
- m.1.3.1 Sneaking
- m.1.3.2 Combat
- m.1.3.3 Boss
- m.2 Sound Effects
- m.2.1 Sword strike
- m.2.2 Whistle/shout when caught
- m.2.3 Boss roar
- m.2.4 Boss's fireball
- m.3 Add Music to game
- m.3.1 Title screen
- m.3.2 Loading screen
- m.3.3 Gameplay
- m.3.3.1 When sneaking
- m.3.3.2 When in combat
- m.3.3.3 When fighting the boss
- m.4 Add sound effects to game
- m.4.1 When sword strikes
- m.4.2 Whistle or shout when caught
- m.4.3 When boss roars
- m.4.4 When boss shoots its fireballs
##Art/Animations
- a.1 Various splash screens
- a.2 Visual feedback when player is damaged
- a.2.1 Player model flashes red
- a.2.2 Some kind of health bar
- a.3 New boss
- a.3.1 Model
- a.3.2 Rigging
- a.3.3 Animations
- a.3.4 Texturing
- a.4 New movement for ninja
- a.4.1 Combat
- a.4.2 Dodge roll? (while cool, I think its too much extra work. with all we have to do I would say we put this as a stretch goal - Kevin)
- a.4.3 Strafe (first see if implementing controls is within scope)
- a.4.4 Walk backwards?
- a.5 Pause Menu
##Gameplay
- g.1 Combat
- g.2 Dodge roll? - (same as above)
- g.3 Update control schemes
- g.3.1 Keyboard and Mouse
- g.4 Boss AI
- g.5 Easy Install
##Levels
- l.1 One solid level with a satisfying boss encounter
- l.2 Easy wall creation when building level (algorithmically determine where walls go, instead of individually placing each wall)
##Story
- s.1 Basic storyline
- s.2 Storytelling in game
- s.2.1 Loading screens
- s.2.2 Dialog boxes in game that describes story? - solid yes from me -kevin
##Bug Fixes
- b.1 Collision detection when ninja runs into a wall/obstacle
- b.2 Enemy detecting Ninja is possibly too wide of an angle