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Requirements
[Minimum Viable Product] (https://github.com/MouaYing/ScrollThief/wiki/Minimum-Viable-Product)
As a user I would like an enhanced loading experience to make transition into game play easier.
As a user I would like a way of knowing how the loading is progressing to help me to know how much longer I have to wait to play.
As a user I would like some music during loading to help draw me in and get me excited about the game play.
As a user I would like some sound effects to make game play more of an experience.
As a user I would like a more pleasing visual showing of information on the screen such as is commonly found in dialog boxes or pause menus.
As a user I would like some sort of background story that would help pull me into the game experience and drive me towards the games objectives.
As a user I would like a more consistent boss that corresponds to the genre and ties the game play to the story line.
As a user I would like an easier install and setup process to facilitate playing on different devices without too much overhead.
As a user I would like a easier game control experience that is similar to other game experiences or that is explained through dialog or tutorials.
As a user I would like the ability to save my progress through levels and customize some of the settings with game controls.
A 3-D, action/adventure ninja stealth game. The player is a young ninja that uses stealth to avoid guards as he traverses areas filled with obstacles and puzzles. His goal is to capture the enemy scrolls by fighting and defeating the enemy leaders.
Target: A non-install, quick experience.
System: This game is played on desktop with either an xbox 360 controller or with keyboard and mouse.
Audience: 14-35 year old ninja enthusiasts.
- g.0.1 Storyline
- g.0.2 Set of levels
- g.0.3 Ability to save game progress to disk
- g.0.4 Have resources load using multi-thread processing
- g.0.5 Have awesome music at each stage of the game
- g.0.6 Use great custom artwork
- l.0.1 Contains a set of walls, tables, columns, etc
- l.0.2 Guards that patrol and can spot the player
- l.0.3 Target scroll at the end of each level
- l.0.4 Strong and scary boss beast guarding each scroll
- l.0.5 Custom dialog to help the player
- l.0.6 Main menu and pause menu
- p.0.1 Ability to move 360 degrees in any direction (3-D)
- p.0.2 Ability to move at different speeds
- p.0.3 Ability to jump and perform other acrobatics
- p.0.4 Ability to attack using a sword
- p.0.5 Ability to steal the target scroll
- c.0.1 Option to use Xbox 360 controller
- c.0.2 Option to use keyboard and mouse
- c.0.3 Option to change type of controls (e.g. strafing)