Plugin-based engine written in D language.
Voxelman plugin pack includes plugins for a voxel-based game(s).
Launcher will allow for any plugin combination, while master-server will host all plugins and online server list.
See releases for binaries.
See youtube channel for videos.
Join Discord servers:
- Download latest build
- Unpack
- Follow instructions below
Any D compiler with frontend version of 2.075 and newer.
- OpenGL 3.1 support
- Multicore CPUs are utilized
- Memory consumption
Map name | 10 (21^3) chunks | 20 (41^3) chunks | 30 (61^3) chunks | |||
---|---|---|---|---|---|---|
RAM | VRAM | RAM | VRAM | RAM | VRAM | |
Default heightmap terrain | 300MB | 150MB | 800MB | 200MB | 1.8GB | 400MB |
Default flat terrain | 80MB | 18MB | 160MB | 80MB | 400MB | 170MB |
King's landing | 200MB | 180MB | 500MB | 550MB | 600MB | 700MB |
- Start launcher
- Press
New
in worlds tab to create new world - Select new world and press
Start
- To start a server select world and press
Server
button - Connect to your server in
Connect
tab ofPlay
menu - Select local server and press
Connect
at the bottom - To stop the server, go to the
Code
menu and hitStop
button of your server instance
- Executable must be started from
builds/default
folder voxelman --app=[client|server|combined] --world_name="new world" --name="Player"
- You can override any config option with a switch of a form:
--option=value
- Array config options are passed using comma between items. Like
--resolution=1280,800
- Can be inputted from server console inside launcher
Debug
menu, or from client's in-game console tp <x> [<y>] <z> | tp <player name>
- teleports to position or other player's locationtp u|d|l|r|f|b <num_blocks>
- teleports player in choosen directionspawn
teleports to starting world positionspawn set
sets world spawndim_spawn
teleports to dimension spawn posdim_spawn set
sets dimension spawn pos
Q
to lock mouseWASD
,LCtrl
,Space
to move.LShift
to boostRight
andLeft
to switch toolsR
to rotate blocksRMB
to placeLMB
to removeMMB
to pick block~
open console[
and]
to change view distance- Keypad
-
and+
to change movement speed U
disable position updateF
flying modeN
noclipKP+
,KP-
change movement speedF2
chunk gridF5
update all meshesC
toggle frustum cullingY
toggle wireframe mode
sudo wget http://master.dl.sourceforge.net/project/d-apt/files/d-apt.list -O /etc/apt/sources.list.d/d-apt.list
sudo apt-get update && sudo apt-get -y --allow-unauthenticated install --reinstall d-apt-keyring && sudo apt-get update
sudo apt-get install build-essential dmd-bin dub
- Compilers https://dlang.org/download.html
- Visual studio https://visualstudio.microsoft.com/
sudo apt-get install liblmdb-dev liblz4-dev libglfw3-dev libenet-dev
Download compiled static libs from here
Unpack lib
folder inside voxelman
folder.
git clone --depth=50 https://github.com/MrSmith33/voxelman voxelman
cd voxelman
git submodule update --init --recursive
dub build
With sources and dependencies you can now also compile & run via launcher.
cd builds/default
voxelman --app=combined