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WireWorld
Turns into a head when receives 1 or 2 signals
Emits a signal and then turns into a tail
Turns into a conductor
These gates receive a signal from DL and DR corners and process them into a result
Active only if both inputs are enabled
Active if any input is active
Active if only one input is active
Provides the same signal
Negates the input signal
Sends a random signal, if is is turned on
Emits a signal when clicked
Emits a signal. Can be toggled by a player or Block Clicking Claw
Does not emit a signal. Can be toggled by a player or Block Clicking Claw
Emits 8 independent random signals, one for each corner and side
Emits a random signal in all directions
Emits a true signal in all directions
Emits a signal when the world is loaded
Plays a sound based on configuration:
- ONCE - when requested by a player
- REPEAT - repeats indefinitely
- ONCE_WHEN_POWERED - plays a sound when powered up, without stopping prematurely
- REPEAT_WHEN_POWERED - repeats a sound when powered up, without stopping prematurely
- ONCE_WHILE_POWERED - plays a sound when powered up, stopping prematurely after losing power
- REPEAT_WHILE_POWERED - repeats a sound when powered up, stopping prematurely after losing power
Writes out the typed-int text when activated. Left click to change text
Turns green if it receives signal from any side:
Places the selected block without limits. Avaliable in Creative Mode only.
Clicks on a block in front of it. Does not open GUIs.
Rotates block in front of it. The direction may be reversed by clicking on it manually or with a Block Clicking Claw