Roadmap: where v0.1 is, the honest gaps, and what's next (multi-monitor first) #3
Neftedollar
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This is the working roadmap as of v0.1.1 (2026-07-02) — what exists, what's missing, and what's next. It summarizes the docs and CONTRIBUTING, and it's honest about the gaps. Comment to argue priorities — that's what this thread is for.
Where we are (v0.1.1)
tall/wide/bsp/grid/fullplus custom F#-defined layouts (worked plugin example), floating & fullscreen, window rules, undo/redo of arrangements..heicwallpapers; all live-tunable over the socket.wtfctl toolsmanifest, opt-inwtfctl ask.The honest gaps
Super+dragmove/resize of floating windowscompositor/+ the two build scripts by design.Next, roughly in order
Worldmodel needs a per-output dimension, the shim needs per-output arrange paths. Design input welcome before code: if you run 2–3 monitors, describe your workflow in this thread.Super+drag, more layouts, bar/omnibox theming.No dates — this ships from one person's evenings, and pretending otherwise would break the project's transparency rule. What's listed as next is what actually gets worked on next.
How to move something up
Comment here with your use case, or open an issue. "17 people need X" beats "X would be nice" — real workflows change the ordering.
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