Results-driven software engineer with 5+ years experience in professional game development, data analysis, rendering, and tooling (8+ personal/unpaid). Master’s degree in computer science with a 4.0 GPA. Passionate about tackling challenges head-on, prioritizing swift programming solutions without compromising performance, readability, or scalability.
All links and images are my work or feature large personal contributions (non-organization links).
Highly motivated, problem-solver, adept time manager, quick learner, proactive communicator, and respectful.
Technical Strengths:
- Project organization and maintainability – Complex code structures with easy use and clear documentation.
- Vast knowledge and Proficiency – Web, memory tooling, ML, networking, graphics, compilation, and more.
- Prototyping and optimization – Quick creating solutions and creating quick solutions.
Programming Languages and Tools:
- C#, Git/GitHub, Unity 3D, Visual Studio, VS Code, HLSL, Windows/Linux. 5-7yr (4yr+ professional)
- C/C++, Python, OpenCV, SteamVR/Oculus, JS/Typescript, Node, Excel. 2-4yr (1-2yr professional)
- React/NextJS, SVN, Intel’s Pin Tool, Rokoko Studio, GitLab, D3, UE4/5, Android. 1-2yr professional
- PHP, Java/Kotlin, SQL, MySQL, XAMPP, CSS/SCSS, Firebase, tailwind. 2-6yr personal
Game Software Engineer II, Play AGS (Job): Ying Da Ruby/Jade | Fangtastic/Purranormal July 2022 - Present
- Complex framework and cross-team development including firmware, Core, SDK, and 3Dplayer.
- Animations, game logic, user interaction, shaders, particles, and tamper security.
Embedded Systems Research, ASU CAES (Job): Database analysis/security. Showcase Poster Jan 2022 - May 2022
Virtual Reality Developer, ASU ETBIM (Job): Digital Poster | Developer Slides Jan 2021 - May 2022
- Improve building design and construction using mobile computing and wearable technologies.
- Managed and taught a team of 10 students, handling code organization and scene management.
VR Developer/Artist, BardoVR (paid internship): Meditation & Book of Dead. MVP Release Apr 2021 - Mar 2022
Computer Science master’s at Arizona State University: 76 credits, Capped GPA: 4.0. Dec 2022
Computer Science Associates at Estrella Mountain Community College: 64 credits, GPA: 4.0. May 2020
High school Diploma at Desert Edge: 5 on AP AB Calc, BC Calc, Statistics, 4 on AP Physics and more. May 2018
Board Game Arena: Digital adaptations of board games. BGA Type Safe Template Feb 2024 - Present
Adventures in Breath: Breath as user input. Demo Releases | Framework | Trailer | Source Feb 2021 - July 2023
Aurora Discord Bot: Multi-purpose discord bot w/ audio rec and weekly stats. Source Nov 2021 - July 2023
Mahjong Calculator App: Source Mar 2022 - Mar 2023
Using detectron2 object segmentation to automatically populate mahjong tiles into a user interface for calculating the winning hands' score.
Stillness VR: VR Meditation and particle simulation experience. MVP Release | Webpage Oct 2021 - Mar 2022
Games for Change, XR Game Jam (Event): 4-day team event creating inspiring software. Itch.io June 27th, 2021
Towers of Hanoi: C# animated stacks/queues. Source | Release Build May 2019
DIY Fireplace Console: Oct 2023 - Nov 2023
CIDSE 4+1, ASU: Accelerated Graduate program, Master’s in CS in 4.5 years. Dec 2020 - Dec 2022
Presidential Scholarship, EMCC: Highest honors, awarded four times for all semesters. Aug 2018 - May 2020
Marching Band and Drum Corp: Percussionist, Freshman of the Year, Section Leader. Aug 2014 - May 2018