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Android alpha (WIP) - expect it to run badly
Pre-release
Pre-release
Warning
ALPHA / WORK IN PROGRESS. Expect it to run badly or not at all. This is an experimental Android build for testing only. It is not a supported release; for playing, use the Windows release.
Proving Ground Recompiled on Android (arm64), built from the android-alpha branch.
Known state (tested on one phone, a Poco F6 / Snapdragon 8s Gen 3):
- Gameplay runs at about 30 FPS, limited by the phone's GPU. Slower phones will be worse.
- No touch controls: you need a Bluetooth or USB controller.
- The first start (and the first start after an update) can sit on a black screen for several minutes while it builds its shaders.
- Phones heat up and slow down after a while.
- Untested: other GPUs (Mali, PowerVR), other Android versions, SD cards.
Requirements: Android 10 or newer, arm64, Vulkan 1.1, your own extracted Xbox 360 copy of the game (the folder with default.xex, DATA and Content, about 7 GB).
Install
- Copy the APK to the phone, open it from the file manager and allow installs from that app (or
adb install -r ProvingGroundRecomp-android-arm64-alpha.apk). - Copy the extracted game anywhere on the phone, for example
Games/THPG. - Open "Proving Ground", tap "Choose game folder", turn on "All files access" for it, go back, pick the game folder and tap "Use this folder", then "Allow".
- Pair a controller and play.
Saves, settings (pg.toml) and logs are in Android/data/io.github.newbie1337x.provingground/files/ProvingGroundRecomp. If it crashes or misbehaves, open an issue and attach the logs folder and your phone model.