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obs-studio-plugins.obs-shaderfilter: init at v1.22 #228414

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merged 1 commit into from
May 8, 2023

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Description of changes

OBS Studio filter for applying an arbitrary shader to a source: https://github.com/exeldro/obs-shaderfilter

Things done
  • Built on platform(s)
    • x86_64-linux
    • aarch64-linux
    • x86_64-darwin
    • aarch64-darwin
  • For non-Linux: Is sandbox = true set in nix.conf? (See Nix manual)
  • Tested, as applicable:
  • Tested compilation of all packages that depend on this change using nix-shell -p nixpkgs-review --run "nixpkgs-review rev HEAD". Note: all changes have to be committed, also see nixpkgs-review usage
  • Tested basic functionality of all binary files (usually in ./result/bin/)
  • 23.05 Release Notes (or backporting 22.11 Release notes)
    • (Package updates) Added a release notes entry if the change is major or breaking
    • (Module updates) Added a release notes entry if the change is significant
    • (Module addition) Added a release notes entry if adding a new NixOS module
  • Fits CONTRIBUTING.md.

Result of nixpkgs-review run on x86_64-linux 1

1 package built:
  • obs-studio-plugins.obs-shaderfilter
 result
├──  lib
│  └──  obs-plugins
│     └──  obs-shaderfilter.so
└──  share
   └──  obs
      ├──  data
      │  └──  obs-plugins
      │     └──  obs-shaderfilter
      │        ├──  examples
      │        │  ├──  Add.shader
      │        │  ├──  alpha-gaming-bent-camera.shader
      │        │  ├──  alpha_border.shader
      │        │  ├──  animated_path.effect
      │        │  ├──  animated_texture.effect
      │        │  ├──  ascii.shader
      │        │  ├──  aspect_ratio.shader
      │        │  ├──  background_removal.effect
      │        │  ├──  blend_opacity.shader
      │        │  ├──  blink.shader
      │        │  ├──  bloom.shader
      │        │  ├──  border.shader
      │        │  ├──  box-blur.shader
      │        │  ├──  bt601tobt709.shader
      │        │  ├──  bt709tobt601.shader
      │        │  ├──  BulgePinch.shader
      │        │  ├──  burn.shader
      │        │  ├──  cartoon.effect
      │        │  ├──  cell_shaded.shader
      │        │  ├──  Chroma+UV-Distortion.shader
      │        │  ├──  chromatic-aberration.shader
      │        │  ├──  chromatic-aberration_blackbg.shader
      │        │  ├──  circle.shader
      │        │  ├──  color-depth.shader
      │        │  ├──  color_grade_filter.shader
      │        │  ├──  corner-pin.shader
      │        │  ├──  corner_pin.shader
      │        │  ├──  cut_rect_per_corner.shader
      │        │  ├──  cylinder.shader
      │        │  ├──  darken.shader
      │        │  ├──  divide_rotate.shader
      │        │  ├──  doodle.effect
      │        │  ├──  drawings.shader
      │        │  ├──  drop_shadow.shader
      │        │  ├──  drunk.shader
      │        │  ├──  edge_detection.shader
      │        │  ├──  embers.effect
      │        │  ├──  emboss.shader
      │        │  ├──  emboss_color.shader
      │        │  ├──  exeldro-bent-camera.shader
      │        │  ├──  filter_template.effect
      │        │  ├──  filter_template.shader
      │        │  ├──  fire-3.effect
      │        │  ├──  fire.shader
      │        │  ├──  fisheye-xy.shader
      │        │  ├──  fisheye.shader
      │        │  ├──  frosted_glass.shader
      │        │  ├──  gamma_correction.shader
      │        │  ├──  gaussian-blur-advanced.shader
      │        │  ├──  gaussian-blur-simple.shader
      │        │  ├──  gaussian-blur.effect
      │        │  ├──  gaussian-example.effect
      │        │  ├──  gaussian-simple.shader
      │        │  ├──  glass.shader
      │        │  ├──  glitch.shader
      │        │  ├──  glitch_analog.effect
      │        │  ├──  glitch_analog.shader
      │        │  ├──  glow.shader
      │        │  ├──  gradient.shader
      │        │  ├──  heat-wave-simple.shader
      │        │  ├──  hexagon.shader
      │        │  ├──  Invert.shader
      │        │  ├──  Luminance.shader
      │        │  ├──  luminance2.shader
      │        │  ├──  luminance_alpha.effect
      │        │  ├──  matrix.effect
      │        │  ├──  multiply.shader
      │        │  ├──  night_sky.shader
      │        │  ├──  perlin_noise.shader
      │        │  ├──  pie-chart.shader
      │        │  ├──  pixelation.effect
      │        │  ├──  pixelation.shader
      │        │  ├──  pulse.effect
      │        │  ├──  rainbow.shader
      │        │  ├──  rectangular_drop_shadow.shader
      │        │  ├──  remove_partial_pixels.shader
      │        │  ├──  repeat.effect
      │        │  ├──  repeat_texture.effect
      │        │  ├──  rgb_color_wheel.shader
      │        │  ├──  ripple.shader
      │        │  ├──  rotatoe.effect
      │        │  ├──  rounded_rect.shader
      │        │  ├──  rounded_rect2.shader
      │        │  ├──  rounded_rect_per_corner.shader
      │        │  ├──  rounded_rect_per_side.shader
      │        │  ├──  rounded_stroke.shader
      │        │  ├──  rounded_stroke_gradient.shader
      │        │  ├──  scan_line.shader
      │        │  ├──  seasick.shader
      │        │  ├──  selective_color.shader
      │        │  ├──  shake.effect
      │        │  ├──  shine.shader
      │        │  ├──  simple_gradient.shader
      │        │  ├──  simplex_noise.shader
      │        │  ├──  spotlight.shader
      │        │  ├──  Swirl.shader
      │        │  ├──  twist.shader
      │        │  ├──  two-pass-drop-shadow.effect
      │        │  ├──  VCR.shader
      │        │  ├──  VHS.shader
      │        │  ├──  vignetting.shader
      │        │  ├──  ZigZag.shader
      │        │  ├──  zoom.shader
      │        │  └──  zoom_blur.shader
      │        ├──  locale
      │        │  └──  en-US.ini
      │        └──  textures
      │           ├──  blank.png
      │           ├──  burngradient.png
      │           ├──  burngradient_small.png
      │           ├──  canvas.png
      │           ├──  giraffe.png
      │           ├──  Rainbow-a.png
      │           ├──  Rainbow-a2.png
      │           ├──  Rainbow-b.png
      │           ├──  Rainbow-c.png
      │           ├──  Rainbow.png
      │           ├──  Rainbow2.png
      │           ├──  TileableLinearApertureGrille15Wide8And5d5Spacing.png
      │           ├──  TileableLinearApertureGrille15Wide8And5d5SpacingResizeTo64.png
      │           ├──  TileableLinearShadowMask.png
      │           ├──  TileableLinearShadowMaskEDP.png
      │           ├──  TileableLinearShadowMaskEDPResizeTo64.png
      │           ├──  TileableLinearShadowMaskResizeTo64.png
      │           ├──  TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacing.png
      │           └──  TileableLinearSlotMaskTall15Wide9And4d5Horizontal9d14VerticalSpacingResizeTo64.png
      └──  obs-plugins
         └──  obs-shaderfilter
            └──  locale
               └──  en-US.ini

@flexiondotorg flexiondotorg changed the title obs-studio-plugins.obs-sharefilter: init at v1.22 obs-studio-plugins.obs-shaderfilter: init at v1.22 Apr 28, 2023
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@Hoverbear Hoverbear left a comment

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Seems to work ok for me!

image

  programs.obs-studio.enable = true;
  programs.obs-studio.plugins = with pkgs; [
    obs-studio-plugins.obs-shaderfilter
  ];

@mweinelt mweinelt merged commit 9e9446f into NixOS:master May 8, 2023
@flexiondotorg flexiondotorg deleted the obs-shaderfilter branch June 14, 2023 13:06
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3 participants