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Intro & Basics

Tempest051 edited this page Apr 19, 2024 · 11 revisions

How To Use This Wiki

This wiki is meant to be read in sequence, using the order of sections in the sidebar (ignore the pages tab, Github sorts that alphabetically). However, you can just skip to the section you need. Every page in the wiki has a header which lists pages with required knowledge to properly understand the page you're on. The exception being all pages under the "Getting Started" section, whose information is required to understand all pages in this wiki.

Structure GUI

The structure GUI is how all rule editing of structures is done. It appears when using the export or edit commands. You can hide the gui at any time by using the Hide GUI button, which will save your progress so long as you don't log out. Use the indicated command to bring it up again. If you ever exit the GUI without saving, your changes will be lost. The /#export and /#edit commands should be memorized as you'll be using them frequently.

Syntax Indicator

A basic feature of all text boxes within the structure GUI. The circle to the right indicates whether the text within the box is valid or not ("syntax" means the rules that govern valid text).
indicator

  • Green: Indicates a valid syntax. Your rule is properly formatted and uses valid data.
  • Yellow: Indicates a valid syntax but incorrect data, such as a non existent biome, dimension, or block ID used in the rule set.
  • Red: Indicates invalid syntax. You should refer to the expressions page in the wiki to reference valid rules.

Block Selector

The Block Selector item is what's used for exporting structures. After a structure is built, you must select its bounds, which can be pictured as an imaginary box, with the Block Selector item. Exporting a structure is covered further in Building A Structure.

Compatibility

Recurrent Complex will not generate a structure where another already exists, but is only able to recognize the location of structures which are generated through the vanilla structure system or by Recurrent Complex itself. This means that it is incompatible with mods such as Ancient Warfare 2 and Lost Cities. If used together, structures from RC and these mods will overwrite each other.

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