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Intro & Basics
This wiki is meant to be read in sequence, using the order of sections in the sidebar (ignore the pages tab, Github sorts that alphabetically). However, you can just skip to the section you need. Every page in the wiki has a header which lists pages with required knowledge to properly understand the page you're on. The exception being all pages under the "Getting Started" section, whose information is required to understand all pages in this wiki.
The structure GUI is how all rule editing of structures is done. It appears when using the export or edit commands. You can hide the gui at any time by using the Hide GUI button, which will save your progress so long as you don't log out. Use the indicated command to bring it up again. If you ever exit the GUI without saving, your changes will be lost. The /#export and /#edit commands should be memorized as you'll be using them frequently.
A basic feature of all text boxes within the structure GUI. The circle to the right indicates whether the text within the box is valid or not ("syntax" means the rules that govern valid text).

- Green: Indicates a valid syntax. Your rule is properly formatted and uses valid data.
- Yellow: Indicates a valid syntax but incorrect data, such as a non existent biome, dimension, or block ID used in the rule set.
- Red: Indicates invalid syntax. You should refer to the expressions page in the wiki to reference valid rules.
The Block Selector item is what's used for exporting structures. After a structure is built, you must select its bounds, which can be pictured as an imaginary box, with the Block Selector item. Exporting a structure is covered further in Building A Structure.
Recurrent Complex will not generate a structure where another already exists, but is only able to recognize the location of structures which are generated through the vanilla structure system or by Recurrent Complex itself. This means that it is incompatible with mods such as Ancient Warfare 2 and Lost Cities. If used together, structures from RC and these mods will overwrite each other.
All pages in this wiki assume you understand all the things covered in the Getting Started section. Pages which rely on additional knowledge outside of this section will list it in the "prerequisites" of that page.
What is RC
Intro & Basics
Building A Structure
Structure GUI Basics
Using RC As A Utility
Config
Managing Structure Files
Chests & Loot Generation
Expressions & Generation Logic
Building A Structure In Depth
Structure Types
Commands
Structure Script Block
Making A Maze
Making A Town
Dynamic Structures
Advanced Maze Rules
Custom Frequency Categories
Terrain Blending
Spawn Structures
Transformers
World Scripts
Performance Through Dynamic Structures
Custom NPC Through RC
Avoiding Cascading Chunk Generation
End Dimension Compatibility
Basic Structure
Trees
Natural Terrain Features
Floating Structure
Underground Structure
Spawn Structure
Static Structure
Maze
Town
Dynamic structures: Castle, Space Station, Floating Islands
NPC In Structures