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Items & Blocks
This is your basic tool for exporting structures. You select the opposite corners of a rectangular prism to create a selection box (RMB and LCTRL + RMB to create the two different selection points). The Floating Block Selector can select air blocks and is just generally easier to use. Having shaders enabled can mess with the rendering of selection points.
Allows you to right-click something to inspect it and change any of its attributes. For blocks, you can edit the block ID, position and properties, as well as the NBT for the tile entity if applicable. For entities, you can edit the NBT for its data directly. To inspect yourself, hold control and right click the air.
WIP.
A set of 16 coloured solid blocks which can be targeted by transformers. These have no default behavior.
If included in a structure, it will get replaced upon generation with the surrounding blocks of the terrain the structure generates on to mimic the terrain. Also tries to execute basic terrain smoothing. Import some of RC's default structures to see use examples. Also explained in detail later.
Acts as a null block to replace air. This block will not overwrite blocks it generates over, such as nearby terrain or air that was there before the structure generated. Is used to better integrate structures into the world so they don't cause cuboid cutouts in the surrounding terrain. Import some of RC's default structures to see use examples. Also explained in detail later.
Works similarly to natural ground blocks, but generates air blobs instead. Useful for creating air pockets around your structure if generating them underground, or if you want to smooth out the transition between negative space and air blocks in your structure.
This block acts as a barrier that disappears once the structure is generated, useful for keeping mobs or entities in place while exporting your structure.
Executes world scripts on structure generation. Ranging from vanilla commands to maze generation and more. Covered in detail later in the wiki.
All pages in this wiki assume you understand all the things covered in the Getting Started section. Pages which rely on additional knowledge outside of this section will list it in the "prerequisites" of that page.
What is RC
Intro & Basics
Building A Structure
Structure GUI Basics
Using RC As A Utility
Config
Managing Structure Files
Chests & Loot Generation
Expressions & Generation Logic
Building A Structure In Depth
Structure Types
Commands
Structure Script Block
Making A Maze
Making A Town
Dynamic Structures
Advanced Maze Rules
Custom Frequency Categories
Terrain Blending
Spawn Structures
Transformers
World Scripts
Performance Through Dynamic Structures
Custom NPC Through RC
Avoiding Cascading Chunk Generation
End Dimension Compatibility
Basic Structure
Trees
Natural Terrain Features
Floating Structure
Underground Structure
Spawn Structure
Static Structure
Maze
Town
Dynamic structures: Castle, Space Station, Floating Islands
NPC In Structures