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Items & Blocks

Tempest051 edited this page May 4, 2024 · 3 revisions

Items

Block Selectors

This is your basic tool for exporting structures. You select the opposite corners of a rectangular prism to create a selection box (RMB and LCTRL + RMB to create the two different selection points). The Floating Block Selector can select air blocks and is just generally easier to use. Having shaders enabled can mess with the rendering of selection points.

Inspector

Allows you to right-click something to inspect it and change any of its attributes. For blocks, you can edit the block ID, position and properties, as well as the NBT for the tile entity if applicable. For entities, you can edit the NBT for its data directly. To inspect yourself, hold control and right click the air.

Generation Tags

WIP.

Blocks

Generic Solids

A set of 16 coloured solid blocks which can be targeted by transformers. These have no default behavior.

Natural Ground

If included in a structure, it will get replaced upon generation with the surrounding blocks of the terrain the structure generates on to mimic the terrain. Also tries to execute basic terrain smoothing. Import some of RC's default structures to see use examples. Also explained in detail later.

Negative space

Acts as a null block to replace air. This block will not overwrite blocks it generates over, such as nearby terrain or air that was there before the structure generated. Is used to better integrate structures into the world so they don't cause cuboid cutouts in the surrounding terrain. Import some of RC's default structures to see use examples. Also explained in detail later.

Natural Air

Works similarly to natural ground blocks, but generates air blobs instead. Useful for creating air pockets around your structure if generating them underground, or if you want to smooth out the transition between negative space and air blocks in your structure.

Barrier

This block acts as a barrier that disappears once the structure is generated, useful for keeping mobs or entities in place while exporting your structure.

Script Block

Executes world scripts on structure generation. Ranging from vanilla commands to maze generation and more. Covered in detail later in the wiki.

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