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v14.6.3

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@paroj paroj released this 01 Nov 21:05
· 4 commits to master since this release
  • Main
    • MeshSerializer - tolerate bogus LOD chunk lengths in v1.8 meshes
    • NumericAnimationTrack - keep INT deltas as int after scaling
  • Bites: SDL - ignore mouse events emulated from touches
  • Overlay: ImGui - do not apply the scene fog to the UI
  • CMake: resolve static link dependencies in the installed config
  • RTSS
    • resolve render state overrides before preAddToRenderState, fixing ClusteredLightCulling and CookTorranceLighting setup
    • ImageBasedLighting - load the DFG lookup table automatically
    • ImageBasedLighting - warn about cubemaps that are not prefiltered
  • Terrain: fix shadow mapping sub render state setup
  • Python
    • check sequences passed as Vector, Quaternion or ColourValue
    • support indexing Matrix4 with a (row, column) tuple
    • raise IndexError for out-of-range access
  • Assimp
    • set the bind pose of loaded skeletons
    • keep zero scale keyframes finite
  • GLSLang
    • do not reflect shared parameter blocks as program constants
    • round OgreUniforms block size up to a full vec4
  • GLES2: do not validate programs right after linking
  • Emscripten
    • compile with WebAssembly exception handling
    • fix the window event callbacks
  • Samples
    • Character - add touch controls (double tap draws the swords) and give the scene a modern look
    • pass the touch position on press and release
    • Emscripten - add a page that fills the browser window and clamp the mouse wheel
  • Docs
    • rewrite the WorkQueue API reference for tasks
    • document ResourceBackgroundQueue futures and when RTSS calls preAddToRenderState