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v14.6.3
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paroj
released this
01 Nov 21:05
Main
MeshSerializer - tolerate bogus LOD chunk lengths in v1.8 meshes
NumericAnimationTrack - keep INT deltas as int after scaling
Bites: SDL - ignore mouse events emulated from touches
Overlay: ImGui - do not apply the scene fog to the UI
CMake: resolve static link dependencies in the installed config
RTSS
resolve render state overrides before preAddToRenderState, fixing ClusteredLightCulling and CookTorranceLighting setup
ImageBasedLighting - load the DFG lookup table automatically
ImageBasedLighting - warn about cubemaps that are not prefiltered
Terrain: fix shadow mapping sub render state setup
Python
check sequences passed as Vector, Quaternion or ColourValue
support indexing Matrix4 with a (row, column) tuple
raise IndexError for out-of-range access
Assimp
set the bind pose of loaded skeletons
keep zero scale keyframes finite
GLSLang
do not reflect shared parameter blocks as program constants
round OgreUniforms block size up to a full vec4
GLES2: do not validate programs right after linking
Emscripten
compile with WebAssembly exception handling
fix the window event callbacks
Samples
Character - add touch controls (double tap draws the swords) and give the scene a modern look
pass the touch position on press and release
Emscripten - add a page that fills the browser window and clamp the mouse wheel
Docs
rewrite the WorkQueue API reference for tasks
document ResourceBackgroundQueue futures and when RTSS calls preAddToRenderState
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