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Connecting origins and destinations to the network
Jip Claassens edited this page Aug 3, 2026
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(outline, to be written out)
Origins and destinations are points in space, and the network is a graph. Joining the two is done with connector links, also called OD connection roads, and the way they are created is a frequent source of implausible results. A dwelling connected to the wrong side of a motorway can be minutes away from its actual neighbourhood.
- Snapping: the connect operator, nearest link versus nearest node, and why nearest node snapping distorts short distances
- Connector impedance: charging the connector at walking speed rather than at the speed of the link it attaches to
- Restricting valid connections: preventing connections to motorways, tunnels and other links with no local access
- Multiple connectors per point: when one connector is not enough, and the cost of allowing several
- Protecting connectors during network reduction: why OD connection nodes are excluded from deletion in the Network optimisation algorithm
- Diagnostics: the distribution of connector lengths as a quality check on both the network and the point set
- Zoning and spatial units, choosing the points in the first place
- Building a routable network
- Network optimisation algorithm
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Concepts
Networks
- Network data sources
- OSM
- NWB
- GTFS
- Building a routable network
- Network optimisation algorithm
- Travel speeds per mode
Origins & destinations
Computation
- Shortest path and the Dijkstra algorithm
- Origin Destination matrix (trip table)
- Isochrones and catchment areas
- Public transport routing
Indicators
Applications
Network models
Reference