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Fixed the TEMPERATE map import and clean up the maps #30
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Note for reviewers: This also adds maps (which the title does not mention) without screenshots, and I'm willing to bet that ore creation isn't correct on them (it hasn't been in the past unfortunately). |
The ore issues are caused by Westwood mappers using third ore instead of first one. See http://modenc.renegadeprojects.com/Image#In_YR and https://github.com/Phrohdoh/oramod-ra2/blob/master/extra-files/rules.ini#L1523 regarding the problem. (The TIB02 entries in art.ini shares the image with the TIB entries where's this confusion comes. ModEnc uses the internal indexes in the article, which starts from #0, the additional offset differences are caused by WW skipping index #40 and #41 in rules.ini). These will probably need a fork of the TS map importer branch with #127-#139 also being converted to Ore being the sole change. |
Thanks for the hint. I assumed that it could be an error in the terrain tiles where resource growth isn't allowed as the drills also don't seem to work, but didn't investigate it further. |
Rebased to also account for recently added sentry turret. #9 |
Come to think of it, that's also possible, Ore and Gems are only allowed on Clear, while they were also available on Rough atleast - notsure regarding DirtRoad. |
Sorry, but needs a rebase. |
I removed it again. |
Looks good to me now. 👍 / ✅ |
Fixed the TEMPERATE map import and clean up the maps
Fixed the TEMPERATE map import and clean up the maps
Somehow the tileset was called
TEMPERAT
while all the original maps defineTEMPERATE
compare with http://modenc.renegadeprojects.com/Theatres as well. I fixed that and replaced all junk maps with proper ones where no actors are missing using the latest version of the map importer OpenRA/OpenRA#10397 which includes several fixes such as proper map boundaries and global lighting.