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Merge pull request #21429 from Martymoose98/refactor
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Move gBankLoan and gBankLoanInterestRate to GameState_t
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ZehMatt authored Feb 19, 2024
2 parents a3ce64c + 2f0dea0 commit 1042c42
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Showing 16 changed files with 67 additions and 57 deletions.
22 changes: 12 additions & 10 deletions src/openrct2-ui/windows/EditorScenarioOptions.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -465,10 +465,10 @@ class EditorScenarioOptionsWindow final : public Window
Invalidate();
break;
case WIDX_INITIAL_LOAN_INCREASE:
if (gBankLoan < 5000000.00_GBP)
if (gameState.BankLoan < 5000000.00_GBP)
{
auto scenarioSetSetting = ScenarioSetSettingAction(
ScenarioSetSetting::InitialLoan, gBankLoan + 1000.00_GBP);
ScenarioSetSetting::InitialLoan, gameState.BankLoan + 1000.00_GBP);
GameActions::Execute(&scenarioSetSetting);
}
else
Expand All @@ -478,10 +478,10 @@ class EditorScenarioOptionsWindow final : public Window
Invalidate();
break;
case WIDX_INITIAL_LOAN_DECREASE:
if (gBankLoan > 0.00_GBP)
if (gameState.BankLoan > 0.00_GBP)
{
auto scenarioSetSetting = ScenarioSetSettingAction(
ScenarioSetSetting::InitialLoan, gBankLoan - 1000.00_GBP);
ScenarioSetSetting::InitialLoan, gameState.BankLoan - 1000.00_GBP);
GameActions::Execute(&scenarioSetSetting);
}
else
Expand Down Expand Up @@ -517,10 +517,10 @@ class EditorScenarioOptionsWindow final : public Window
Invalidate();
break;
case WIDX_INTEREST_RATE_INCREASE:
if (gBankLoanInterestRate < MaxBankLoanInterestRate)
if (gameState.BankLoanInterestRate < MaxBankLoanInterestRate)
{
auto scenarioSetSetting = ScenarioSetSettingAction(
ScenarioSetSetting::AnnualInterestRate, gBankLoanInterestRate + 1);
ScenarioSetSetting::AnnualInterestRate, gameState.BankLoanInterestRate + 1);
GameActions::Execute(&scenarioSetSetting);
}
else
Expand All @@ -530,9 +530,9 @@ class EditorScenarioOptionsWindow final : public Window
Invalidate();
break;
case WIDX_INTEREST_RATE_DECREASE:
if (gBankLoanInterestRate > 0)
if (gameState.BankLoanInterestRate > 0)
{
auto interest = std::min<uint8_t>(MaxBankLoanInterestRate, gBankLoanInterestRate - 1);
auto interest = std::min<uint8_t>(MaxBankLoanInterestRate, gameState.BankLoanInterestRate - 1);
auto scenarioSetSetting = ScenarioSetSettingAction(ScenarioSetSetting::AnnualInterestRate, interest);
GameActions::Execute(&scenarioSetSetting);
}
Expand Down Expand Up @@ -622,6 +622,8 @@ class EditorScenarioOptionsWindow final : public Window
WindowDrawWidgets(*this, dpi);
DrawTabImages(dpi);

auto& gameState = GetGameState();

const auto& initialCashWidget = widgets[WIDX_INITIAL_CASH];
if (initialCashWidget.type != WindowWidgetType::Empty)
{
Expand All @@ -642,7 +644,7 @@ class EditorScenarioOptionsWindow final : public Window

screenCoords = windowPos + ScreenCoordsXY{ initialLoanWidget.left + 1, initialLoanWidget.top };
auto ft = Formatter();
ft.Add<money64>(gBankLoan);
ft.Add<money64>(gameState.BankLoan);
DrawTextBasic(dpi, screenCoords, STR_CURRENCY_FORMAT_LABEL, ft);
}

Expand All @@ -667,7 +669,7 @@ class EditorScenarioOptionsWindow final : public Window
screenCoords = windowPos + ScreenCoordsXY{ interestRateWidget.left + 1, interestRateWidget.top };

auto ft = Formatter();
ft.Add<int16_t>(std::clamp<int16_t>(static_cast<int16_t>(gBankLoanInterestRate), INT16_MIN, INT16_MAX));
ft.Add<int16_t>(std::clamp<int16_t>(static_cast<int16_t>(gameState.BankLoanInterestRate), INT16_MIN, INT16_MAX));
DrawTextBasic(dpi, screenCoords, STR_PERCENT_FORMAT_LABEL, ft);
}
}
Expand Down
18 changes: 10 additions & 8 deletions src/openrct2-ui/windows/Finances.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -491,8 +491,8 @@ class FinancesWindow final : public Window
{
// If loan can be increased, do so.
// If not, action shows error message.
auto newLoan = gBankLoan + 1000.00_GBP;
if (gBankLoan < gameState.MaxBankLoan)
auto newLoan = gameState.BankLoan + 1000.00_GBP;
if (gameState.BankLoan < gameState.MaxBankLoan)
{
newLoan = std::min(gameState.MaxBankLoan, newLoan);
}
Expand All @@ -505,10 +505,10 @@ class FinancesWindow final : public Window
// If loan is positive, decrease it.
// If loan is negative, action shows error message.
// If loan is exactly 0, prevent error message.
if (gBankLoan != 0)
if (gameState.BankLoan != 0)
{
auto newLoan = gBankLoan - 1000.00_GBP;
if (gBankLoan > 0)
auto newLoan = gameState.BankLoan - 1000.00_GBP;
if (gameState.BankLoan > 0)
{
newLoan = std::max(static_cast<money64>(0LL), newLoan);
}
Expand All @@ -527,7 +527,7 @@ class FinancesWindow final : public Window
// drawing has completed.
auto ft = Formatter::Common();
ft.Increment(6);
ft.Add<money64>(gBankLoan);
ft.Add<money64>(GetGameState().BankLoan);

// Keep up with new months being added in the first two years.
if (GetDate().GetMonthsElapsed() != _lastPaintedMonth)
Expand Down Expand Up @@ -569,7 +569,7 @@ class FinancesWindow final : public Window
if (!(gameState.ParkFlags & PARK_FLAGS_RCT1_INTEREST))
{
auto ft = Formatter();
ft.Add<uint16_t>(gBankLoanInterestRate);
ft.Add<uint16_t>(gameState.BankLoanInterestRate);
DrawTextBasic(dpi, windowPos + ScreenCoordsXY{ 167, 279 }, STR_FINANCES_SUMMARY_AT_X_PER_YEAR, ft);
}

Expand Down Expand Up @@ -615,8 +615,10 @@ class FinancesWindow final : public Window
auto graphTopLeft = windowPos + ScreenCoordsXY{ pageWidget->left + 4, pageWidget->top + 15 };
auto graphBottomRight = windowPos + ScreenCoordsXY{ pageWidget->right - 4, pageWidget->bottom - 4 };

const auto& gameState = GetGameState();

// Cash (less loan)
auto cashLessLoan = GetGameState().Cash - gBankLoan;
auto cashLessLoan = gameState.Cash - gameState.BankLoan;
auto ft = Formatter();
ft.Add<money64>(cashLessLoan);

Expand Down
4 changes: 2 additions & 2 deletions src/openrct2/Editor.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -344,11 +344,11 @@ namespace Editor
gameState.InitialCash = std::min<money64>(GetGameState().InitialCash, 100000);
FinanceResetCashToInitial();

gBankLoan = std::clamp<money64>(gBankLoan, 0.00_GBP, 5000000.00_GBP);
gameState.BankLoan = std::clamp<money64>(gameState.BankLoan, 0.00_GBP, 5000000.00_GBP);

gameState.MaxBankLoan = std::clamp<money64>(gameState.MaxBankLoan, 0.00_GBP, 5000000.00_GBP);

gBankLoanInterestRate = std::clamp<uint8_t>(gBankLoanInterestRate, 5, MaxBankLoanInterestRate);
gameState.BankLoanInterestRate = std::clamp<uint8_t>(gameState.BankLoanInterestRate, 5, MaxBankLoanInterestRate);
}

ClimateReset(gameState.Climate);
Expand Down
2 changes: 2 additions & 0 deletions src/openrct2/GameState.h
Original file line number Diff line number Diff line change
Expand Up @@ -62,6 +62,8 @@ namespace OpenRCT2
uint16_t ScenarioParkRatingWarningDays;
money64 ScenarioCompletedCompanyValue;
money64 ScenarioCompanyValueRecord;
money64 BankLoan;
uint8_t BankLoanInterestRate;
money64 MaxBankLoan;
random_engine_t ScenarioRand;
int32_t MapBaseZ;
Expand Down
2 changes: 1 addition & 1 deletion src/openrct2/actions/CheatSetAction.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -591,7 +591,7 @@ void CheatSetAction::AddMoney(money64 amount) const
void CheatSetAction::ClearLoan() const
{
// First give money
AddMoney(gBankLoan);
AddMoney(GetGameState().BankLoan);

// Then pay the loan
auto gameAction = ParkSetLoanAction(0.00_GBP);
Expand Down
14 changes: 8 additions & 6 deletions src/openrct2/actions/ParkSetLoanAction.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -44,18 +44,18 @@ void ParkSetLoanAction::Serialise(DataSerialiser& stream)
GameActions::Result ParkSetLoanAction::Query() const
{
auto& gameState = GetGameState();
if (_value > gBankLoan && _value > gameState.MaxBankLoan)
if (_value > gameState.BankLoan && _value > gameState.MaxBankLoan)
{
return GameActions::Result(
GameActions::Status::Disallowed, STR_CANT_BORROW_ANY_MORE_MONEY, STR_BANK_REFUSES_TO_INCREASE_LOAN);
}
if (_value < gBankLoan && _value < 0.00_GBP)
if (_value < gameState.BankLoan && _value < 0.00_GBP)
{
return GameActions::Result(GameActions::Status::InvalidParameters, STR_CANT_PAY_BACK_LOAN, STR_LOAN_CANT_BE_NEGATIVE);
}
// The “isPayingBack” check is needed to allow increasing the loan when the player is in debt.
const auto isPayingBack = gBankLoan > _value;
const auto amountToPayBack = gBankLoan - _value;
const auto isPayingBack = gameState.BankLoan > _value;
const auto amountToPayBack = gameState.BankLoan - _value;
if (isPayingBack && amountToPayBack > gameState.Cash)
{
return GameActions::Result(
Expand All @@ -66,8 +66,10 @@ GameActions::Result ParkSetLoanAction::Query() const

GameActions::Result ParkSetLoanAction::Execute() const
{
GetGameState().Cash -= (gBankLoan - _value);
gBankLoan = _value;
auto& gameState = GetGameState();

gameState.Cash -= (gameState.BankLoan - _value);
gameState.BankLoan = _value;

auto windowManager = OpenRCT2::GetContext()->GetUiContext()->GetWindowManager();
windowManager->BroadcastIntent(Intent(INTENT_ACTION_UPDATE_CASH));
Expand Down
8 changes: 4 additions & 4 deletions src/openrct2/actions/ScenarioSetSettingAction.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -90,17 +90,17 @@ GameActions::Result ScenarioSetSettingAction::Execute() const
WindowInvalidateByClass(WindowClass::BottomToolbar);
break;
case ScenarioSetSetting::InitialLoan:
gBankLoan = std::clamp<money64>(_value, 0.00_GBP, 5000000.00_GBP);
gameState.MaxBankLoan = std::max(gBankLoan, gameState.MaxBankLoan);
gameState.BankLoan = std::clamp<money64>(_value, 0.00_GBP, 5000000.00_GBP);
gameState.MaxBankLoan = std::max(gameState.BankLoan, gameState.MaxBankLoan);
WindowInvalidateByClass(WindowClass::Finances);
break;
case ScenarioSetSetting::MaximumLoanSize:
gameState.MaxBankLoan = std::clamp<money64>(_value, 0.00_GBP, 5000000.00_GBP);
gBankLoan = std::min(gBankLoan, gameState.MaxBankLoan);
gameState.BankLoan = std::min(gameState.BankLoan, gameState.MaxBankLoan);
WindowInvalidateByClass(WindowClass::Finances);
break;
case ScenarioSetSetting::AnnualInterestRate:
gBankLoanInterestRate = std::clamp<uint8_t>(_value, 0, MaxBankLoanInterestRate);
gameState.BankLoanInterestRate = std::clamp<uint8_t>(_value, 0, MaxBankLoanInterestRate);
WindowInvalidateByClass(WindowClass::Finances);
break;
case ScenarioSetSetting::ForbidMarketingCampaigns:
Expand Down
2 changes: 1 addition & 1 deletion src/openrct2/interface/InteractiveConsole.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -577,7 +577,7 @@ static int32_t ConsoleCommandGet(InteractiveConsole& console, const arguments_t&
}
else if (argv[0] == "current_loan")
{
console.WriteFormatLine("current_loan %d", gBankLoan / 10);
console.WriteFormatLine("current_loan %d", gameState.BankLoan / 10);
}
else if (argv[0] == "max_loan")
{
Expand Down
20 changes: 10 additions & 10 deletions src/openrct2/management/Finance.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -39,8 +39,6 @@ static constexpr int32_t dword_988E60[static_cast<int32_t>(ExpenditureType::Coun
1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0,
};

money64 gBankLoan;
uint8_t gBankLoanInterestRate;
money64 gCurrentExpenditure;
money64 gCurrentProfit;
money64 gHistoricalProfit;
Expand Down Expand Up @@ -138,16 +136,18 @@ void FinancePayResearch()
*/
void FinancePayInterest()
{
if (GetGameState().ParkFlags & PARK_FLAGS_NO_MONEY)
const auto& gameState = GetGameState();

if (gameState.ParkFlags & PARK_FLAGS_NO_MONEY)
{
return;
}

// This variable uses the 64-bit type as the computation below can involve multiplying very large numbers
// that will overflow money64 if the loan is greater than (1 << 31) / (5 * current_interest_rate)
const money64 current_loan = gBankLoan;
const auto current_interest_rate = gBankLoanInterestRate;
const money64 interest_to_pay = (GetGameState().ParkFlags & PARK_FLAGS_RCT1_INTEREST)
const money64 current_loan = gameState.BankLoan;
const auto current_interest_rate = gameState.BankLoanInterestRate;
const money64 interest_to_pay = (gameState.ParkFlags & PARK_FLAGS_RCT1_INTEREST)
? (current_loan / 2400)
: (current_loan * 5 * current_interest_rate) >> 14;

Expand Down Expand Up @@ -229,12 +229,12 @@ void FinanceInit()
gameState.InitialCash = 10000.00_GBP; // Cheat detection

gameState.Cash = 10000.00_GBP;
gBankLoan = 10000.00_GBP;
gameState.BankLoan = 10000.00_GBP;
gameState.MaxBankLoan = 20000.00_GBP;

gHistoricalProfit = 0;

gBankLoanInterestRate = 10;
gameState.BankLoanInterestRate = 10;
gameState.ParkValue = 0;
gCompanyValue = 0;
gameState.ScenarioCompletedCompanyValue = MONEY64_UNDEFINED;
Expand Down Expand Up @@ -270,7 +270,7 @@ void FinanceUpdateDailyProfit()
current_profit -= research_cost_table[level];

// Loan costs
auto current_loan = gBankLoan;
auto current_loan = gameState.BankLoan;
current_profit -= current_loan / 600;

// Ride costs
Expand Down Expand Up @@ -302,7 +302,7 @@ money64 FinanceGetInitialCash()

money64 FinanceGetCurrentLoan()
{
return gBankLoan;
return GetGameState().BankLoan;
}

money64 FinanceGetMaximumLoan()
Expand Down
2 changes: 0 additions & 2 deletions src/openrct2/management/Finance.h
Original file line number Diff line number Diff line change
Expand Up @@ -38,8 +38,6 @@ constexpr uint8_t MaxBankLoanInterestRate = 255;

extern const money64 research_cost_table[RESEARCH_FUNDING_COUNT];

extern money64 gBankLoan;
extern uint8_t gBankLoanInterestRate;
extern money64 gCurrentExpenditure;
extern money64 gCurrentProfit;

Expand Down
4 changes: 2 additions & 2 deletions src/openrct2/park/ParkFile.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -803,9 +803,9 @@ namespace OpenRCT2
auto& park = GetContext()->GetGameState()->GetPark();
cs.ReadWrite(park.Name);
cs.ReadWrite(gameState.Cash);
cs.ReadWrite(gBankLoan);
cs.ReadWrite(gameState.BankLoan);
cs.ReadWrite(gameState.MaxBankLoan);
cs.ReadWrite(gBankLoanInterestRate);
cs.ReadWrite(gameState.BankLoanInterestRate);
cs.ReadWrite(gameState.ParkFlags);
if (version <= 18)
{
Expand Down
4 changes: 2 additions & 2 deletions src/openrct2/rct1/S4Importer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1396,10 +1396,10 @@ namespace RCT1
gConstructionRightsPrice = ToMoney64(_s4.ConstructionRightsPrice);

gameState.Cash = ToMoney64(_s4.Cash);
gBankLoan = ToMoney64(_s4.Loan);
gameState.BankLoan = ToMoney64(_s4.Loan);
gameState.MaxBankLoan = ToMoney64(_s4.MaxLoan);
// It's more like 1.33%, but we can only use integers. Can be fixed once we have our own save format.
gBankLoanInterestRate = 1;
gameState.BankLoanInterestRate = 1;
gameState.InitialCash = ToMoney64(_s4.Cash);

gCompanyValue = ToMoney64(_s4.CompanyValue);
Expand Down
4 changes: 2 additions & 2 deletions src/openrct2/rct2/S6Importer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -261,7 +261,7 @@ namespace RCT2
ImportEntities();

gameState.InitialCash = ToMoney64(_s6.InitialCash);
gBankLoan = ToMoney64(_s6.CurrentLoan);
gameState.BankLoan = ToMoney64(_s6.CurrentLoan);

gameState.ParkFlags = _s6.ParkFlags & ~PARK_FLAGS_NO_MONEY_SCENARIO;

Expand Down Expand Up @@ -411,7 +411,7 @@ namespace RCT2
// Pad01358842
ImportResearchList(gameState);
gameState.MapBaseZ = _s6.MapBaseZ;
gBankLoanInterestRate = _s6.CurrentInterestRate;
gameState.BankLoanInterestRate = _s6.CurrentInterestRate;
// Pad0135934B
// Preserve compatibility with vanilla RCT2's save format.
gameState.ParkEntrances.clear();
Expand Down
4 changes: 2 additions & 2 deletions src/openrct2/scenario/Scenario.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -105,7 +105,7 @@ void ScenarioReset(GameState_t& gameState)
gameState.ParkRating = park.CalculateParkRating();
gameState.ParkValue = park.CalculateParkValue();
gCompanyValue = park.CalculateCompanyValue();
gHistoricalProfit = gameState.InitialCash - gBankLoan;
gHistoricalProfit = gameState.InitialCash - gameState.BankLoan;
gameState.Cash = gameState.InitialCash;

{
Expand Down Expand Up @@ -820,7 +820,7 @@ ObjectiveStatus Objective::CheckRepayLoanAndParkValue() const
{
const auto& gameState = GetGameState();
money64 parkValue = gameState.ParkValue;
money64 currentLoan = gBankLoan;
money64 currentLoan = gameState.BankLoan;

if (currentLoan <= 0 && parkValue >= Currency)
{
Expand Down
8 changes: 5 additions & 3 deletions src/openrct2/scripting/bindings/world/ScPark.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -86,15 +86,17 @@ namespace OpenRCT2::Scripting

money64 ScPark::bankLoan_get() const
{
return gBankLoan;
return GetGameState().BankLoan;
}
void ScPark::bankLoan_set(money64 value)
{
ThrowIfGameStateNotMutable();

if (gBankLoan != value)
auto& gameState = GetGameState();

if (gameState.BankLoan != value)
{
gBankLoan = value;
gameState.BankLoan = value;
auto intent = Intent(INTENT_ACTION_UPDATE_CASH);
ContextBroadcastIntent(&intent);
}
Expand Down
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