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Remove Vertical Faces doesn't properly work under water. #2485

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pizza2004 opened this issue Dec 14, 2015 · 2 comments
Closed

Remove Vertical Faces doesn't properly work under water. #2485

pizza2004 opened this issue Dec 14, 2015 · 2 comments
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original bug This was an issue in the original game already. paint-setup Related to how things get packaged before being drawn on screen.

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@pizza2004
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When using the remove vertical faces option from the menu, the vertical faces are not hidden if they are directly connected to water. Picture included. I believe this is an original bug, forgive me if it's been reported, I couldn't find it.

screen shot 2015-12-13 at 7 20 31 pm

@LRFLEW
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LRFLEW commented Dec 14, 2015

Just tested it, it's an Original Bug (aka, it's in the original game, not just our version).

@IntelOrca IntelOrca added the original bug This was an issue in the original game already. label Dec 14, 2015
@pizza2004
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I just noticed that when you use Underground/Inside View you can see through the vertical faces of the water and if you press v to turn vertical faces on and off you can see the land's vertical faces appearing and disappearing still. Perhaps water shouldn't have vertical faces? Or maybe we should add a custom vertical water face. I think that would look nice, to see the side of the water, implying that it doesn't just abruptly end there.

@marijnvdwerf marijnvdwerf added the paint-setup Related to how things get packaged before being drawn on screen. label Sep 5, 2016
pizza2004 added a commit to pizza2004/OpenRCT2 that referenced this issue Feb 23, 2020
pizza2004 added a commit to pizza2004/OpenRCT2 that referenced this issue Feb 23, 2020
pizza2004 added a commit to pizza2004/OpenRCT2 that referenced this issue Feb 23, 2020
pizza2004 added a commit to pizza2004/OpenRCT2 that referenced this issue Feb 23, 2020
janisozaur added a commit that referenced this issue Mar 24, 2020
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- Feature: [#6553] Android version now runs in full screen.
- Feature: [#7865] Transport rides can now be synchronised.
- Feature: [#9073] Shortcut keys for the Tile Inspector.
- Feature: [#10305] Add two shortcuts for increasing and decreasing the scaling factor.
- Feature: [#10189] Make Track Designs work in multiplayer.
- Feature: [#10357] Added window for scenery scatter tool, allowing for area and density selection.
- Feature: [#10637] Console command to remove all floating objects.
- Change: [#1164] Use available translations for shortcut key bindings.
- Change: [#10997] Speed is automatically reset to normal upon scenario completion.
- Fix: [#2485] Hide Vertical Faces not applied to the edges of water.
- Fix: [#5249] No collision detection when building ride entrance at heights > 85.5m.
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- Fix: [#7784] Vehicle tab takes 1st car colour instead of tab_vehicle's colour.
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- Fix: [#10477] Large Scenery cannot be placed higher using SHIFT.
- Fix: [#10489] Hosts last player action not being synchronized.
- Fix: [#10543] Secondary shop item prices are not imported correctly from RCT1 saves.
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- Fix: [#10904] RCT1/LL-scenarios with red water won't open.
- Fix: [#10941] The Clear Scenery tool gives refunds for ghost elements.
- Fix: [#10963] Light effects are drawn off-centre in some rotations.
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XplosiveLugnut pushed a commit to XplosiveLugnut/OpenRCT2 that referenced this issue Apr 27, 2020
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Labels
original bug This was an issue in the original game already. paint-setup Related to how things get packaged before being drawn on screen.
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