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RCT1 competition scenarios are classified incorrectly #8875

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ghost opened this issue Mar 15, 2019 · 1 comment
Closed
2 tasks

RCT1 competition scenarios are classified incorrectly #8875

ghost opened this issue Mar 15, 2019 · 1 comment
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bug Something went wrong. rct1 Relates to RollerCoaster Tycoon 1.

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@ghost
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ghost commented Mar 15, 2019

OS: Windows 10
Version: 0.2.2
Commit/Build: 1d9b17a

If you have the competitions downloaded for rollercoaster tycoon deluxe, the competitions aren't considered original DLC Parks and when playing the scenario, the objective says build the best ... you can. Another issue is OpenRCT2 has more rides available that you can build like the Ferris Wheel. The Scenario is only suppose to have the themings available and the one specific ride that the name of the competition is.
If you need the competitions, here is the official link: http://www.jumpjet.info/Classic-Games/Windows/RCT/Scenarios/Scenarios.html

  • Reproducible in RCT2 (vanilla)? No
  • Specific to multiplayer? No

Steps to reproduce:

  1. Have any competition scenario from RCT1
  2. Load it up in OpenRCT2
  3. Go to Other parks and scroll down.
  4. Click it.

Save game:
Here's an example of a broken competition in OpenRCT2:
Competition Example.zip

@Gymnasiast Gymnasiast added bug Something went wrong. rct1 Relates to RollerCoaster Tycoon 1. labels Mar 15, 2019
@Gymnasiast Gymnasiast changed the title Competition scenarios in RCT1 are bugged in OpenRCT2 RCT1 competition scenarios are classified incorrectly Jan 12, 2020
@Gymnasiast
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This is three issues, really:

  • Classification
  • Objective
  • Research/availability

I have now changed this issue to be only about the first point, and will create separate issues for the other two.

janisozaur added a commit that referenced this issue Mar 24, 2020
- Feature: [#3154] Use a random title sequence each time it is shown.
- Feature: [#6553] Android version now runs in full screen.
- Feature: [#7865] Transport rides can now be synchronised.
- Feature: [#9073] Shortcut keys for the Tile Inspector.
- Feature: [#10305] Add two shortcuts for increasing and decreasing the scaling factor.
- Feature: [#10189] Make Track Designs work in multiplayer.
- Feature: [#10357] Added window for scenery scatter tool, allowing for area and density selection.
- Feature: [#10637] Console command to remove all floating objects.
- Change: [#1164] Use available translations for shortcut key bindings.
- Change: [#10997] Speed is automatically reset to normal upon scenario completion.
- Fix: [#2485] Hide Vertical Faces not applied to the edges of water.
- Fix: [#5249] No collision detection when building ride entrance at heights > 85.5m.
- Fix: [#6766] Changelog window doesn't open on some platforms.
- Fix: [#7784] Vehicle tab takes 1st car colour instead of tab_vehicle's colour.
- Fix: [#7854] Cannot build a custom spiral roller coaster design.
- Fix: [#7854] Empty entries in spiral roller coaster designs list.
- Fix: [#8151] Game freezes upon demolishing mazes at odd heights.
- Fix: [#8875] RCT1 competition scenarios are classified incorrectly.
- Fix: [#10176] Mistake in the sprite for the land tool's 6x6 grid.
- Fix: [#10196] Doors unable to be placed at end of track corners.
- Fix: [#10228] Can't import RCT1 Deluxe from Steam.
- Fix: [#10313] Path furniture can be placed on level crossings.
- Fix: [#10325] Crash when banners have no text.
- Fix: [#10376] No ratings generated when a shop and track intersect.
- Fix: [#10420] Money effect causing false positive desync.
- Fix: [#10477] Large Scenery cannot be placed higher using SHIFT.
- Fix: [#10489] Hosts last player action not being synchronized.
- Fix: [#10543] Secondary shop item prices are not imported correctly from RCT1 saves.
- Fix: [#10547] RCT1 parks have too many rides available.
- Fix: [#10587] Update last action coordinates on correct player.
- Fix: [#10631] Game bugs out and crashes if you get too many stations via copying stations with the tile inspector.
- Fix: [#10662] Duck cheat tooltips look odd and do not explain anything.
- Fix: [#10694] The lift hill speed of the flying roller coaster cannot be changed (original bug).
- Fix: [#10705] Apply multithreaded rendering to all viewports.
- Fix: [#10739] Mountain tool overlay for even-numbered selections.
- Fix: [#10752] Mute button state not correctly set at startup.
- Fix: [#10822] Can place too many peep spawns.
- Fix: [#10898] Banner text has an offset in tile inspector window.
- Fix: [#10904] RCT1/LL-scenarios with red water won't open.
- Fix: [#10941] The Clear Scenery tool gives refunds for ghost elements.
- Fix: [#10963] Light effects are drawn off-centre in some rotations.
- Fix: [#10993] Bottom toolbar not refreshing when a guest leaves the park.
- Fix: [#11001] Rides list does not use natural sorting.
- Fix: [objects#54] Stage Coach cars are not considered covered by the game.
- Fix: [objects#56] Handymen cut grass incorrectly.
- Improved: [#682] The staff patrol area is now drawn on the water, instead of on the surface under water.
- Improved: [#10858] Added horizontal grid lines to finance charts.
- Improved: [#10884] Added y-axes and labels to park window charts.
- Improved: [#10970] Introduced optional light effects for vehicles at night.
- Removed: [#6898] LOADMM and LOADRCT1 title sequence commands (use LOADSC instead).
XplosiveLugnut pushed a commit to XplosiveLugnut/OpenRCT2 that referenced this issue Apr 27, 2020
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