Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Feature request: "synchronize with adjacent stations" for transport rides #7865

Closed
LordMarcel opened this issue Aug 8, 2018 · 4 comments
Closed
Assignees
Labels
feature Add something new to the game. good-first-issue Low hanging fruits good for people new to open source or OpenRCT2.

Comments

@LordMarcel
Copy link

Currently, no transport rides can synchronize with adjacent stations, it would be great if they could.

@Broxzier Broxzier added feature Add something new to the game. requires new save format Cannot be done until the new save format is deployed. labels Aug 8, 2018
@Broxzier
Copy link
Member

Broxzier commented Aug 8, 2018

Note: requires new format - it can probably be saved in the SV6 format, but won't work for vanilla RCT2.

@AaronVanGeffen
Copy link
Member

As long as vanilla RCT2 can safely ignore the flag, I'm fine with exposing the option for transport rides.

@Gymnasiast Gymnasiast self-assigned this Jan 28, 2019
@Gymnasiast Gymnasiast added the good-first-issue Low hanging fruits good for people new to open source or OpenRCT2. label Mar 16, 2019
@frutiemax
Copy link
Contributor

#10280

@Gymnasiast Gymnasiast removed the requires new save format Cannot be done until the new save format is deployed. label Jan 2, 2020
@Gymnasiast
Copy link
Member

Has been implemented.

janisozaur added a commit that referenced this issue Mar 24, 2020
- Feature: [#3154] Use a random title sequence each time it is shown.
- Feature: [#6553] Android version now runs in full screen.
- Feature: [#7865] Transport rides can now be synchronised.
- Feature: [#9073] Shortcut keys for the Tile Inspector.
- Feature: [#10305] Add two shortcuts for increasing and decreasing the scaling factor.
- Feature: [#10189] Make Track Designs work in multiplayer.
- Feature: [#10357] Added window for scenery scatter tool, allowing for area and density selection.
- Feature: [#10637] Console command to remove all floating objects.
- Change: [#1164] Use available translations for shortcut key bindings.
- Change: [#10997] Speed is automatically reset to normal upon scenario completion.
- Fix: [#2485] Hide Vertical Faces not applied to the edges of water.
- Fix: [#5249] No collision detection when building ride entrance at heights > 85.5m.
- Fix: [#6766] Changelog window doesn't open on some platforms.
- Fix: [#7784] Vehicle tab takes 1st car colour instead of tab_vehicle's colour.
- Fix: [#7854] Cannot build a custom spiral roller coaster design.
- Fix: [#7854] Empty entries in spiral roller coaster designs list.
- Fix: [#8151] Game freezes upon demolishing mazes at odd heights.
- Fix: [#8875] RCT1 competition scenarios are classified incorrectly.
- Fix: [#10176] Mistake in the sprite for the land tool's 6x6 grid.
- Fix: [#10196] Doors unable to be placed at end of track corners.
- Fix: [#10228] Can't import RCT1 Deluxe from Steam.
- Fix: [#10313] Path furniture can be placed on level crossings.
- Fix: [#10325] Crash when banners have no text.
- Fix: [#10376] No ratings generated when a shop and track intersect.
- Fix: [#10420] Money effect causing false positive desync.
- Fix: [#10477] Large Scenery cannot be placed higher using SHIFT.
- Fix: [#10489] Hosts last player action not being synchronized.
- Fix: [#10543] Secondary shop item prices are not imported correctly from RCT1 saves.
- Fix: [#10547] RCT1 parks have too many rides available.
- Fix: [#10587] Update last action coordinates on correct player.
- Fix: [#10631] Game bugs out and crashes if you get too many stations via copying stations with the tile inspector.
- Fix: [#10662] Duck cheat tooltips look odd and do not explain anything.
- Fix: [#10694] The lift hill speed of the flying roller coaster cannot be changed (original bug).
- Fix: [#10705] Apply multithreaded rendering to all viewports.
- Fix: [#10739] Mountain tool overlay for even-numbered selections.
- Fix: [#10752] Mute button state not correctly set at startup.
- Fix: [#10822] Can place too many peep spawns.
- Fix: [#10898] Banner text has an offset in tile inspector window.
- Fix: [#10904] RCT1/LL-scenarios with red water won't open.
- Fix: [#10941] The Clear Scenery tool gives refunds for ghost elements.
- Fix: [#10963] Light effects are drawn off-centre in some rotations.
- Fix: [#10993] Bottom toolbar not refreshing when a guest leaves the park.
- Fix: [#11001] Rides list does not use natural sorting.
- Fix: [objects#54] Stage Coach cars are not considered covered by the game.
- Fix: [objects#56] Handymen cut grass incorrectly.
- Improved: [#682] The staff patrol area is now drawn on the water, instead of on the surface under water.
- Improved: [#10858] Added horizontal grid lines to finance charts.
- Improved: [#10884] Added y-axes and labels to park window charts.
- Improved: [#10970] Introduced optional light effects for vehicles at night.
- Removed: [#6898] LOADMM and LOADRCT1 title sequence commands (use LOADSC instead).
XplosiveLugnut pushed a commit to XplosiveLugnut/OpenRCT2 that referenced this issue Apr 27, 2020
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
feature Add something new to the game. good-first-issue Low hanging fruits good for people new to open source or OpenRCT2.
Projects
None yet
Development

No branches or pull requests

5 participants