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Giant screenshot cut off at bottom and top #4927
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It happens especially on small maps. |
In my experience, it happens just as often on big maps. It seems OpenRCT2 is ignoring the height of the land and scenery in the top corner, for starters. It's cutting off the screenshot at a certain height, maybe the default land level? Instead of taking into account what has been built in that corner. Doesn't explain missing stuff at the bottom though. If there's no precise fix, I would really appreciate it if the giant screenshot function would add some margins at the top and bottom. Especially at the top, like at least 500 pixels to be save. It would be a big time saver for me. :) |
You can pass image size manually to the screenshot command. |
You have to run that command from command prompt or powershell, not in-game. For the x and y coordinates you can use 'c' to center it, otherwise it uses the saved game's camera location. |
I'd have to guess what to enter for each of those things, including the size of the final image in pixels. That is not going to save time nor is it a fix |
You can just enter very large numbers and then cut out the part you need with an image editor. |
Requiring users (the majority of which have no coding experience) to open the game through a command prompt just to take a correct screenshot is crazy. If this is a workaround and someone will be able to fix this at some point, state that. Right now it seems like you're saying "Oh, there's a way to do this already, just do it that way," instead of "We're gonna fix this and it should be fixed, but here's a way you can do it in the meantime." |
@saxman1089 We're not saying that using the command is a fix. To help Liampie save some time, we're just suggesting another way of taking screenshots in the meantime. This will be fixed at some point. If it were impossible the issue should have been closed. |
Thanks for clarifying! |
does the command work in the ingame console though? |
No, it's a shell command. |
Well, that's a bummer. I'll just wait for a fix then. |
With the time that passed since this bug was reported, do we now understand what causes it? |
It's probably the calculations for the viewport dimensions. For the bottom it should be simple, but for the top figuring out the exact height needed to get everything in will be tricky. |
Would be nice to have it working in the console as well. but that's just my thought |
Question regarding the command prompt solution mentioned above: Do I need to create a shortcut of the openrct2.exe, and add the parameters janisozaur mentioned - and can I then drag and drop an SV6 onto it? |
As long as it causes the path to sv6 to be provided at the expected position. |
…pped Fix #4927: Giant screenshot cut off at bottom and top
- Feature: [#9285] Remember current group in scenario list window. - Feature: [#9918] Increase image list capacity by about 100k units. - Change: [#1349] Increase the number of ride music played simultaneously from 2 to 32. - Fix: [#4927] Giant screenshot cut off at bottom and top. - Fix: [#7572] Queue paths connect to regular paths through fences. - Fix: [#7690] Problem with guests freezing on certain tiles of path. - Fix: [#7883] Headless server log is stored incorrectly if server name contains CJK in Ubuntu - Fix: [#8136] Excessive lateral G penalty is too excessive. - Fix: [#8584] Duck spawning function does not check tiles with x or y coordinate of 0..64 (Original bug) - Fix: [#9179] Crash when modifying a ride occasionally. - Fix: [#9533] Door sounds not playing. - Fix: [#9574] Text overflow in scenario objective window when using CJK languages. - Fix: [#9603] Don't render audio when master volume is turned off. - Fix: [#9625] Show correct cost in scenery selection. - Fix: [#9669] The tile inspector shortcut key does not work with debugging tools disabled. - Fix: [#9675] Guest entry point limit can be bypassed in scenario editor. - Fix: [#9683] Cannot raise water level if part of the tool's area of effect is off of the map. - Fix: [#9684] Entering custom size for water/land tool allows confirmation with main enter key, but not numpad enter key. - Fix: [#9690] The keyboard shortcut for rotating the game view can be set to Enter or KP Enter, but not both. - Fix: [#9717] Scroll bars do not render correctly when using OpenGL renderer. - Fix: [#9729] Peeps do not take into account height difference when deciding to pathfind to a ride entrance (original bug). - Fix: [#9902] Doors/Portcullis do not check to make sure doors are open causing double opens. - Fix: [#9926] Africa - Oasis park has wrong peep spawn (original bug). - Fix: [#9953] Crash when hacked rides attempt to find the closest mechanic. - Fix: [#9955] Resizing map in while pause mode does not work and may result in freezes. - Fix: [#9957] When using 'no money' cheat, guests complain of running out of cash. - Fix: [#9970] Wait for quarter load fails. - Fix: [#9994] Game action tick collision during server connect and map load. - Fix: [#10017] Ghost elements influencing ride excitement. - Fix: [#10036] Do not allocate large chunks of memory for save file classification. - Fix: [#10106] Ride circuits should not be used for modes that do not support it. - Fix: [#10149] Desync in headless mode with rides that create smoke particles. - Improved: [#9466] Add the rain weather effect to the OpenGL renderer. - Improved: [#9987] Minimum load rounding. - Improved: [#10125] Better support for high DPI screens.
- Feature: [OpenRCT2#9285] Remember current group in scenario list window. - Feature: [OpenRCT2#9918] Increase image list capacity by about 100k units. - Change: [OpenRCT2#1349] Increase the number of ride music played simultaneously from 2 to 32. - Fix: [OpenRCT2#4927] Giant screenshot cut off at bottom and top. - Fix: [OpenRCT2#7572] Queue paths connect to regular paths through fences. - Fix: [OpenRCT2#7690] Problem with guests freezing on certain tiles of path. - Fix: [OpenRCT2#7883] Headless server log is stored incorrectly if server name contains CJK in Ubuntu - Fix: [OpenRCT2#8136] Excessive lateral G penalty is too excessive. - Fix: [OpenRCT2#8584] Duck spawning function does not check tiles with x or y coordinate of 0..64 (Original bug) - Fix: [OpenRCT2#9179] Crash when modifying a ride occasionally. - Fix: [OpenRCT2#9533] Door sounds not playing. - Fix: [OpenRCT2#9574] Text overflow in scenario objective window when using CJK languages. - Fix: [OpenRCT2#9603] Don't render audio when master volume is turned off. - Fix: [OpenRCT2#9625] Show correct cost in scenery selection. - Fix: [OpenRCT2#9669] The tile inspector shortcut key does not work with debugging tools disabled. - Fix: [OpenRCT2#9675] Guest entry point limit can be bypassed in scenario editor. - Fix: [OpenRCT2#9683] Cannot raise water level if part of the tool's area of effect is off of the map. - Fix: [OpenRCT2#9684] Entering custom size for water/land tool allows confirmation with main enter key, but not numpad enter key. - Fix: [OpenRCT2#9690] The keyboard shortcut for rotating the game view can be set to Enter or KP Enter, but not both. - Fix: [OpenRCT2#9717] Scroll bars do not render correctly when using OpenGL renderer. - Fix: [OpenRCT2#9729] Peeps do not take into account height difference when deciding to pathfind to a ride entrance (original bug). - Fix: [OpenRCT2#9902] Doors/Portcullis do not check to make sure doors are open causing double opens. - Fix: [OpenRCT2#9926] Africa - Oasis park has wrong peep spawn (original bug). - Fix: [OpenRCT2#9953] Crash when hacked rides attempt to find the closest mechanic. - Fix: [OpenRCT2#9955] Resizing map in while pause mode does not work and may result in freezes. - Fix: [OpenRCT2#9957] When using 'no money' cheat, guests complain of running out of cash. - Fix: [OpenRCT2#9970] Wait for quarter load fails. - Fix: [OpenRCT2#9994] Game action tick collision during server connect and map load. - Fix: [OpenRCT2#10017] Ghost elements influencing ride excitement. - Fix: [OpenRCT2#10036] Do not allocate large chunks of memory for save file classification. - Fix: [OpenRCT2#10106] Ride circuits should not be used for modes that do not support it. - Fix: [OpenRCT2#10149] Desync in headless mode with rides that create smoke particles. - Improved: [OpenRCT2#9466] Add the rain weather effect to the OpenGL renderer. - Improved: [OpenRCT2#9987] Minimum load rounding. - Improved: [OpenRCT2#10125] Better support for high DPI screens.
OS: Windows 10
Version: 0.0.5
Commit/Build: c3035b7
When taking a giant screenshot, the top and bottom are cut off.
Steps to reproduce:
Screenshots / Video:
![ccc2 2016-12-26 23-28-44](https://cloud.githubusercontent.com/assets/9705046/21499857/ce9a1d2c-cc39-11e6-96f0-2c381a22fb7b.png)
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