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Wait for quarter load fails #9970
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aw20368
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Sep 14, 2019
Vehicle was always incorrectly flagged as ready to depart when quarter load is selected. Removed erroneous flag.
tupaschoal
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Sep 23, 2019
Vehicle was always incorrectly flagged as ready to depart when quarter load is selected. Removed erroneous flag.
aw20368
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Sep 24, 2019
Refactor code for vehicles waiting for a specific load level.
aw20368
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Sep 24, 2019
Refactor code for vehicles waiting for a specific load level.
janisozaur
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Oct 28, 2019
- Feature: [#9285] Remember current group in scenario list window. - Feature: [#9918] Increase image list capacity by about 100k units. - Change: [#1349] Increase the number of ride music played simultaneously from 2 to 32. - Fix: [#4927] Giant screenshot cut off at bottom and top. - Fix: [#7572] Queue paths connect to regular paths through fences. - Fix: [#7690] Problem with guests freezing on certain tiles of path. - Fix: [#7883] Headless server log is stored incorrectly if server name contains CJK in Ubuntu - Fix: [#8136] Excessive lateral G penalty is too excessive. - Fix: [#8584] Duck spawning function does not check tiles with x or y coordinate of 0..64 (Original bug) - Fix: [#9179] Crash when modifying a ride occasionally. - Fix: [#9533] Door sounds not playing. - Fix: [#9574] Text overflow in scenario objective window when using CJK languages. - Fix: [#9603] Don't render audio when master volume is turned off. - Fix: [#9625] Show correct cost in scenery selection. - Fix: [#9669] The tile inspector shortcut key does not work with debugging tools disabled. - Fix: [#9675] Guest entry point limit can be bypassed in scenario editor. - Fix: [#9683] Cannot raise water level if part of the tool's area of effect is off of the map. - Fix: [#9684] Entering custom size for water/land tool allows confirmation with main enter key, but not numpad enter key. - Fix: [#9690] The keyboard shortcut for rotating the game view can be set to Enter or KP Enter, but not both. - Fix: [#9717] Scroll bars do not render correctly when using OpenGL renderer. - Fix: [#9729] Peeps do not take into account height difference when deciding to pathfind to a ride entrance (original bug). - Fix: [#9902] Doors/Portcullis do not check to make sure doors are open causing double opens. - Fix: [#9926] Africa - Oasis park has wrong peep spawn (original bug). - Fix: [#9953] Crash when hacked rides attempt to find the closest mechanic. - Fix: [#9955] Resizing map in while pause mode does not work and may result in freezes. - Fix: [#9957] When using 'no money' cheat, guests complain of running out of cash. - Fix: [#9970] Wait for quarter load fails. - Fix: [#9994] Game action tick collision during server connect and map load. - Fix: [#10017] Ghost elements influencing ride excitement. - Fix: [#10036] Do not allocate large chunks of memory for save file classification. - Fix: [#10106] Ride circuits should not be used for modes that do not support it. - Fix: [#10149] Desync in headless mode with rides that create smoke particles. - Improved: [#9466] Add the rain weather effect to the OpenGL renderer. - Improved: [#9987] Minimum load rounding. - Improved: [#10125] Better support for high DPI screens.
XplosiveLugnut
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Apr 27, 2020
Vehicle was always incorrectly flagged as ready to depart when quarter load is selected. Removed erroneous flag.
XplosiveLugnut
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Apr 27, 2020
- Feature: [OpenRCT2#9285] Remember current group in scenario list window. - Feature: [OpenRCT2#9918] Increase image list capacity by about 100k units. - Change: [OpenRCT2#1349] Increase the number of ride music played simultaneously from 2 to 32. - Fix: [OpenRCT2#4927] Giant screenshot cut off at bottom and top. - Fix: [OpenRCT2#7572] Queue paths connect to regular paths through fences. - Fix: [OpenRCT2#7690] Problem with guests freezing on certain tiles of path. - Fix: [OpenRCT2#7883] Headless server log is stored incorrectly if server name contains CJK in Ubuntu - Fix: [OpenRCT2#8136] Excessive lateral G penalty is too excessive. - Fix: [OpenRCT2#8584] Duck spawning function does not check tiles with x or y coordinate of 0..64 (Original bug) - Fix: [OpenRCT2#9179] Crash when modifying a ride occasionally. - Fix: [OpenRCT2#9533] Door sounds not playing. - Fix: [OpenRCT2#9574] Text overflow in scenario objective window when using CJK languages. - Fix: [OpenRCT2#9603] Don't render audio when master volume is turned off. - Fix: [OpenRCT2#9625] Show correct cost in scenery selection. - Fix: [OpenRCT2#9669] The tile inspector shortcut key does not work with debugging tools disabled. - Fix: [OpenRCT2#9675] Guest entry point limit can be bypassed in scenario editor. - Fix: [OpenRCT2#9683] Cannot raise water level if part of the tool's area of effect is off of the map. - Fix: [OpenRCT2#9684] Entering custom size for water/land tool allows confirmation with main enter key, but not numpad enter key. - Fix: [OpenRCT2#9690] The keyboard shortcut for rotating the game view can be set to Enter or KP Enter, but not both. - Fix: [OpenRCT2#9717] Scroll bars do not render correctly when using OpenGL renderer. - Fix: [OpenRCT2#9729] Peeps do not take into account height difference when deciding to pathfind to a ride entrance (original bug). - Fix: [OpenRCT2#9902] Doors/Portcullis do not check to make sure doors are open causing double opens. - Fix: [OpenRCT2#9926] Africa - Oasis park has wrong peep spawn (original bug). - Fix: [OpenRCT2#9953] Crash when hacked rides attempt to find the closest mechanic. - Fix: [OpenRCT2#9955] Resizing map in while pause mode does not work and may result in freezes. - Fix: [OpenRCT2#9957] When using 'no money' cheat, guests complain of running out of cash. - Fix: [OpenRCT2#9970] Wait for quarter load fails. - Fix: [OpenRCT2#9994] Game action tick collision during server connect and map load. - Fix: [OpenRCT2#10017] Ghost elements influencing ride excitement. - Fix: [OpenRCT2#10036] Do not allocate large chunks of memory for save file classification. - Fix: [OpenRCT2#10106] Ride circuits should not be used for modes that do not support it. - Fix: [OpenRCT2#10149] Desync in headless mode with rides that create smoke particles. - Improved: [OpenRCT2#9466] Add the rain weather effect to the OpenGL renderer. - Improved: [OpenRCT2#9987] Minimum load rounding. - Improved: [OpenRCT2#10125] Better support for high DPI screens.
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OS: Windows 10
Version: 0.2.3-324
Commit/Build: 1d6e4d7
Wait for quarter load does not wait for any guests. Trains will still leave as if this option was not selected (even empty).
Steps to reproduce:
Or build any coaster and enable 'wait for quarter load'. (I checked multiple coasters in different parks, but coincidentally only corkscrews)
The text was updated successfully, but these errors were encountered: