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Problem with guests freezing on certain tiles of path #7690
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There's a hidden track on the paths, right? I see guests on some sort of bicycle. Also, the blocked tiles can only come from the peep crossing behavior. |
Yes, there's path on the tiles. What do you mean with the peep crossing behaviour? |
Recently, behaviour was added which makes peeps wait for trains if they cross a path. That's also what is happening here. |
Can that be undone some way? |
You could play on the release version instead of develop, it doesn't have this peep behaviour implemented. |
Update on this: I tried deleting the ride in the release version, and opened the save in the dev version without it but guests still are frozen solid on the tiles that used to have the ride cross it. Can this be fixed, or better, can this ride work crossing path in the dev version wthout the peep problem? |
Another affected save: https://www.nedesigns.com/park/4013/riverland/download/ The proposed solution is to limit the peep crossing behaviour to just miniature railways. This should not be too difficult to achieve. |
- Feature: [#9285] Remember current group in scenario list window. - Feature: [#9918] Increase image list capacity by about 100k units. - Change: [#1349] Increase the number of ride music played simultaneously from 2 to 32. - Fix: [#4927] Giant screenshot cut off at bottom and top. - Fix: [#7572] Queue paths connect to regular paths through fences. - Fix: [#7690] Problem with guests freezing on certain tiles of path. - Fix: [#7883] Headless server log is stored incorrectly if server name contains CJK in Ubuntu - Fix: [#8136] Excessive lateral G penalty is too excessive. - Fix: [#8584] Duck spawning function does not check tiles with x or y coordinate of 0..64 (Original bug) - Fix: [#9179] Crash when modifying a ride occasionally. - Fix: [#9533] Door sounds not playing. - Fix: [#9574] Text overflow in scenario objective window when using CJK languages. - Fix: [#9603] Don't render audio when master volume is turned off. - Fix: [#9625] Show correct cost in scenery selection. - Fix: [#9669] The tile inspector shortcut key does not work with debugging tools disabled. - Fix: [#9675] Guest entry point limit can be bypassed in scenario editor. - Fix: [#9683] Cannot raise water level if part of the tool's area of effect is off of the map. - Fix: [#9684] Entering custom size for water/land tool allows confirmation with main enter key, but not numpad enter key. - Fix: [#9690] The keyboard shortcut for rotating the game view can be set to Enter or KP Enter, but not both. - Fix: [#9717] Scroll bars do not render correctly when using OpenGL renderer. - Fix: [#9729] Peeps do not take into account height difference when deciding to pathfind to a ride entrance (original bug). - Fix: [#9902] Doors/Portcullis do not check to make sure doors are open causing double opens. - Fix: [#9926] Africa - Oasis park has wrong peep spawn (original bug). - Fix: [#9953] Crash when hacked rides attempt to find the closest mechanic. - Fix: [#9955] Resizing map in while pause mode does not work and may result in freezes. - Fix: [#9957] When using 'no money' cheat, guests complain of running out of cash. - Fix: [#9970] Wait for quarter load fails. - Fix: [#9994] Game action tick collision during server connect and map load. - Fix: [#10017] Ghost elements influencing ride excitement. - Fix: [#10036] Do not allocate large chunks of memory for save file classification. - Fix: [#10106] Ride circuits should not be used for modes that do not support it. - Fix: [#10149] Desync in headless mode with rides that create smoke particles. - Improved: [#9466] Add the rain weather effect to the OpenGL renderer. - Improved: [#9987] Minimum load rounding. - Improved: [#10125] Better support for high DPI screens.
- Feature: [OpenRCT2#9285] Remember current group in scenario list window. - Feature: [OpenRCT2#9918] Increase image list capacity by about 100k units. - Change: [OpenRCT2#1349] Increase the number of ride music played simultaneously from 2 to 32. - Fix: [OpenRCT2#4927] Giant screenshot cut off at bottom and top. - Fix: [OpenRCT2#7572] Queue paths connect to regular paths through fences. - Fix: [OpenRCT2#7690] Problem with guests freezing on certain tiles of path. - Fix: [OpenRCT2#7883] Headless server log is stored incorrectly if server name contains CJK in Ubuntu - Fix: [OpenRCT2#8136] Excessive lateral G penalty is too excessive. - Fix: [OpenRCT2#8584] Duck spawning function does not check tiles with x or y coordinate of 0..64 (Original bug) - Fix: [OpenRCT2#9179] Crash when modifying a ride occasionally. - Fix: [OpenRCT2#9533] Door sounds not playing. - Fix: [OpenRCT2#9574] Text overflow in scenario objective window when using CJK languages. - Fix: [OpenRCT2#9603] Don't render audio when master volume is turned off. - Fix: [OpenRCT2#9625] Show correct cost in scenery selection. - Fix: [OpenRCT2#9669] The tile inspector shortcut key does not work with debugging tools disabled. - Fix: [OpenRCT2#9675] Guest entry point limit can be bypassed in scenario editor. - Fix: [OpenRCT2#9683] Cannot raise water level if part of the tool's area of effect is off of the map. - Fix: [OpenRCT2#9684] Entering custom size for water/land tool allows confirmation with main enter key, but not numpad enter key. - Fix: [OpenRCT2#9690] The keyboard shortcut for rotating the game view can be set to Enter or KP Enter, but not both. - Fix: [OpenRCT2#9717] Scroll bars do not render correctly when using OpenGL renderer. - Fix: [OpenRCT2#9729] Peeps do not take into account height difference when deciding to pathfind to a ride entrance (original bug). - Fix: [OpenRCT2#9902] Doors/Portcullis do not check to make sure doors are open causing double opens. - Fix: [OpenRCT2#9926] Africa - Oasis park has wrong peep spawn (original bug). - Fix: [OpenRCT2#9953] Crash when hacked rides attempt to find the closest mechanic. - Fix: [OpenRCT2#9955] Resizing map in while pause mode does not work and may result in freezes. - Fix: [OpenRCT2#9957] When using 'no money' cheat, guests complain of running out of cash. - Fix: [OpenRCT2#9970] Wait for quarter load fails. - Fix: [OpenRCT2#9994] Game action tick collision during server connect and map load. - Fix: [OpenRCT2#10017] Ghost elements influencing ride excitement. - Fix: [OpenRCT2#10036] Do not allocate large chunks of memory for save file classification. - Fix: [OpenRCT2#10106] Ride circuits should not be used for modes that do not support it. - Fix: [OpenRCT2#10149] Desync in headless mode with rides that create smoke particles. - Improved: [OpenRCT2#9466] Add the rain weather effect to the OpenGL renderer. - Improved: [OpenRCT2#9987] Minimum load rounding. - Improved: [OpenRCT2#10125] Better support for high DPI screens.
OS: [Windows 10]
Version: [ 0.2.0]
Commit/Build: [fdb1d198]
So this error is quite a strange one but it's been bugging me quite a lot.
Peeps seem to be frozen on certain tiles of path. They walk onto it, bunch together and start complaining about how busy it is which makes them unhappy and brings down my park rating. After a while though they do move on but freeze just a few tiles further again. From a previous tip I used the debugging tools and it does seem something is wrong with the tiles they are walking on and nothing I do seems to fix it.
Screenshots / Video:
![problem1](https://user-images.githubusercontent.com/40169350/41457259-6114d6da-7083-11e8-97ef-ba9a059b1f40.PNG)
Save game:
BB - Problem.zip
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