1818 Remap all allocated faces using the given offsets
1919*/
2020/* INLINE b3dRemapFaces(list, attrOffset, edgeOffset) */
21- void b3dRemapFaces (B3DFaceAllocList * list , int attrOffset , int edgeOffset )
21+ void b3dRemapFaces (B3DFaceAllocList * list , sqInt attrOffset , sqInt edgeOffset )
2222{
2323 int i ;
2424
@@ -40,7 +40,7 @@ void b3dRemapFaces(B3DFaceAllocList *list, int attrOffset, int edgeOffset)
4040 Remap all allocated edges using the given offset
4141*/
4242/* INLINE b3dRemapEdges(list, faceOffset) */
43- void b3dRemapEdges (B3DEdgeAllocList * list , int faceOffset )
43+ void b3dRemapEdges (B3DEdgeAllocList * list , sqInt faceOffset )
4444{
4545 int i ;
4646 for (i = 0 ; i < list -> size ;i ++ ) {
@@ -59,7 +59,7 @@ void b3dRemapEdges(B3DEdgeAllocList *list, int faceOffset)
5959 Remap the fill list using the given offset
6060*/
6161/* INLINE b3dRemapFills(fillList, offset) */
62- void b3dRemapFills (B3DFillList * fillList , int offset )
62+ void b3dRemapFills (B3DFillList * fillList , sqInt offset )
6363{
6464 B3DPrimitiveFace * temp ;
6565 if (fillList -> firstFace )
@@ -81,7 +81,7 @@ void b3dRemapFills(B3DFillList *fillList, int offset)
8181 Remap all edge pointers using the given offset
8282*/
8383/* INLINE b3dRemapEdgeList(list, edgeOffset) */
84- void b3dRemapEdgeList (B3DPrimitiveEdgeList * list , int edgeOffset )
84+ void b3dRemapEdgeList (B3DPrimitiveEdgeList * list , sqInt edgeOffset )
8585{
8686 int i ;
8787 for (i = 0 ; i < list -> size ;i ++ ) {
@@ -94,7 +94,7 @@ void b3dRemapEdgeList(B3DPrimitiveEdgeList *list, int edgeOffset)
9494 Remap all edge pointers using the given offset
9595*/
9696/* INLINE b3dRemapAET(list, edgeOffset, aetOffset, firstEdge, lastEdge) */
97- void b3dRemapAET (B3DActiveEdgeTable * list , int edgeOffset , int aetOffset , void * firstEdge , void * lastEdge )
97+ void b3dRemapAET (B3DActiveEdgeTable * list , sqInt edgeOffset , sqInt aetOffset , void * firstEdge , void * lastEdge )
9898{
9999 int i ;
100100 if (edgeOffset )
@@ -122,7 +122,7 @@ void b3dRemapAET(B3DActiveEdgeTable *list, int edgeOffset, int aetOffset, void *
122122 Remap all vertices in the specified range using the given offset
123123*/
124124/* INLINE b3dRemapEdgeVertices(list, vtxOffset, firstVtx, lastVtx) */
125- void b3dRemapEdgeVertices (B3DEdgeAllocList * list , int vtxOffset , void * firstVtx , void * lastVtx )
125+ void b3dRemapEdgeVertices (B3DEdgeAllocList * list , sqInt vtxOffset , void * firstVtx , void * lastVtx )
126126{
127127 int i ;
128128 for (i = 0 ; i < list -> size ; i ++ ) {
@@ -139,7 +139,7 @@ void b3dRemapEdgeVertices(B3DEdgeAllocList *list, int vtxOffset, void *firstVtx,
139139 Remap all vertices in the specified range using the given offset
140140*/
141141/* INLINE b3dRemapFaceVertices(list, vtxOffset, firstVtx, lastVtx) */
142- void b3dRemapFaceVertices (B3DFaceAllocList * list , int vtxOffset , void * firstVtx , void * lastVtx )
142+ void b3dRemapFaceVertices (B3DFaceAllocList * list , sqInt vtxOffset , void * firstVtx , void * lastVtx )
143143{
144144 int i ;
145145 for (i = 0 ; i < list -> size ; i ++ ) {
@@ -157,7 +157,7 @@ void b3dRemapFaceVertices(B3DFaceAllocList *list, int vtxOffset, void *firstVtx,
157157 Remap all free faces using the given offset
158158*/
159159/* INLINE b3dRemapFaceFree(list, faceOffset) */
160- void b3dRemapFaceFree (B3DFaceAllocList * list , int faceOffset )
160+ void b3dRemapFaceFree (B3DFaceAllocList * list , sqInt faceOffset )
161161{
162162 B3DPrimitiveFace * freeObj ;
163163 if (list -> firstFree ) {
@@ -175,7 +175,7 @@ void b3dRemapFaceFree(B3DFaceAllocList *list, int faceOffset)
175175 Remap all free edges using the given offset
176176*/
177177/* INLINE b3dRemapEdgeFree(list, edgeOffset) */
178- void b3dRemapEdgeFree (B3DEdgeAllocList * list , int edgeOffset )
178+ void b3dRemapEdgeFree (B3DEdgeAllocList * list , sqInt edgeOffset )
179179{
180180 B3DPrimitiveEdge * freeObj ;
181181 if (list -> firstFree ) {
@@ -193,7 +193,7 @@ void b3dRemapEdgeFree(B3DEdgeAllocList *list, int edgeOffset)
193193 Remap all free attributes using the given offset
194194*/
195195/* INLINE b3dRemapAttrFree(list, attrOffset) */
196- void b3dRemapAttributes (B3DAttrAllocList * list , int attrOffset )
196+ void b3dRemapAttributes (B3DAttrAllocList * list , sqInt attrOffset )
197197{
198198 int i ;
199199 for (i = 0 ; i < list -> size ; i ++ ) {
@@ -209,7 +209,8 @@ void b3dRemapAttributes(B3DAttrAllocList *list, int attrOffset)
209209*/
210210int b3dValidateAndRemapState (B3DRasterizerState * state )
211211{
212- int faceOffset , edgeOffset , attrOffset , aetOffset , objOffset , i ;
212+ sqInt faceOffset , edgeOffset , attrOffset , aetOffset , objOffset ;
213+ int i ;
213214 B3DPrimitiveObject * obj ;
214215
215216 if (!state ) return B3D_GENERIC_ERROR ;
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