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Task Configuration

PTYB edited this page Aug 2, 2023 · 12 revisions

Task configuration

Tasks are where you fine tune your setup for the task, you should have most of the gear setup/logic setup in the one you inherit from.

Gear setup

Refer to this for more information.

Gear setups are largely the same as above, although only the differences are tracked and by default we add specific items for tasks.

Task inheritance

Tasks all inherit from one of the base gear setups, this way you don't have to modify every single task every time you want to upgrade gear.

Example (Multi step)

Lets say I want to use ranged, so I setup the ranged gear set with some green dragonhide with maple shortbow. So I get a task with blue dragons and I need to use an antifire shield so I don't die, in this case I would configure the task to use a bone crossbow with an antifire shield. This way other tasks will still use the maple shortbow and blue dragons can be customized

Base equipment image

Blue dragons image

Now lets say I have achieved 50 ranged now and I can now wear blue d'hide. Instead of modifying it everywhere I can just change it in the base and unless I have specifically changed gears in the task all of them will now wear blue d'hide

Base equipment

image

Blue dragons(No modifications)

image

Default items/gear

Default items/gear are inserted to make the initial configuration easier on the end user. You can override these in the gear setup by removing them or specifying your own slots/inventory

  • Bank - Currently it is nearest to the task distance wise
  • Task specific items
    • EG Rock hammer for gargoyles
    • Antifire shield for dragons

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