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@suve suve commented Aug 23, 2021

This patch adds definitions for TSDL_FPoint and TSDL_FRect - the single-precision floating-point analogues to TSDL_Point and TSDL_Rect - as well as their related rendering functions.

These functions were first added in SDL 2.0.10.

@Free-Pascal-meets-SDL-Website Free-Pascal-meets-SDL-Website merged commit c1b668c into PascalGameDevelopment:master Aug 25, 2021
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Great, float point support!

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