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v0.4.4
Monster Hunter: Freedom Unite Recomp v0.4.4 — More Mobile Buttons (BETA)
A native port of Monster Hunter Freedom Unite / Portable 2nd G (PSP) for Windows and Android, statically
recompiled. No emulator. Maintained by PateeerQ.
The Android app offers this update by itself (drawer → Check for updates).
More Mobile Buttons (BETA, Android, Mobile button style)
The touch controls now follow what is on screen, like the mobile ports, instead of always showing the PSP's
buttons. Tested mostly with FUComplete; Freedom Unite (EU/US) and Portable 2nd G use the same rules but have
been checked less, so some buttons may show late or not at all there.
- Stick and d-pad in one control: the middle is the stick, the ring is the d-pad. Push the stick to its
edge to run (village, Gathering Hall, and in a quest with the weapon sheathed). The ring lights where
you press; the stick's outline glows while running. - Village and Gathering Hall: no face buttons. A Talk button near NPCs, an object button at doors,
the item box, chairs, the quest board, the quest gate and the house's bed (save), with a second choice at
the Gathering Hall's doors. L shows only in the Online Gathering Hall (player board). - Dialogs and menus: big ✓ / ✗ buttons (✓ = Circle in Portable 2nd G / FUComplete, Cross in Freedom
Unite), plus □ for details. Menus get their own extra buttons (FUComplete / Portable 2nd G):
item box (sort, quantity, L/R, pages, delete) and the smithy (zoom, requirements, decoration pages). - Hunting, weapon sheathed: Draw (△), Use item (□), Kick (Select), Crouch / Dodge (✕), a
Pick up button (○: gather, carve, pick up items) and a Backpack toggle (holds L for the item bar;
while it is open only □ / ○ beside it show, to pick an item). Supply Box, Delivery Box and bed buttons in
camp. The menu button sits top left, with Start (hunting, village, halls) and the room chat stacked
under it. - A button lights up only when you touch it (not when another button sends the same PSP button).
- Quest windows: Supply Box, Abandon Quest, the save question and the screens after a quest (rewards,
send to item box) show ✓ / ✗ instead of the hunting buttons. - Hunting, weapon out: the attack pad, dodge, sheathe and the weapon buttons, as before.
- Layout editor pages: Edit button layout now has a drop-down with one page per button set (sheathed,
combat, village, Yes/No, menu buttons), so nothing is edited on top of something else. Yes/No, the menus'
extra buttons and the Talk/object button can be moved and resized on their own. - The Legacy PSP style keeps the PSP's buttons, d-pad included.
Multiplayer chat
- Select is the game's again (it kicks). The room chat moved to F1 on PC (
MHFU_CHAT_KEYchanges it)
and to a chat bubble under the menu button on Android, shown while in a room. - The chat box on Android has Send and Close buttons, and touching the field brings the keyboard back.
Performance
- Android: big lag fix. The window's event loop kept one CPU core busy all the time (an SDL wait that never
slept on Android), which slowed the game, most of all at 60 FPS. It now sleeps; the game runs smoothly at
60 FPS in places that lagged before, even at 4x resolution with a texture pack. - Lighter renderer: vertex lighting prepared once per draw, palettes hashed only when they change, vertex
data read directly. About 10% less CPU per frame in busy areas.
Windows: missing or broken text (issue #6)
If the game's text is missing or in pieces on your PC (reported on an AMD RX 9070 XT), put
MHFU_TEX_RECHECK=1 in the launcher's Advanced → extra env and start the game again, and tell us in the
issue whether it helps. MHFU_RENDER=software also shows the text, but runs slowly.
Downloads
FreedomUniteRecomp-v0.4.4-windows-x64-universal.zip |
Windows 10/11, 64-bit: unzip, run mhfu_launcher.exe |
FreedomUniteRecomp-v0.4.4-android-arm64-universal.apk |
Android 8+, 64-bit ARM, OpenGL ES 3.0 |
The APK updates the existing app in place. Your saves stay.
Found a bug?
Attach the crash log to your report: on Android open the menu, choose Copy crash log, then Share .zip. On
Windows use the launcher's Log page, then Copy crash report. For a button that shows at the wrong time, the
log's touch ui: lines help a lot.
Not affiliated with or endorsed by Capcom. Monster Hunter is a trademark of Capcom. Released under the GNU GPL v3.
Touch button icons by Lorc, Delapouite and SeregaCthtuf, game-icons.net (CC BY 3.0).