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@PateeerQ PateeerQ released this 10 Nov 11:12
· 5 commits to main since this release

Monster Hunter: Freedom Unite Recomp v0.4.5 — Area Fix, Mobile Button Fix & Multi-core Drawing

A native port of Monster Hunter Freedom Unite / Portable 2nd G (PSP) for Windows and Android, statically
recompiled. No emulator. Maintained by PateeerQ.

The Android app offers this update by itself (drawer → Check for updates).

Fixed

  • Areas changing twice ("bouncing"). Going from Base to Area 2 jumped straight on to Area 3, and Area 5 sent you
    on to Area 1, on maps such as the Desert. The cause was a square root that came out wrong for very large numbers:
    some area exits use a capsule-shaped trigger, the game measures it with that square root, and the trigger came out
    about three times too big. Your arrival point then sat inside the next exit. Every release (EU, US, Portable 2nd G,
    FUComplete) is fixed, and so is any other game calculation that took square roots of large numbers.
  • FUComplete: crash when drinking in the Gathering Hall (issue #11). A drink's buff code jumped back into a part
    of FUComplete's patched code that had not been translated.
  • Android: overlays folder (issue #10). The app no longer fails when its overlays folder does not exist yet.
  • Freedom Unite (EU/US) buttons on Android:
    • Talk is Cross in the western releases (Circle did nothing).
    • The Online Gathering Hall entrance button is Circle in the western releases.
    • Supply Box, carving and gathering stay Circle in every release.
  • Freedom Unite (EU/US) touch buttons in menus and dialogs now use the same signals as FUComplete, so ✓ / ✗ show
    up for NPC dialogs, the item box and the smithy, where they were missing before.
  • Android: Change game files / Load from folder restart reliably. Android 10+ blocked the old way of restarting,
    so the old disc stayed loaded.

New

  • Multi-core drawing (on by default). The game's drawing now runs on its own CPU core, next to the game logic.
    On the test phone (Poco X7 Pro) 60 FPS mode holds steady at 58.7–60 FPS. If you see glitches, turn it off under
    Menu → Display → Multi-core drawing (beta) (applies at the next start). On PC, set MHFU_GE_THREAD=0.
  • Smithy (EU/US): a View button (eye icon) shows the weapon while crafting.

Performance

  • Lighter builds. The crash-log trail now costs almost nothing, so the compiler can optimise the game code
    properly. The game thread uses less CPU and the APK is about 30 MB smaller.
  • Android performance hints. The game tells Android how long each frame took, so the phone keeps the CPU fast
    enough without overheating (Android 13+).

Windows: text missing or broken (issue #6)

v0.4.4's Windows download already included the 2D texture nudge. It now ships in the Android app as well. If the
text is still broken on your PC, tell us in the issue.

Downloads

FreedomUniteRecomp-v0.4.5-windows-x64-universal.zip Windows 10/11, 64-bit: unzip, run mhfu_launcher.exe
FreedomUniteRecomp-v0.4.5-android-arm64-universal.apk Android 8+, 64-bit ARM, OpenGL ES 3.0

The APK updates the existing app in place. Your saves stay.

Found a bug?

Attach the crash log to your report. On Android, open the menu, choose Copy crash log, then Share .zip. On
Windows, use the launcher's Log page, then Copy crash report.

Not affiliated with or endorsed by Capcom. Monster Hunter is a trademark of Capcom. Released under the GNU GPL v3.
Touch button icons by Lorc, Delapouite and SeregaCthtuf, game-icons.net (CC BY 3.0).