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❓Phobos bugSomething isn't working properlySomething isn't working properly
Description
Used Phobos build: Build 12
Bug description: when the unit goes out of mind control maximum range it eventually desyncs the game
Conditions: multiplayer game, RotE mastermind with non-negative MindControlRangeLimit, multiple units
Steps to reproduce: mind control units then move the mind controller or units out of the range.
Expected result: units should be unmindcontrolled normally
Actual result: the game desynced after some actions from unmindcontrolled units
Additional files:
SYNC1.txt
SYNC0.txt
Crash dump
other_files.zip
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❓Phobos bugSomething isn't working properlySomething isn't working properly