A hybrid rendering pipeline that employs a Deferred Rendering , bounding volume hierarchy, and Adaptive Octree and BSP-tree representation.
- Use W,A,S,D,Q,E to move the camera.
- Generate/Deletes random colored light
- AABB, OBB Bounding Sphere, Bounding Sphere(centroid), Larsson's method, Ritter’s method, Bounding Sphere (PCA method)
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Top-down constructionAABB,Bounding Spheres
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Bottom-up construction Larsson's method
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Octree: Adaptive octree in top-down fashion. Shows all levels of the octree in different colors
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BST Tree: Shows all leaf nodes of the BSP tree in a different color



