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OpenGL projects

A hybrid rendering pipeline that employs a Deferred Rendering , bounding volume hierarchy, and Adaptive Octree and BSP-tree representation.

Features

Controls

  • Use W,A,S,D,Q,E to move the camera.

Lightsource

  • Generate/Deletes random colored light

Light

Bounding Volumes

  • AABB, OBB Bounding Sphere, Bounding Sphere(centroid), Larsson's method, Ritter’s method, Bounding Sphere (PCA method)

BoundingVolumes

  • Top-down constructionAABB,Bounding Spheres

  • Bottom-up construction Larsson's method

Hierarchy

Spatial Partitioning

  • Octree: Adaptive octree in top-down fashion. Shows all levels of the octree in different colors

  • BST Tree: Shows all leaf nodes of the BSP tree in a different color

Partitioning

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