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Kyty v0.0.4-beta.1

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@github-actions github-actions released this 03 Nov 20:41
76a8453

What's Changed

  • feat(np): report the trophy set and its unlocks through the NpTrophy2 queries by @PixelDroid19 in #59
  • fix(windows): ship a Windows package whose launcher and emulator start and run a title by @PixelDroid19 in #60
  • build(release): ship debug info in separate archives by @PixelDroid19 in #61
  • build(windows): package the launcher with the official MinGW Qt by @PixelDroid19 in #62

Full Changelog: v0.0.3...v0.0.4-beta.1

Kyty v0.0.3

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@github-actions github-actions released this 03 Nov 09:05
0bfc8cc

What's Changed

  • docs: allow reimplemented reference work, name titles by content ID and tighten verification rules by @PixelDroid19 in #44
  • fix(devtools): supervise live progress lanes and run every tool from kyty_agent by @PixelDroid19 in #45
  • feat(launcher): add game page, console layout, theme add-ons, top bar and interface sounds by @PixelDroid19 in #46
  • feat(input): add input profiles with key remapping, mouse look and gamepad deadzones by @PixelDroid19 in #47
  • docs(graphics): record the zero-record vertex buffer stop on the puzzle menu by @PixelDroid19 in #48
  • feat(launcher): add a Controls settings page for input profiles by @PixelDroid19 in #49
  • feat(launcher): show the controls page as a controller diagram by @PixelDroid19 in #50
  • feat(graphics): integrate split wave64, geometry compute and runtime cost work by @PixelDroid19 in #51
  • feat(launcher): choose the GPU and expose display and console settings by @PixelDroid19 in #54
  • feat(launcher): add picture shape, pad colour and speaker, add-on folder and game environment by @PixelDroid19 in #55
  • feat(np): record trophy unlocks and list them on the game page by @PixelDroid19 in #56
  • feat(np): unlock trophies in game with an opt-in signed-in local account by @PixelDroid19 in #57
  • fix(libc): restore the Windows build by @PixelDroid19 in #58

Full Changelog: v0.0.2...v0.0.3

Kyty v0.0.2

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@github-actions github-actions released this 25 Oct 14:36
4fc5528

What's Changed

  • feat(project): add commit policy and website link by @PixelDroid19 in #5
  • refactor(runtime): enforce strict service contracts by @PixelDroid19 in #6
  • fix(graphics): preserve SDR presentation and integrate verified fixes by @PixelDroid19 in #7
  • perf(graphics): bound buffer lifecycle overhead by @PixelDroid19 in #9
  • feat: integrate title bring-up, runtime and performance work by @PixelDroid19 in #11
  • refactor(kernel): reach socket readiness through a neutral port by @PixelDroid19 in #12
  • fix(shader): admit 64-bit status sources and align integration tests by @PixelDroid19 in #13
  • fix: take two Unity titles from boot to gameplay by @PixelDroid19 in #14
  • fix(graphics): alias swapped G-buffer targets and link recycled storage by @PixelDroid19 in #15
  • fix: take a roguelike to gameplay and advance a UE4 JRPG startup by @PixelDroid19 in #16
  • feat(graphics): land interop contracts, render options and Gen5 render fixes by @PixelDroid19 in #17
  • feat(graphics): land command buffer refill, GDS writes and Gen5 contracts by @PixelDroid19 in #18
  • feat(graphics): land depth meta clears, storage layer uploads and native wave proofs by @PixelDroid19 in #19
  • feat(graphics): land merged geometry passes, SDL 3 host layer and Intel submit costs by @PixelDroid19 in #20
  • feat(launcher): draw the launcher from C++ scene items with themes, drop-downs and personalization by @PixelDroid19 in #21
  • feat(graphics): land split wave64 waves, collector safe points and release-matrix fixes by @PixelDroid19 in #23
  • fix(build): restore the Windows and GCC 13 release builds by @PixelDroid19 in #43

Full Changelog: v0.0.1...v0.0.2

Kyty v0.0.2-beta.2

Kyty v0.0.2-beta.2 Pre-release
Pre-release

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@github-actions github-actions released this 25 Oct 14:11
4fc5528

What's Changed

  • feat(project): add commit policy and website link by @PixelDroid19 in #5
  • refactor(runtime): enforce strict service contracts by @PixelDroid19 in #6
  • fix(graphics): preserve SDR presentation and integrate verified fixes by @PixelDroid19 in #7
  • perf(graphics): bound buffer lifecycle overhead by @PixelDroid19 in #9
  • feat: integrate title bring-up, runtime and performance work by @PixelDroid19 in #11
  • refactor(kernel): reach socket readiness through a neutral port by @PixelDroid19 in #12
  • fix(shader): admit 64-bit status sources and align integration tests by @PixelDroid19 in #13
  • fix: take two Unity titles from boot to gameplay by @PixelDroid19 in #14
  • fix(graphics): alias swapped G-buffer targets and link recycled storage by @PixelDroid19 in #15
  • fix: take a roguelike to gameplay and advance a UE4 JRPG startup by @PixelDroid19 in #16
  • feat(graphics): land interop contracts, render options and Gen5 render fixes by @PixelDroid19 in #17
  • feat(graphics): land command buffer refill, GDS writes and Gen5 contracts by @PixelDroid19 in #18
  • feat(graphics): land depth meta clears, storage layer uploads and native wave proofs by @PixelDroid19 in #19
  • feat(graphics): land merged geometry passes, SDL 3 host layer and Intel submit costs by @PixelDroid19 in #20
  • feat(launcher): draw the launcher from C++ scene items with themes, drop-downs and personalization by @PixelDroid19 in #21
  • feat(graphics): land split wave64 waves, collector safe points and release-matrix fixes by @PixelDroid19 in #23
  • fix(build): restore the Windows and GCC 13 release builds by @PixelDroid19 in #43

Full Changelog: v0.0.1...v0.0.2-beta.2