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Releases · PixelDroid19/Kyty
Kyty v0.0.4-beta.1
What's Changed
- feat(np): report the trophy set and its unlocks through the NpTrophy2 queries by @PixelDroid19 in #59
- fix(windows): ship a Windows package whose launcher and emulator start and run a title by @PixelDroid19 in #60
- build(release): ship debug info in separate archives by @PixelDroid19 in #61
- build(windows): package the launcher with the official MinGW Qt by @PixelDroid19 in #62
Full Changelog: v0.0.3...v0.0.4-beta.1
Kyty v0.0.3
What's Changed
- docs: allow reimplemented reference work, name titles by content ID and tighten verification rules by @PixelDroid19 in #44
- fix(devtools): supervise live progress lanes and run every tool from kyty_agent by @PixelDroid19 in #45
- feat(launcher): add game page, console layout, theme add-ons, top bar and interface sounds by @PixelDroid19 in #46
- feat(input): add input profiles with key remapping, mouse look and gamepad deadzones by @PixelDroid19 in #47
- docs(graphics): record the zero-record vertex buffer stop on the puzzle menu by @PixelDroid19 in #48
- feat(launcher): add a Controls settings page for input profiles by @PixelDroid19 in #49
- feat(launcher): show the controls page as a controller diagram by @PixelDroid19 in #50
- feat(graphics): integrate split wave64, geometry compute and runtime cost work by @PixelDroid19 in #51
- feat(launcher): choose the GPU and expose display and console settings by @PixelDroid19 in #54
- feat(launcher): add picture shape, pad colour and speaker, add-on folder and game environment by @PixelDroid19 in #55
- feat(np): record trophy unlocks and list them on the game page by @PixelDroid19 in #56
- feat(np): unlock trophies in game with an opt-in signed-in local account by @PixelDroid19 in #57
- fix(libc): restore the Windows build by @PixelDroid19 in #58
Full Changelog: v0.0.2...v0.0.3
Kyty v0.0.2
What's Changed
- feat(project): add commit policy and website link by @PixelDroid19 in #5
- refactor(runtime): enforce strict service contracts by @PixelDroid19 in #6
- fix(graphics): preserve SDR presentation and integrate verified fixes by @PixelDroid19 in #7
- perf(graphics): bound buffer lifecycle overhead by @PixelDroid19 in #9
- feat: integrate title bring-up, runtime and performance work by @PixelDroid19 in #11
- refactor(kernel): reach socket readiness through a neutral port by @PixelDroid19 in #12
- fix(shader): admit 64-bit status sources and align integration tests by @PixelDroid19 in #13
- fix: take two Unity titles from boot to gameplay by @PixelDroid19 in #14
- fix(graphics): alias swapped G-buffer targets and link recycled storage by @PixelDroid19 in #15
- fix: take a roguelike to gameplay and advance a UE4 JRPG startup by @PixelDroid19 in #16
- feat(graphics): land interop contracts, render options and Gen5 render fixes by @PixelDroid19 in #17
- feat(graphics): land command buffer refill, GDS writes and Gen5 contracts by @PixelDroid19 in #18
- feat(graphics): land depth meta clears, storage layer uploads and native wave proofs by @PixelDroid19 in #19
- feat(graphics): land merged geometry passes, SDL 3 host layer and Intel submit costs by @PixelDroid19 in #20
- feat(launcher): draw the launcher from C++ scene items with themes, drop-downs and personalization by @PixelDroid19 in #21
- feat(graphics): land split wave64 waves, collector safe points and release-matrix fixes by @PixelDroid19 in #23
- fix(build): restore the Windows and GCC 13 release builds by @PixelDroid19 in #43
Full Changelog: v0.0.1...v0.0.2
Kyty v0.0.2-beta.2
What's Changed
- feat(project): add commit policy and website link by @PixelDroid19 in #5
- refactor(runtime): enforce strict service contracts by @PixelDroid19 in #6
- fix(graphics): preserve SDR presentation and integrate verified fixes by @PixelDroid19 in #7
- perf(graphics): bound buffer lifecycle overhead by @PixelDroid19 in #9
- feat: integrate title bring-up, runtime and performance work by @PixelDroid19 in #11
- refactor(kernel): reach socket readiness through a neutral port by @PixelDroid19 in #12
- fix(shader): admit 64-bit status sources and align integration tests by @PixelDroid19 in #13
- fix: take two Unity titles from boot to gameplay by @PixelDroid19 in #14
- fix(graphics): alias swapped G-buffer targets and link recycled storage by @PixelDroid19 in #15
- fix: take a roguelike to gameplay and advance a UE4 JRPG startup by @PixelDroid19 in #16
- feat(graphics): land interop contracts, render options and Gen5 render fixes by @PixelDroid19 in #17
- feat(graphics): land command buffer refill, GDS writes and Gen5 contracts by @PixelDroid19 in #18
- feat(graphics): land depth meta clears, storage layer uploads and native wave proofs by @PixelDroid19 in #19
- feat(graphics): land merged geometry passes, SDL 3 host layer and Intel submit costs by @PixelDroid19 in #20
- feat(launcher): draw the launcher from C++ scene items with themes, drop-downs and personalization by @PixelDroid19 in #21
- feat(graphics): land split wave64 waves, collector safe points and release-matrix fixes by @PixelDroid19 in #23
- fix(build): restore the Windows and GCC 13 release builds by @PixelDroid19 in #43
Full Changelog: v0.0.1...v0.0.2-beta.2