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Kyty v0.0.2
What's Changed
- feat(project): add commit policy and website link by @PixelDroid19 in #5
- refactor(runtime): enforce strict service contracts by @PixelDroid19 in #6
- fix(graphics): preserve SDR presentation and integrate verified fixes by @PixelDroid19 in #7
- perf(graphics): bound buffer lifecycle overhead by @PixelDroid19 in #9
- feat: integrate title bring-up, runtime and performance work by @PixelDroid19 in #11
- refactor(kernel): reach socket readiness through a neutral port by @PixelDroid19 in #12
- fix(shader): admit 64-bit status sources and align integration tests by @PixelDroid19 in #13
- fix: take two Unity titles from boot to gameplay by @PixelDroid19 in #14
- fix(graphics): alias swapped G-buffer targets and link recycled storage by @PixelDroid19 in #15
- fix: take a roguelike to gameplay and advance a UE4 JRPG startup by @PixelDroid19 in #16
- feat(graphics): land interop contracts, render options and Gen5 render fixes by @PixelDroid19 in #17
- feat(graphics): land command buffer refill, GDS writes and Gen5 contracts by @PixelDroid19 in #18
- feat(graphics): land depth meta clears, storage layer uploads and native wave proofs by @PixelDroid19 in #19
- feat(graphics): land merged geometry passes, SDL 3 host layer and Intel submit costs by @PixelDroid19 in #20
- feat(launcher): draw the launcher from C++ scene items with themes, drop-downs and personalization by @PixelDroid19 in #21
- feat(graphics): land split wave64 waves, collector safe points and release-matrix fixes by @PixelDroid19 in #23
- fix(build): restore the Windows and GCC 13 release builds by @PixelDroid19 in #43
Full Changelog: v0.0.1...v0.0.2