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Description
Let's write a post on how to properly get a game dev project off the ground using all the knowledge we've got so far:
- GitHub
- Creating a repository
- Inviting collaborators
- Creating a project board
- Lining out a healthy workflow
- Git
- Commit habits
- Branch habits
- LFS
- Game dev
- Test Driven Development
- GitHub actions
- Automate verification
- Itch.io
- Setting up a game page
- GitHub Actions revisited
- Automate release note generation
- Automate publication
Let's link to relevant resources (for Godot and Unity) if we can. e.g. link to useful YouTube channels, blogs, docs, etc.
Tasks
- Rough draft written in MarkDown
- i.e. Section titles and intended content
- First editorial session with Thierry
- Flesh out draft
- i.e. Actually write some paragraphs, link to resources
- Second editorial session with Thierry
- Final adjustments to draft
- Last edits by Thierry
DoD
Blog post available in GitHub repo (can be published to eficode.com)
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epicBig scope issuesBig scope issues