This series of lessons is an introduction to Unity programming from a modular, component-based perspective. Instead of building full games from start to finish, you’ll focus on developing individual components, each responsible for a specific behavior or feature. By the end of the course, you’ll have a collection of modular scripts and systems that can be combined to form complete, functional gameplay experiences.
Each lesson focuses on a key area of Unity development, introducing the underlying concepts, essential components, and hands-on tutorials to reinforce learning through practice.
Master object motion at its most fundamental level. Learn how to control position using the Transform component, apply frame-rate independent movement, refactor your scripts for clarity, and use in-editor tests to visualize behavior.
Bring your scenes to life with realistic motion. Explore Unity’s physics engine, harness Rigidbody components, and experiment with velocity and forces to simulate weight, momentum, and dynamic interactions.
Make your games responsive and interactive. Build action maps with Unity’s New Input System, create a smooth player controller, and reuse the same framework for vehicles and other gameplay types.
Turn contact into interaction. Discover how Unity detects collisions between objects, how to trigger events, and how to use these systems to build mechanics like pickups, hazards, and environmental effects.
Shape the player’s experience through sight and sound. Adjust lighting for mood, position cameras for focus and storytelling, and layer audio for depth and immersion.
Design interfaces players can see and touch. Use the Canvas system to create menus, HUDs, and buttons, and connect them to scripts for seamless player interaction and feedback.