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Consider using OpenXR instead of OpenVR #2

@philpax

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@philpax

OpenXR is the (actually) open standard for interfacing with XR devices, and using it will mean much improved compatibility (including Oculus etc users being able to use xivr without SteamVR).

It works today, but it's a little underdocumented and debugging it is tedious. However, as you have a SteamVR implementation done, switching should be a lot easier than developing it from scratch.

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