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Loadout editor #17
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Loadout editor #17
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Use svelte reactivity instead of callbacks
Better item name de-duplicator
Fix bugs
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Waiting on RLBot/core#87 |
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Sooo many features 👀 |
NicEastvillage
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Excited for these features!
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Tested the loadout creator. When I use "Drive/Boost Around Center" and from one team to the other, the new car spawns at a default spawn location and will start driving up the wall. |
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I fixed it 🎉 |
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I even managed to get rid of the go routine that continuously set the player input |
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Love it 👍 |
Requires #16 to be merged first
Closes #7
Update deps
Reload scripts - not just bots
Disable flip animation on team bot lists when they have 16 players or more, because the animation was causing lag. Disabling it allows adding dozens of bots to either team without lag.
Add new maps, NeoTokyo (Arcade) and Futura Garden
Sort maps alphabetically, but all non-standard maps are still below all standard maps
The app's minimum width has been updated to 650px, as this is the current minimum width that the GUI is still technically usable with nothing being visually broken. Here is the new minimum app size:
Sort mutators by name + new mutators
Refactor tags again to exactly match v4 + working favorites system for bots & scripts
New default state of the bot info modal's title:
When favorited:
Update time remaining in the events calendar in real time. Previously, it mimicked the v4 GUI where it was set once upon launch and didn't update until the GUI was restarted.
Adaptive bot info modal content. The image is now vertically centered, and readjusts when the window is shrunk.
Loadout editor
decals gets filtered by the selected body
new "auto-preview" option that auto-updates the loadout of the player in-game when something changes
"static" preview option now has the bot boost, using state setting to lock the car in place
added new items & new/hidden colors (gold, rose gold, white gold, onyx, platinum)
auto-wraps with small window sizes