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v0.6.1
Future Cop: L.A.P.D. (1998) as a native program: the game's own FCopLAPD.exe is recompiled to native code when it starts, and everything it needs from Windows and DirectX is rebuilt in Rust on OpenGL. No game files are included: you need your own copy of the PC version.
Fixed in 0.6.1
Widescreen HUD switching to 4:3. With a lot on screen in play (for example many jets in Precinct Assault), the HUD jumped back and forth between 4:3 and widescreen. It now stays widescreen; only the score screen at the end of a match is centred (#10).
Downloads
| System | File |
|---|---|
| Windows 10/11 (x64) | fcop-v0.6.1-windows-x64.zip |
| Linux (x86-64, OpenGL 3.3) | fcop-v0.6.1-linux-x64.tar.gz |
Getting started
- Unpack the archive.
- Put an image of your CD (
.isoor.bin) next tofcop.exe/fcop, or copy your game into thegame_filesfolder. That can be the CD's contents, an image of the CD, or your installed game folder. - Start
fcop.exeon Windows, or./fcopfrom its folder on Linux. It finds the game, checks that it is the supported version and keeps only what the game needs.
When you update from an earlier version, keep your game_files folder: your settings, key bindings and saves are in it.
Full changelog: v0.6.0...v0.6.1