@@ -463,6 +463,33 @@ next in line.
463463[ gl2pr ] : https://github.com/not-fl3/miniquad/pull/305
464464[ mqcompat ] : https://github.com/not-fl3/miniquad/pull/176
465465
466+ ### [ bevy_fbx]
467+
468+ ![ A model using a PBR shader featuring roughness and metalicness texture maps] ( bevy_fbx_maya_pbr.jpg )
469+ _ model courtesy of [ Samuel Rosario] , rendered in bevy_
470+
471+ [ bevy_fbx] is a pre-alpha library to load FBX (Autodesk Filmbox) files
472+ into [ bevy] 0.8, based on [ fbxcel-dom] .
473+ It currently:
474+
475+ - Loads geometry and meshes
476+ - Loads mesh attributes such as color
477+ - Loads default material diffuse textures, normal maps and emissive maps
478+ - Loads the custom Maya PBR materials, including all material textures
479+ - Load the scene tree and translate it to bevy's hierarchy
480+
481+ Planned features include providing a basic Lambert/Phong shader
482+ to better handle more standard materials,
483+ loading animations and skinned mesh skeletons/rigs.
484+
485+ The project is poorly tested and is looking for testers. It will soon be
486+ available on crates.io.
487+
488+ [ fbxcel-dom ] : https://lib.rs/crates/fbxcel-dom
489+ [ bevy ] : https://bevyengine.org/
490+ [ bevy_fbx ] : https://github.com/HeavyRain266/bevy_fbx
491+ [ Samuel Rosario ] : https://www.artstation.com/artwork/bKJ0EE
492+
466493## Popular Workgroup Issues in Github
467494
468495<!-- Up to 10 links to interesting issues -->
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