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A simple C++ simulation of cellular automata that's based on Conway's Game Of Life.

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Rim032/CellularAutomata

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Cellular Automata

Description

This is a program that simulates simple automata that are represented as singular white pixels. These automata follow rules directly based on "Conway's Game of Life." They can form continous patterns, die off and get stuck.

Reason

I was interested in diving into C++, it's been incredibly easy so far; they weren't wrong, it's pretty similar to C. I only have to get used to a few syntax changes and some new useful components. But, there's another reason. I just found more documentation on graphic libraries used by C++ than C#. :)

Controls

R: Reset/Startover

SHIFT: "Speedup time"

CONTROL: "Slowdown time"

Misc.

Note: If there are any bugs/issue please let me know. Graphics were made with the olcPixelGameEngine (https://github.com/OneLoneCoder/olcPixelGameEngine)

celluar_automata_s0 celluar_automata_s1

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A simple C++ simulation of cellular automata that's based on Conway's Game Of Life.

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