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3 changes: 2 additions & 1 deletion Editor/Build/Settings/UI/BuildReleaseTypeDrawer.cs
Original file line number Diff line number Diff line change
Expand Up @@ -22,8 +22,9 @@ public override void OnGUI(Rect position, SerializedProperty property, GUIConten
bool show = property.isExpanded;
UnityBuildGUIUtility.DropdownHeader(property.FindPropertyRelative("typeName").stringValue, ref show, UnityBuildGUIUtility.HeaderColorType.AltColor);
property.isExpanded = show;

BuildReleaseType[] types = BuildSettings.releaseTypeList.releaseTypes;

for (int i = 0; i < types.Length; i++)
{
if (types[i].typeName == property.FindPropertyRelative("typeName").stringValue)
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2 changes: 1 addition & 1 deletion Editor/Build/UI/UnityBuildWindow.cs
Original file line number Diff line number Diff line change
Expand Up @@ -129,7 +129,7 @@ private void Init()
settings = null;
}

if (currentBuildSettings != BuildSettings.instance)
if (currentBuildSettings != BuildSettings.instance || settings == null)
{
BuildSettings.instance = currentBuildSettings;
settings = null;
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2 changes: 1 addition & 1 deletion package.json
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
{
"name": "com.robproductions.stellarunitybuild",
"displayName": "Stellar Unity Build",
"version": "1.4.0",
"version": "1.4.1",
"unity": "2020.3",
"description": "Stellar Unity Build is a fork of the powerful automation tool SuperUnityBuild. This extension package adds several new features to provide better control of your automated build pipeline.",
"changelogUrl": "CHANGELOG.md",
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