Skip to content

Commander Wars Custom Mechanics

Robosturm edited this page Sep 2, 2019 · 4 revisions

This is the main page which gives an overview of mechanics that are different compared to the original series.

  • CO-System take a look here
    • on top most CO's are changed/rebalanced but are not balanced to an equal strength
    • e.g. Caulders troops are pretty weak outside of his CO-Zone
  • Loading System
    • Units can move if they stayed longer then one turn inside a transporter after beeing unload. They can't move if they get unloaded the same turn.
  • Sandstorm
    • decreases firerange and firepower for all units.
Clone this wiki locally