Dome Keeper is a roguelike survival game where you defend your dome against waves of alien monsters. Dig for resources, choose powerful upgrades, and fend off relentless attackers in beautifully crafted pixel art alien worlds.
Relic Hunt: Find and retrieve a relic hidden deep within the alien world.
Prestige Mode: Score points by sending resources back to your home planet before your dome is destroyed.
Resource Management: Dig for valuable resources and artifacts.
Upgrades: Choose from powerful upgrade paths to enhance your defenses.
Wave Defense: Defend your dome from waves of alien attackers.
Movement: Use the arrow keys to navigate.
Digging: Press the spacebar to dig tunnels.
Upgrades: Use the mouse to select and apply upgrades.
Start a New Run: Select your difficulty level and begin your adventure.
Dig for Resources: Use the time between attacks to dig beneath your dome.
Defend Your Dome: Prioritize and deal with attackers before they tear your dome apart.
Azure PlayFab was used for several features in our game. If it doesn't show up in project (or there are errors associated with PlayFab) you may have to re-install it from here: https://godotengine.org/asset-library/asset/1756 If errors persist, you may have to setup the PlayFab services from scratch: https://www.youtube.com/watch?v=msakr3GHPL8*
Telemetry and Analytics: Collect data on player interactions to improve the game.
Achievements and Leaderboards: Add replay value and competition among players.
Cloud Saves: Save game progress on the cloud for access on different devices.
LiveOps: Keep the game fresh with new content and events
There also may be errors in the project due to GodotSteam integration issues: You're not using a pre-compiled editor. You didn't actually include GodotSteam in your build when compiling. You're using a non-GodotSteam template when exporting from a GodotSteam-enabled editor. Your GDExtension files may be out-of-date with your .gdextension file. To fix these, please check the GodotSteam documentation (https://godotsteam.com/) and go through the respective 'common issues' to fix them individually.
This game is proprietary and confidential. Unauthorized copying, use, distribution, or modification of this code is strictly prohibited without prior written consent from the author.