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2 changes: 1 addition & 1 deletion CommandShell/Help.txt
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@ the following arguments:
by a user with appropriate permission. The two arguments
passed to the callback will be an array of the command
arguments (e.g. ["!mycommand", "foo", "bar"]) and the original
command string (e.g. "!mycommand foo bar").
chat message object.

If you wish to remove a registered command, call Shell.unregisterCommand(name).
The specified name must be the name used when the command was registered.
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8 changes: 4 additions & 4 deletions DiceInTheVineyard/Help.txt
Original file line number Diff line number Diff line change
Expand Up @@ -14,17 +14,17 @@ Using Dice in the Vineyard:
Before using Dice in the Vineyard, it is recommended that image URLs be set for
each chip value. These can be set in the script in the DEFAULT_URLS dictionary
or within the game via the "setimage" subcommand (described below). For best
results, us a PNG with transparency, so that chips will stack appropriately.
results, use a PNG with transparency, so that chips will stack appropriately.
You may wish to set the CHIP_HEIGHT parameter, which defines the height, in
pixels, of the side of the chip (i.e. additional chips will be placed this many
pixels above the chip beneath them in order to create a stacking effect). Any
chip without a specific image set will use GENERIC_URL and will use a status
icon to display its value.

Each character to be tracked must have space allocated on the tabletop for its
chips. This can be accomplished via the "add" command, which will allocate an
area starting at the specified square and extending six squares right and four
squares down (this can be altered by changing the values of BOX_WIDTH and
chips. This can be accomplished via the "add" subcommand, which will allocate
an area starting at the specified square and extending six squares right and
four squares down (this can be altered by changing the values of BOX_WIDTH and
BOX_HEIGHT, but should always be at least two wide and a multiple of two tall,
and should have a total area of at least 24 squares). A 2x2 area in the top
left will be reserved for the character token and for chip tokens to be played;
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