An example software renderer, using pixeltoaster to do our pixel pushing.
Following this lovely little tutorial: https://github.com/ssloy/tinyrenderer/wiki/Lesson-0:-getting-started
Just a simple test of PixelToaster, opens a window and updates some of the pixels.
Line drawing and little else.
Load a wavefront obj file and display the lines (we use X,Y and ignore Z, plus we assume scale).
Triangle rasterisation first pass.