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Settings

Rutz edited this page Nov 5, 2026 · 1 revision

Settings — the gacha manager

Every setting lives in one GM window, the gacha manager. Open it from:

  • Configure Settings → Rutz's PF2e Gacha → Gacha manager
  • the Gacha manager button in the 🎁 window
  • the macro game.rutzGacha.manage()

Foundry's settings list holds only this button and Wheel sound volume (per player, 50% by default). Changes show at once in open game windows. Chances already given use the current price and count too.

Settings marked Plus are in the Plus edition only; the free edition uses their defaults.

Rewards tab

Tier odds and the items of each tier. See Prizes & item tables.

Games tab

Pick a game at the top to see its settings. Every game has:

Setting Default
Check wheel Survival · slot Thievery · High & Low Perception · Chinchirorin Deception choose the skill from a list
Re-tries Plus As in Rules Set its own: 0–10 for this game
Price Plus 100% a % of the Rules tab's price, 0–300%

Each game's own settings are on the 777 slot, High & Low and Chinchirorin pages.

One chance, compared — Plus

A table under the Games tab. It works out one whole chance (the free try + the game's re-tries) at the party's level.

  • Columns: the chance of each tier or better (Uncommon+ · Rare+ · Epic+ · Legendary) and the average worth, for a careful player.
  • Similar worth means the games are fair to each other.
  • High & Low is played for the goal worth the most, shown next to its name (e.g. "goes for Epic"). Hover that tag to see the chance of each tier when going only for it.
  • Changing the tier odds moves only the wheel and the slot. Balance High & Low with its rungs, and Chinchirorin with its payouts.

Rules tab

Chances

Setting Default
Chance after rest On a check card after Rest for the Night
Loot after combat Plus Off a check card for the PCs who fought
Game on the card Plus Player's choice or one game
Reward level The character Party average
DC Level DC (GM Core table) Fixed, 1–60

Re-tries

Setting Default
Most re-tries 3 0–10 · every game's default (a critical success adds a free one)
Price Auto By level Plus · Fixed Plus
  • Auto — 40% of an average find at that level (exploration and battle apart). It shows a table for levels 1, 5, 10, 15 and 20. Examples: Treasure wheel.
  • By level — level | exploration | battle, each row from that level up. Fill with auto prices is a handy start.
  • Fixed — one price at every level.
  • Write amounts like 7 sp, 2 gp 5 sp, 1.5 gp or 3 pp. A bare number is cp.
  • The line below shows the price at the party's level now.

Results — Plus

Setting Default
Pick any result Off off: the last result only
Cash out 75% value × this · 0 hides the Coins button

Item sources — Plus

Choose compendiums and item folders; Core books only. See Prizes & item tables.

Screen

Setting Default
Finds look like Icons Pictures (items added to the inventory always keep their own picture)
Show everyone On each spin plays on every screen
One at a time On the queue · needs the GM online
Turn time limit 90 s 20–600 s
Players always see the button Off off: the 🎁 button shows only while they have a chance

Next: FAQ

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