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Settings
Every setting lives in one GM window, the gacha manager. Open it from:
- Configure Settings → Rutz's PF2e Gacha → Gacha manager
- the Gacha manager button in the 🎁 window
- the macro
game.rutzGacha.manage()
Foundry's settings list holds only this button and Wheel sound volume (per player, 50% by default). Changes show at once in open game windows. Chances already given use the current price and count too.
Settings marked Plus are in the Plus edition only; the free edition uses their defaults.
Tier odds and the items of each tier. See Prizes & item tables.
Pick a game at the top to see its settings. Every game has:
| Setting | Default | |
|---|---|---|
| Check | wheel Survival · slot Thievery · High & Low Perception · Chinchirorin Deception | choose the skill from a list |
| Re-tries Plus | As in Rules | Set its own: 0–10 for this game |
| Price Plus | 100% | a % of the Rules tab's price, 0–300% |
Each game's own settings are on the 777 slot, High & Low and Chinchirorin pages.
A table under the Games tab. It works out one whole chance (the free try + the game's re-tries) at the party's level.
- Columns: the chance of each tier or better (Uncommon+ · Rare+ · Epic+ · Legendary) and the average worth, for a careful player.
- Similar worth means the games are fair to each other.
- High & Low is played for the goal worth the most, shown next to its name (e.g. "goes for Epic"). Hover that tag to see the chance of each tier when going only for it.
- Changing the tier odds moves only the wheel and the slot. Balance High & Low with its rungs, and Chinchirorin with its payouts.
| Setting | Default | |
|---|---|---|
| Chance after rest | On | a check card after Rest for the Night |
| Loot after combat Plus | Off | a check card for the PCs who fought |
| Game on the card Plus | Player's choice | or one game |
| Reward level | The character | Party average |
| DC | Level DC (GM Core table) | Fixed, 1–60 |
| Setting | Default | |
|---|---|---|
| Most re-tries | 3 | 0–10 · every game's default (a critical success adds a free one) |
| Price | Auto | By level Plus · Fixed Plus |
- Auto — 40% of an average find at that level (exploration and battle apart). It shows a table for levels 1, 5, 10, 15 and 20. Examples: Treasure wheel.
- By level — level | exploration | battle, each row from that level up. Fill with auto prices is a handy start.
- Fixed — one price at every level.
- Write amounts like
7 sp,2 gp 5 sp,1.5 gpor3 pp. A bare number is cp. - The line below shows the price at the party's level now.
| Setting | Default | |
|---|---|---|
| Pick any result | Off | off: the last result only |
| Cash out | 75% | value × this · 0 hides the Coins button |
Choose compendiums and item folders; Core books only. See Prizes & item tables.
| Setting | Default | |
|---|---|---|
| Finds look like | Icons | Pictures (items added to the inventory always keep their own picture) |
| Show everyone | On | each spin plays on every screen |
| One at a time | On | the queue · needs the GM online |
| Turn time limit | 90 s | 20–600 s |
| Players always see the button | Off | off: the 🎁 button shows only while they have a chance |
Next: FAQ