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Pavel Akulichev edited this page Sep 25, 2020 · 3 revisions

Welcome to the SL: NET wiki!

SL: NET (Simple Lua Network) is a network interface module based on the LuaSocket library and uses the UDP (User Datagram Protocol) protocol, which is most often used to implement network games. In addition to the standard UDP functionality, some functions have been added that are inherent in TCP (Transmission Control Protocol), but are absent in UDP. So, for example, SL: NET has functionality that allows you to make sure that a particular package has been delivered to the recipient, as well as a system of priorities for sending packages. The higher the priority, the more attempts your server or client will make to send the packet in case the other party has not reported receiving it. Thus, on the SL: NET module, you can write both large projects, such as, for example, SL: MP - the progenitor of SL: NET, it was there that this technology was first used, and small projects: chats, mini-games at your request (crosses noughts, checkers, chess on the network) and so on that pops into your head.

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