Releases: SRombauts/UEPlasticPlugin
1.6.1
1.6.1 release with bugfixes and improved support for Changelists and upcoming UE 5.1
Workaround crash in the Engine's rendering code
- Fix calling too many times Progress.Tick() crashes the GPU Out of Memory: fixes #86, #93 and #97
- Support new 11.0.16.7248 cm changelist --descriptionfile Needed for multiline descriptions, as well as special character support: ?*"
- Editing the Default changelist also moves all its files
- Add support for new Plastic Icons now integrated into Unreal Engine 5.1
- Change the default value of bUpdateStatusOtherBranches to false
- Add support for UE5.1 new FCopy::ECopyMethod::Branch. It will be faster to Move/Rename and Duplicate assets
Full Changelog: 1.6.0...1.6.1
See README file for Quick Setup, full list of features and known issues.
Windows Only binary release.
1.6.0
1.6.0 release with support for Changelists in UE 5.0
This release is also compatible with UE4.27, except for the Changelists UI that is UE5 only.
What's Changed
- Initial support for changelists in Unreal Engine 5 (no Shelves yet) by @SRombautsU in PlasticSCM#32
- Refactor of the Plastic SCM plugin for Unreal Engine 5.0 by @SRombautsU in PlasticSCM#35
- Fix connection error detection and reconnection by @SRombautsU in PlasticSCM#31
- Add a setting to bypass checkout and let the user directly modify the assets by @mig42 in PlasticSCM#33
- Fix UTF-8 localization Issues by @SRombautsU in PlasticSCM#34
- Don't erase an existing ignore.conf file at workspace creation by @SRombautsU in PlasticSCM#36
- Detect unsupported PlasticSCM version and warn users by @SRombautsU in PlasticSCM#37
- Handle shell exit immediately by @SRombautsU in PlasticSCM#39
- Improved Source Control menu with links to Project Settings and Documentation
- Update README with screenshots from Unreal Engine 5 by @SRombautsU in PlasticSCM#38
New Contributors
- @mig42 made their first contribution in PlasticSCM#33
Full Changelog: PlasticSCM/UEPlasticPlugin@1.5.1...1.6.0
See README file for Quick Setup, full list of features and known issues.
Windows Only binary release.
1.5.1
1.5.1 release for UE 4.27 and UE 5.0, with support for upcoming UE5.1
This version has been accepted upstream (as PR #9195 on Github) and integrated by Epic Games into ue5-main for upcoming Unreal Engine 5.1 release!
What's Changed
- Rename back the provider to "Plastic SCM" so it's the same as in Engine and users can easily switch from one to the other
- Fix connection at init for commandlets by @SRombautsU in PlasticSCM#29
- Optimize the Revert command to operate on all the files at once for Unreal 5 by @SRombautsU in PlasticSCM#27
- Fix performance issue with the new call to "history" added to each UpdateStatus() by @SRombautsU in PlasticSCM#30
Full Changelog: PlasticSCM/UEPlasticPlugin@1.5.0...1.5.1
See README file for Quick Setup, full list of features and known issues.
Windows Only binary release.
1.5.0
1.5.0 release for UE 4.27 and UE 5.0 (early support)
Add support for detecting files having newer changesets in other branches.
This version is proposed upstream for integration into Unreal Engine 5!
What's Changed
- Detect and warn before checkout if a file is changed on another branch @SRombautsU in PlasticSCM#25
Full Changelog: PlasticSCM/UEPlasticPlugin@1.4.13...1.5.0
See README file for Quick Setup, full list of features and known issues.
Windows Only binary release.
1.4.13
1.4.13 release for UE 4.27 and UE 5.0 (early support)
What's Changed
- Fix icon for Locally Deleted asset to show as Removed instead of Private in for UE5 by @SRombautsU in PlasticSCM#21
- Fix failure to get the history of multiple files if some of them are Added by @SRombautsU in PlasticSCM#20
- Fix restart shell after timeout by @SRombautsU in PlasticSCM#22
- Fix create workspace login window UI for UE5 by @SRombautsU in PlasticSCM#23
- Fix Locked & Not-at-head status erased on "Submit content" by @SRombautsU in PlasticSCM#24
Full Changelog: PlasticSCM/UEPlasticPlugin@1.4.12...prerelease
See README file for Quick Setup, full list of features and known issues.
Windows Only binary release.
1.4.12
1.4.12 release for UE 4.27 and UE 5.0 (early support)
What's Changed
- Update README for Unreal Engine 5.0 by @SRombautsU in PlasticSCM#16
- Fix and cleanup status command using --all flags by @SRombautsU in PlasticSCM#12
- Fix Changeset number not updated anymore by checkin operation by @SRombautsU in PlasticSCM#14
- Fix source control menu extension to work with UE5 by @SRombautsU in PlasticSCM#15
- Add a .editorconfig file with the indentation style of Unreal C++ & C# by @SRombautsU in PlasticSCM#13
- New setting to dynamically enable Source Control's Verbose logs by @SRombautsU in PlasticSCM#18
- Improve status batching for Unreal 5 One File Per Actor by @SRombautsU in PlasticSCM#17 (based on a code contribution)
- Fix fileinfo performance before submit content by @SRombautsU in PlasticSCM#19 (based on feedback pointing to some code)
- Improve move/rename performances by using "cm mv --nomoveondisk" by @SRombautsU in PlasticSCM#3
Full Changelog: PlasticSCM/UEPlasticPlugin@1.4.11...1.4.12
See README file for Quick Setup, full list of features and known issues.
Windows Only binary release.
1.4.11
1.4.11 release for UE 4.27 (and early release for UE 5.0)
- Fix the missing name in the Tooltip of an asset locked PlasticSCM#1
- Fix the Editor not respecting ignore.conf files PlasticSCM#4
- Improve performance of the "status" operation PlasticSCM#5
- Fix optimization in RunFileinfo() causing wrong file status… PlasticSCM#6
- Add initial support for UE5 PlasticSCM#7
- Fix deprecation warning in XmlParser PlasticSCM#8
- Add a "cm" console command to the Unreal Editor PlasticSCM#9
See README file for Quick Setup, full list of features and known issues.
Windows Only binary release.
1.4.10
1.4.9
1.4.9 release for UE 4.26
- Fix #75 On Changeset List for Diffing Blueprints, all are dated "Dec 31, 1". At some point Plastic SCM switched to standard ISO date format
- #84 Don't report a warning when a file is locked from KristofMorva/log-lock-warning
See README file for Quick Setup, full list of features and known issues.
Windows Only binary release.